||  

Back to News Listing John Tiller’s Campaign Series Gets a Mega Update!

Posted: Thursday, July 10, 2008 by Sean Drummy

Type: Update

A positively huge update now available for the WWII turn-based wargaming classic

Matrix Games and Campaign Series Legion are thrilled to announce the release of a major new update for the acclaimed WWII tactical turn-based hit, John Tiller’s Campaign Series. This comprehensive 1.03 brings many fixes and manual additions along with far too many improvements and new features to be listed here. A full change list is available in this forum post.

 

The update addresses many longstanding community issues especially dealing with the dynamic campaign feature and the “Cave bug” found in Rising Sun. A few of the many new notable features include 16 new scenarios to West Front, 8 new scenarios to East Front, varying visibility factors (including night and day operations), massive OOB expansions and revisions, new units for the US Army, Germans, and Soviets, and new engineer capabilities (bridging, mining, construction). Also included are new, more realistic assault rules. The update is quite large (214MB) and it is recommended that all Campaign Series owners install this great new update.

 

David Heath, Director of Operations at Matrix Games, said “Many issues and problems that have pestered the community since Talonsoft release the game have been addressed and it’s truly gratifying to see such a great game get that much better!”

 

The John Tiller's Campaign Series compilation exemplifies tactical war-gaming at its finest by bringing you the entire collection of TalonSoft's award-winning campaign series. Containing TalonSoft's West Front, East Front, and Rising Sun platoon-level combat series, as well as all of the official add-ons and expansion packs, the Matrix Edition allows players to dictate the events of World War II from the tumultuous beginning to its climatic conclusion.

 

Reinforce your countrymen at the Western Front. Swarm Japanese strongholds on your way to their homeland. Crush the enemy on the Eastern Front. Protect the U.S. coast from Japanese invasion. March into Germany standing victorious with your allies. This exclusive compilation proudly offers more than 350 scenarios, fought by more than 35 countries stretching from France to the American coast.

 

Get the update here. This update is comprehensive and will bring the game up to version 1.03.

More Info

John Tiller's Campaign Series

  ( Views : 15204 )


In Other News..

Panzer Corps 2 - Dev Diary #1

Wednesday, July 18, 2018

Welcome to the first issue of Panzer Corps 2 Developer Diary. The initial announcement of Panzer Corps 2 was a little while ago now, and we understand that it left many people waiting for more information. In this issue we will try to provide a general overview of where we are going with this project and what to expect from it. We will provide much more information on each individual aspect of the game in future diaries.

Read more...

Aggressors - Units Infographics Part II

Tuesday, July 17, 2018

Today we are releasing our second batch of infographics depicting the units of Aggressors: Ancient Rome!

This time it's the turn of the real protagonists of the era: the Romans, as well as a mighty empire which was Rome's most dangerous antagonist for centuries, the Persians.

We are also showcasing the civilian support units as well as the ships you can build in the game. 

Read more...

Armored Brigade Dev Diary #1 - Artificial Intelligence

Monday, July 16, 2018

The Armored Brigade artificial intelligence (AI) is fully dynamic, which means that it can handle any scenario within the game parameters, without a need for any scripting from the scenario designer. This approach has been the basic foundation of the game. I've always found the procedurally generated game content fascinating, and that can be seen in the design philosophy of Armored Brigade.

In Armored Brigade, there's an undefined number of maps, units, environmental conditions, and so on. The system must build a readable representation, process the input and then produce output that creates a credible impression of intelligence that behaves in a realistic, unpredictable and challenging manner. That's quite a challenge indeed. A "chess AI", where you have a finite number of possible states, is out of the question. 

Read more...

Warhammer 40,000: Gladius - Relics of War is OUT!

Thursday, July 12, 2018

The first ever 4X turn-based strategy game set in the Warhammer 40,000 universe is now available on PC (Windows and Linux)!
 

Read more...

Warhammer 40,000: Gladius - Orks faction video

Wednesday, July 11, 2018

Time for the second video depicting the playable factions in Warhammer 40,000: Gladius - Relics of War!

Read more...

Warhammer 40,000: Gladius - Astra Militarum faction video

Tuesday, July 10, 2018

We are publishing the first of a series of videos describing the strengths and unique features of each playable faction in Warhammer 40,000: Gladius - Relics of War.

The first of the featured factions will be the heroical Astra Militarum.

Read more...

Warhammer 40,000: Gladius - Orks units preview

Tuesday, July 10, 2018

Heavily-muscled, aggressive, eight-foot-tall fungal thugs with a love of warfare, the Orks were a spacefaring peril long before the human Imperium entered the galactic scene. Spread evenly across the galaxy, for the most part they are an irritant to any other inhabitants, like lazy, belligerent neighbours. But occasionally, as a swarm of locusts, the scattered tribes and clans form into a Waaagh! – something between a crusade and a riot – and devastate entire sectors until they run out of things to fight and fall instead into internecine warfare.

Read more...