Back to News Listing New Screenshots for Armada 2526!

Posted: Wednesday, October 28, 2009 by Sean Drummy

Type: ScreenShots

New screenshots for this turn-based and real-time strategy blend from a lead designer of the Total War series!

Matrix Games, Tri Synergy (www.trisynergy.com) and Ntronium Games (www.ntronium.com) announce the release of a new pack of screenshots for their highly anticipated turn-based/real time strategy blend, Armada 2526.


Matrix Games is particularly excited to be working with founder and director of Ntronium Games, R.T. Smith.  Mr. Smith has been creating strategy games for more than 20 years, including the original 4x space classic Armada 2525.  Most recently he was the project director and lead designer for Medieval 2: Total War, having earlier served as designer and programmer on the previous Total War games.


David Heath, Director of Operations at Matrix Games, said “Armada 2526 provides an elegant balance between action and strategy. These new screenshots showcase some of the eye candy of the tactical battles and the in depth strategic layer as well.”


Shane Nestler of Tri Synergy added “We’re thrilled to be working with a long time veteran of the industry to bring gamers this exciting new release.  Armada 2526 combines the addicting ‘just one more turn’ gameplay of old school strategy games together with a modern interface and the slick graphics of today’s mainstream games!”


Armada 2526 continues the great tradition of space opera games. You guide your race from its first interstellar journeys, until it becomes a mighty galactic empire. Along the way, you'll explore the galaxy, conduct research, diplomacy and trade, found new colonies, maneuver mighty star fleets, and fight epic battles. Although the game is complex, and the possible strategies endless, powerful help and advisor features help you get up to speed quickly. Unlike many games in this genre, Armada 2526 boasts a streamlined play system, providing games that can be finished in a reasonable time, and emphasizes battle and strategy over economic micro-management.


Some major features include:


  • Turn-Based Strategy Map -  The strategy map shows the portion of the galaxy where the game takes place. Here you'll maneuver your fleets, manage your colonies, and grow your empire. The emphasis in this part of the game is thinking and planning, so you can spend as much time as you want planning your strategies, and issuing orders. When you're done, hit the "end turn" button, and your orders will be carried out simultaneously with those of other players.


  • Epic Space Battles -  Battles can be epic affairs with more than a hundred ships on each side. They are presented to the player in their full majesty via real-time 3D rendering with glowing energy beams, shimmering shields, and spectacular explosions. The action is real-time, both to enhance the visual spectacle, and to introduce elements of tension and pressure; however, the emphasis is firmly on tactics and maneuvering formations, rather than frantic clicking on individual ships, and you always have the option of pausing the battle to issue orders. Planetary assaults are especially intense with ship to ships battles, ground battles and ground to air battles all taking place simultaneously. If the attacker doesn't complete the conquest quickly enough, the battle will continue into the next turn, giving each side the chance to throw in reinforcements.


  • Diplomacy -  With so many players, you need a full featured diplomatic system. In Armada 2526 you can negotiate offensive and defensive alliance, non aggression pacts and trade agreements. Trade money, technology, colonies, ships and information. You can issue threats and ultimatums, or ask for favors. Friendships can be made and trust earned, or your reputation can be ruined by bullying and not honoring agreements. Negotiations proceed by a series of offers and counter offers. Hard bargaining can drive the price down, but being generous builds friendships. During negotiations, you see an animated view of your counterpart, so you know who you are dealing with, and how they feel.


  • Technology -  There are many different technology items to research. The game system encourages you to specialize in particular areas of tech, so as you expand and meet new players, you will find that they have radically different capabilities. Many of the technologies are disruptive, and force you to radically alter your strategy and tactics to utilize them, or to cope with the lack of. You may for instance concentrate on building the biggest and best navy in the galaxy, and then watch in dismay as your ships flee from and opponent who has mastered the psychic arts, or are outmaneuvered by an adversary who has specialized in stealth or hyper space technology. You may have turned your planets into fortresses, but this won't help if they are infected by nanobots that eat defenses from the inside out, or if your opponent is impolite enough to drop an asteroid on your favorite colony.


  • Powerful AI - The artificial intelligence routines have been created by an expert in the field, to provide AI players that are both worthy adversaries, and opponents that are fun to play against. The A.I. has been built into the game from the beginning of development and updated to take advantage of new game features as they are added, giving the developers the maximum time to polish its behavior. This is in contrast to many games, where the AI is tacked on at the end of development. Of course the same powerful routines developed for the opponents, are also available to assist the player in managing their empire, and to offer game play advice.


Get the screenshots here.

More Info

Armada 2526

  ( Views : 4314 )

In Other News..

Check Your 6! OUT NOW

Thursday, March 15, 2018

We're glad to announce that Check Your 6! is officially available now!

Born from Scott Fisher's board game and developed by "The Lordz Games Studio", Check Your 6! will bring you in the middle of World War II's air battles.


Check Your 6! Tutorial Videos

Thursday, March 15, 2018

In just a bunch of hours Check Your 6! will finally get released, so we wanted to give you guys a quick explanation of how the game work, in order for you to have a better experience.


Field of Glory II - Scenario Creation Guide

Wednesday, March 14, 2018

Have you ever wondered how to create a scenario for Field of Glory II? Have you tried your best but you didn't succeed for a reason still unknown to you? Then, this guide is probably made for you!


Empires Apart Dev Diary - The goal of the game

Tuesday, March 13, 2018

In our previous dev diaries we focused on the different available game modes, as well as the design behind the UI. Today we are going to cover a number of different subjects, but all have something in common: why we decided to make Empires Apart.

It’s no secret that we drew heavy inspiration from games that marked our childhood: Age of Empires, Empire Earth, and others. We wanted to bring back that feeling, the familiar atmosphere of games we loved, but also add our own touch, as well as modernize the formula, bring it to 2018’s standards. Empires Apart is, basically, the game we wanted to play.


Desert War Mechanicics .Shock Explained

Tuesday, March 13, 2018


“Everyone was talking and chatting, when slowly came into sight the first tank I ever saw.  Not a monster but a very graceful machine with beautiful lines….  Here was the missing tool of penetration, the answer to the dominance on the battlefield of small-arms fire.”—J.F.C. Fuller

Matrix Games/Slitherine’s upcoming release of Brian Kelly’s Desert War 1940-42 uses a simple game mechanic often found in WWII board games.  It gives tank units a “special place” in the player’s toolbox—a positive shift to the combat force ratio if attacking, and the opposite when defending.  Coming up short of attack factors?  No problem!  Throw in some tanks.  A 1 to 1 attack can become a 2 to 1, 3 to 1, 4 to 1, etc.  In Desert War 1940


Check Your 6! Dev Diary - Movement, Speed & Control

Tuesday, March 13, 2018

Hello everyone, and welcome to our last Dev Diary for Check Your 6! Today we're going to talk about aircraft Speed, Movement and Control. You can find a quick preview down below, if you want to read the whole Dev Diary just click HERE.


Legions Triumphant Tournament

Monday, March 12, 2018

Will you defend the Empire, or will you fight it?

You’ll have the chance to answer to this question very soon, as the Field of Glory II Legions Triumphant Tournament is open to recruitment!

100 generals are requested for this great task, and we are sure that none of you will avoid it!  

Join here!