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Back to News Listing Slitherine Opens A New Front For Commander

Posted: Tuesday, May 25, 2010 by Sean Drummy

Type: Press Release

The Great War Is The Latest Chapter In The Commander Series

 

At the heart of the conflict, when men fought for every inch of land, only visionary leaders could make the choices that would lead their troops to victory. The remarkable sequence of events that inexorably led to the 'Great War' is written in our history books and pictured in our movies. Now a turn-based strategy game captures this time of war with unprecedented realism and accuracy.

 

Developed by The Lordz Games Studio, Commander the Great War is the latest release in the popular Commander series to bring the thrill, excitement and mind-breaking decision making of these difficult times to life.

 

A completely new engine runs faster and allows players to enjoy the epic hex based campaign map in full wide screen. Slitherine's revolutionary play by e-mail system will also bring a whole new level of excitement in Multiplayer battles.

 

Features

  • A huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east.

     

  • A Grand Campaign covering the whole war from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918. Various smaller scenarios are also available, focusing on a single campaign or front, such as the Verdun 1916, Kaiserschlacht 1918 and Eastern Front Campaigns.

     

  • 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains, Cruisers, Submarines and Battleships, Fighters, Bombers and Zeppelins. Each has its own strengths and weaknesses, based on their historical performance in the various theatres throughout the war.

     

  • Attach historical Commanders to your units. Each have their own specific strengths, so decide wisely which Commander is most suited at which front. Three types of Commanders are available: Generals for ground units, Admirals at sea and flying Aces to strengthen your air units.

     

  • Invest in research and technology to improve your units. Aircraft evolve from fragile tools of aerial observation to deadly ground and air attack planes. Artillery barrages become ever more accurate and powerful. Focus on Armour technology and unleash a dreadful new weapon on the battlefield: the Tank.

     

  • Detailed and realistic combat that models supply, morale, terrain, leadership, equipment, training and fog of war.

     

  • Multiplayer via hotseat or Slitherine's revolutionary PBEM server.

     

  • Easy to learn, hard to master game play.

     

  • An all new engine, supporting any display resolution from 1024x600 upwards and includes full wide screen support.

     

  • Extreme moddability using the LUA scripting language, allowing players to alter many aspects of gameplay including combat, research, unit stats, terrain effects and many more.

 

The game is developed by the Lordz Games Studios (www.thelordzgamesstudio.com) and will release this fall on both Slitherine (www.slitherine.com) and Matrix Games (www.matrixgames.com) online stores.

More Info

Commander - The Great War

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In Other News..

Slitherine starts designing its military hardware

Wednesday, April 01, 2015

The wargaming veterans over at the Slitherine Group announced today that there business will be expanded in a completely new direction. Having tons of experience with simulating wars in the digital realm, the men and women of the group have gained lots of knowledge and know-how on advanced weapon systems and military hardware. As such, Slitherine Group Chairman JD McNeil announced that a new company branch will be opened, focussing on the research, development and production of new, real world, weapon systems.

JD explains: “Having developed digital combat simulations set in all different times, we have gained a lot of insight on the weapon systems used, the comparisons between them and the development cycles of the different types of military hardware. It was when we worked together on several modern warfare titles that we looked at these weapons and thought: We can do better!”

Rumours were already in the air regarding this new step for the Slitherine Group, with several journalists spotting key company members in the international arms fair in Saudi-Arabia earlier this year.

“Don’t get me wrong. ” Said JD McNeil: “We will continue to develop serious wargames, as that is where our passion lies and our core audience can be found. But developing and selling actual military hardware will allow us to generate a bigger income which we can then invest into making better and more accurate games.”

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Brother Against Brother: Battle of Wilsons Creek revealed!

Tuesday, March 31, 2015

We are delighted to reveal another highly detailed map for the upcoming American Civil War wargame Brother Against Brother: the Drawing of the Sword!

The Battle of Wilson’s Creek represents one of the first battles fought in the Mississippi Theatre and it was seen as a great springboard for the further Confederate operations in the region.

As we did for the previous Battle of Manassas, we are giving alongside the map also a 20 page PDF booklet with the precise description of the forces on the battlefield with the proper order of battle!

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Sovereignty enters Early Access and gets a Stream!

Tuesday, March 31, 2015

Today we are excited to announce that Sovereignty will enter Steam Early Access on April the 9th!

Slitherine, Gothic Labs and The Lordz Games Studio really see Early Access as a unique opportunity to gather relevant feedback on all parts of the game and enhance it accordingly. This epic fantasy strategy game is a rather ambitious project and we thought that the community would be the best source of inspiration to take the game where it deserves to be.

Sovereignty has been in development for 3 years now, so the content provided is already very rich and players can have a complete play through with all of the realms and campaigns available!

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Deal of the Week! Be the Hero with Drums of War!

Monday, March 30, 2015

Do you hear the noise? Deal of the Week is back wilder than ever! Drums of War is savagely discounted!

During this week you’ll be able to lead your army against the onslaught at only $ 9.99!

Drums of War is a turn-based tactical strategy game boasting well developed combat system and interactive environment, providing wide opportunities for tactics.

You play the role of a hero-leader. As the campaigns unfold the size of your armies can increase by up to 16 varied units. By participating in battles, all of the units become more experienced while naturally getting stronger. Players have the ability to hire new recruits, buy potions and distribute artefacts obtained in battles between fights!

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Brother Against Brother: Battle of First Manassas Map revealed!

Wednesday, March 25, 2015

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Good news for you, American Civil War fans!

As the release date of Brother Against Brother: the Drawing of the Sword approaches, we have a lot to share with you. One of the key features of the game is the incredible attention to detail and realism that was put to recreate the historical battle maps. So from now until release, we will give you the opportunity to let you browse them, discover them, own them and more!

We will start with the 1st Manassas battle map. This huge image has been slightly reduced to allow you to check it out online, but you can also download the fully blown thing alongside a 20 page PDF booklet with the battle history and the full in-game order of battle. Download it here if you want to be blown away!

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War in the West Update to V. 1.00.21 and Operation Torch Beta announced!

Monday, March 23, 2015

“The enemy must be annihilated before he reaches our main battlefield. We must stop him in the water, destroying all his equipment while it is still afloat!”(1944 - Erwin Rommel)

The definitive wargame of the Western Front is updated to version 1.00.21! New contents and features are now fully integrated to give the game a more detailed perspective. For instance Italian reinforcements are now allowed prior to July 43 (in the past they were not allowed until after Italy had surrendered) and with this version it’s more difficult to reach very high interdiction values.

The list is very long, so be sure to check the full changelog here.

The patch can be downloaded here

But this time the good news is not finished, because alongside the update we are very happy to announce that an expansion of the base game focused on the attempts of the Allies to open a second front in Europe prior to Overlord is now ready to enter the beta phase! And we ask players to help us test it by enlisting for the beta here

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Order of Battle: Pacific gets an After Action Report!

Friday, March 20, 2015

Good news soldiers!

As the release date is approaching, we think it’s high time to share more visuals and information about Order of Battle: Pacific. There’s no better way than a comprehensive AAR to delve into details and see what the game can really offer. That is why Lukas (game designer) and Dave (AI programmer) work hand in hand during 20 turns in the sultry Philippines against a very capable Japanese AI!

We are in December 1941 and the Japanese army is starting its invasion of the Philippines.  Only few US units are available in this sector and have no chance of repelling the enemy. However, they can surely delay them. And the longer they resist, the better the US army will be able to strike back! But will Dave and Lukas cooperate effectively during 20 stressful turns?

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