A turn-based strategy game like no other will be landing soon at the Slitherine and Matrix Games store.
Approachable, absorbing and visually impressive yet detailed, Battlefield Academy aims to revolutionise the strategy games market with a blend of intuitive design and compelling game play driven by cutting edge technical innovation.
Inspired by an original online game concept devised by the BBC, the game has more than 30 battles in a range of theatres of war from the North African desert through D-Day to the to the snowy Ardennes mountains where the Allies battled to repel the final German offensive.
The team at Slitherine worked with Professor John Buckley, Military Historian at the University of Wolverhampton and a keen wargamer himself, to make sure that the strategy, tactics, scenarios and available firepower of the battles fought in WW2 were turned intorealistic AI behaviour, powering expertly crafted battles.
The game engine is also completely script-driven, allowing players to create their own missions and scenarios in a simple and effective way.
The revolutionary server-based Play by E-Mail Slitherine system completes the package, for a gaming experience that will certainly please both hard core wargamers and newcomers.
Control British, US, Polish, Canadian, Italian & German forces in 3 epic campaigns covering more than 30 varied battles.
Select from a vast array of equipment including 100 units from 6 nations - Shermans, Fireflys, Panthers, Tigers, Stukas, Hurricanes, P47s and much more!
Gameplay features include ambushes, line of sight, artillery barrages, airstrikes, scouts, morale, APCs, flame throwers, heavy bombers, snipers and suppression.
Your units gain experience as they fight. Get promoted to Veteran and Elite status and gain new skills.
Addictive multiplayer modes using Slitherine’s revolutionary multiplayer server that’s linked into an online ranking system.
Huge modding opportunities. The game has been designed so that its easily moddable and accessible scripts control all aspects of combat, user interface and the game's appearance.