||  

Back to News Listing The Field of Glory System is Updated!

Posted: Wednesday, June 30, 2010 by Sean Drummy

Type: Press Release

Lots of new battles, better AI, rule tweaks, and a convenient in-game updater come with v1.2.8

Matrix Games and Slitherine Strategies (www.slitherine.com) are proud to release yet another update for their award-winning strategy game system, Field of Glory. The comprehensive 1.2.8 update includes 18 new battles, tons of fixes and rule tweaks, plenty of AI improvements, and more! The game also includes an in-game update system for all future updates. With this new system, keeping Field of Glory up to date will be as easy as clicking a button on the game’s main menu.

 

David Heath, Director of Operations at Matrix Games, said “Like heavy cavalry hiding behind a hill, Field of Glory is poised to charge forward and keep making an impact. Our commitment to continually support this product is evidenced in the healthy new list of battles available in addition to the new in-game update feature. Stay tuned for more improvements, and even more expansions!”

 

Based on Slitherine’s popular tabletop wargaming system by the same name, Field of Glory now comes to the PC in a faithful adaptation of this acclaimed miniatures wargame!  Without the calculations and measurements required for a tabletop game of Field of Glory, the PC version accurately represents ancient and medieval combat where you make the important and fun decisions on the battlefield. 

 

Field of Glory – Rise of Rome is the first expansion pack for Field of Glory, bringing tons of new content and features in addition to a comprehensive Digital Army Generator (DAG). The DAG allows you to design armies to a specific number of points and then take these armies in to single player against the AI or online in multiplayer. Making its first ever appearance on a Slitherine title, the DAG is a powerful tool for any wargames addict! If the ability to create one’s own finely tuned army isn’t enough, Rise of Rome also includes 5 new terrain types, 6 new battles, a random battle generator, and over 100 new units including camelry, scythed chariots and artillery!

 

This award winning ancient combat system has also been catapulted into the medieval era with its second expansion pack, Field of Glory – Storm of Arrows! Covering the armies of Western Europe from 1300 to 1500 AD, Storm of Arrows allows you to fight against armies from the same period for historical match ups or engage in “what if” battles across different army packs to see how armies across the centuries would have fared against one another.

 

Please note: Rise of Rome and Storm of Arrows and REQUIRE ownership of the original full Field of Glory game.

 

Get the update here. The update is comprehensive and will bring all previous version of the Field of Glory system to 1.2.8.

More Info

Field of Glory

  ( Views : 6323 )


In Other News..

Order of Battle: Panzerkrieg Breaking the silence

Friday, November 17, 2017

Two months ago we announced the new Order of Battle DLC, Panzerkrieg.

They have been two months of hard work for the Artistocrats, but we’re glad to say that the DLC is shaping up nicely. We are VERY close to the goal now. 

Read more...

This week in Matrix #24

Friday, November 17, 2017

Hello everyone and welcome back to "This week in Matrix", the news that groups up everything you need to know about Matrix Games!
This week has been pretty quiet. but with a HUGE release in the middle of it. The Operational Art of War IV has been release this Thursday, bringing you all the most important conflicts of the 20th century!

Read more...

The Operational Art of War IV has been released!

Thursday, November 16, 2017

Operational Art is a thought process that guides conceptual and detailed planning to produce executable plans and orders – from The Operations Process (2012)

The Generals and High Officers have gathered in the War Room for hours. On the large tables and all over the walls maps and military charts are displayed, with thousands of counters of different size and colors covering every theater.

The air is dense, and you can feel the pressure. Suddenly, a voice from a speaker captures everyone’s attention. A few words in code are heard from the speaker. The mother of all Operations has begun.

The wait is over. The Operational Art of War IV, the most anticipated wargame of the year, has been released! 

Read more...

Strategic Command WWI Classic is back!

Wednesday, November 15, 2017

A great classic game returns!

Set during the War to End all Wars, Strategic Command World War I puts you in charge of the two opposite blocs that fought hard for supremacy in over 5 years: The Triple Entente and the Triple Alliance.

Take the chance to rewrite history in the conflict that shaped Europe’s destiny forever!

Get more information about the game on its Product Page!

Read more...

Polaris Sector: Lumens is out!

Tuesday, November 14, 2017

The war for the Polaris Sector is back in style with a huge, new expansion: Lumens!

Read more...

The Operational Art of War IV Manual Preview

Tuesday, November 14, 2017

As promised, we're releasing a little sneak peek of the manual that you will receive if you purchase The Operational Art of War IV's physical copy!
If all you ever wanted was to become a proper warlord, with medals and everything, this books is what you're looking for!

Read more...

Field of Glory II Updated to version 1.0.2

Monday, November 13, 2017

Field of Glory II has been updated to version 1.0.2! This is a significant and important update as it adds tons of improvements and changes, among all:

  • You can now review the battlefield at the end of a battle
  • Units that have evaded off map count as half their routed value added to their side’s rout %
  • Close Order Warbands no longer get +1 Cohesion Test modifier for being Heavy Foot.
  • Bows can now shoot over other units if on higher ground

Read more...