||  

  ||  

Back to News Listing War in the Pacific: Admiral’s Edition Announced!

Posted: Friday, December 07, 2007 by Sean Drummy

Type: News

New Expansion for War in the Pacific with More Detail, More History, More Features!

Matrix Games and 2 by 3 Games (www.2by3games.com) are excited to announce a new expansion for War in the Pacific, the legendary epic wargame of the entire Pacific theater during World War II.  The Admiral’s Edition expansion will require ownership of the original War in the Pacific game.  Many additional man-years of development from a dedicated and experienced team including subject matter experts and experienced programmers has resulted in an improved War in the Pacific experience across the board.  The Admiral’s Edition expansion is currently scheduled for an early Summer, 2008 release.

David Heath, Director of Operations at Matrix Games, said, “War in the Pacific is a masterpiece of computer wargaming and we undertook this project with the utmost respect for the original design.  Since it was originally released in 2004, War in the Pacific has provided countless hours of enjoyment and an unmatched immersive wargaming experience.  At the same time, all that play has revealed some rough edges that needed smoothing and also given us many ideas in terms of how to build on the existing design to fulfill some of the wish lists players have posted.  War in the Pacific: Admiral’s Edition is the achievement of that goal and should give fans of War in the Pacific many more years of unparalleled gameplay.”

 

Joe Wilkerson, Project Lead for Admiral’s Edition, commented, “A team of over two dozen programmers, artists and researchers has worked on virtually every aspect of War in the Pacific for over a year now and reaching the point where our work is ready to be announced is very gratifying.  This has been a massive undertaking of which we are extremely proud and I am thankful to all who have given and continue to give their time to this project.  We look forward to introducing ourselves to the community over the coming weeks and months and sharing with you our vision for the Admiral’s Edition.  To the War in the Pacific community, who are familiar with some of our work on the 1.8x series of updates I can only say – you ain’t seen nothin’ yet!”

 

Although the individual improvements are far too numerous to mention in this initial announcement, the highlights alone should grab the attention of any War in the Pacific fan.  Many more details will be released as War in the Pacific: Admiral’s Edition draws closer to release.

 

The Entire War in the Pacific on One Map! – If you thought the original map was something to behold, wait until you see the new one!   Completely redone to a 40 mile per hex scale (instead of the original 60 mile per hex scale) and with the original distance distortions and inaccuracies corrected, this is the most accurate and most stunning map of the theater ever created.  In addition, the smaller scale has allowed us to add a number of important bases that would not fit in the larger scale, but which played a key role in the strategy of various operations.  On top of that, Admiral’s Edition now has off-map movement through map edge boxes representing major bases across the world, allowing more realistic movement of assets and arrival of reinforcements and resources.

 

The War At Sea – A waypoint system has now been added for Task Force movement, with up to three waypoints possible.  These can also be used to define a patrol zone with loiter times.  Waypoints can also be used for automated convoys along with a “return same route” option, making setting up your supply routes easier than ever.  Task Force Movement is now handled on a hex by hex basis, with mid-ocean intercepts now possible!  Many additional ship classes have been added and the entire naval order of battle has been overhauled with new ships, new subs (including midget subs for the Japanese) and new devices. 

 

The entire upgrade system is now much more capable, allowing conversion of ships between classes as well as multiple upgrade levels (for example, a US Navy four stack destroyer can now convert to APD, AVD, DM or DMS, as the player wishes).  Ports have also been reworked to allow for realistic limits for ability to handle ships, cargo and repairs, with much more control given to the player on how repairs are managed (especially at shipyards). 

Shore bombardment, landing craft, major and minor ship damage, Engine vs. System damage, brand new ship art and improved task force and ship displays are just some of the many additional improvements!

 

The War in the Air – The air combat, pilot replacement and training systems of the original War in the Pacific have all been revisited and improved for the Admiral’s Edition.  CAP is now partly in the air and partly scrambled, based on your CAP percentage, radar, climb rate, HQs and other factors.  Fighters now have new more realistic air combat ratings, with maneuver adjusted based on altitude bands and top speed factored into relative maneuver calculations, to allow both styles of air combat to have their due.  The end result is a better simulation of the historical matchups and less of the “uber CAP” that could happen in the original release. 

 

On top of that, plane damage is now tracked across turns and each plane type is assigned a service rating which affects the difficulty of keeping that plane repaired, maintained and in the air.  In addition to ops losses, perpetually damaged planes can now become “write offs” with their parts scavenged to make other planes operational.  Operational losses overall are now at a higher, more realistic level for the Pacific theater.  Fog of war also now applies to the indicator for enemy planes at a base as well and air balance and bomber/escort assignment depends on what you actually know of the enemy’s air power. 

 

Pilots are now rated in a dozen different skill levels and can no longer gain the equivalent of combat experience by flying non-combat missions.  Combined with a much more realistic multi-pool pilot training and reserve system, this eliminates certain balance loopholes that could cause unrealistic training rates. 

 

Barrage balloons, blimps, over 500 airplane types, new aircraft art, more realistic coordination limits, configurable resize for squadrons and tracking of air attack vectors for ship flak are some of the many additional improvements!

 

The War on Land – From the original War in the Pacific’s eight terrain types, the Admiral’s Edition now has up to sixteen and transportation is now handled based on hex-sides rather than hexes, allowing for realistic land movement rates.  A new dynamic hex-side and hex zone of control system also ensures realistic control over directions of movement and retreat.  Land units now have several modes, rather than just a few – Combat, Movement, Strategic Movement, Reserve, Rest and Disorganized combine to give the player more choices to make about the stance and effectiveness of his land units.  A division in Reserve will be able to Pursue, while a Division in Combat will be able to fight much more effectively and a division in Strategic Movement will be able to use rail movement, for example. 

 

Tactical movement also now allows plotting and executing moves from any one hex to any adjacent hex – supply routes no longer need to be followed.  Improved fog of war, limitations on fort construction, forced withdrawals and disbands and overstacking rules for atolls and small islands are some of the additional improvements that bring the land combat aspect of the Admiral’s Edition to a new level!

 

The War at Home – Economy and Industry have also been improved to more accurately simulate the wartime economies, with the addition of Light Industry and Oil Refinery centers and the removal of fuel and supply production from Resource and Oil centers.  These changes allow for more realistic economies while keeping the game balance at a historical level.  Moving the arrival of some off-map resources to off-map bases, requiring them to be transported on map also removes some issues, such as with Karachi.  The end result is an economy that is not significantly more complex, but works more historically.

 

The Grand Campaign – All of these improvements will come wrapped up with a new full campaign scenario as well as five other scenarios, ranging in size from smaller to larger, many never before done for the War in the Pacific engine!  The new campaign and scenarios are based on new, thorough and painstaking research to place every starting historical land, naval and air unit where it was historically and to do the same for reinforcements and withdrawals, to maintain a historical balance of forces.  The new orders of battle, planes, ships and devices represent a leap forward in realism and historicity from War in the Pacific, which set the benchmark when it was first released.

 

The Editor – Finally, scenario and mod-makers will rejoice at the entirely new editor, built from the ground up for the Admiral’s Edition.  This editor significantly increases the number of slots available for both devices and locations, has text search, auto-refresh of units from changes TO&Es, display of art work for ships and planes, enables editor-defined LCU breakdowns and task force contents.  It also allows viewing of the contents of a given hex for the entire scenario being worked on (including reinforcements).  The editor also allows you to upgrade the complete TO&E of a unit at a specified date, which is used to good effect in the new scenarios and campaign to allow 2-5 TO&Es for a division, for example, rather than having to abstract those into one for the entire war.

 

All of these great new features and improvements are on the way, along with a host of minor fixes, while maintaining the same great gameplay and game balance that gamers have enjoyed for years in War in the Pacific.  Stay tuned for more information, screenshots and AARs as we move into 2008 and War in the Pacific: Admiral’s Edition gets closer to release. 

 

Clear your schedules now and come Summer 2008, join us for an exciting and feature-filled trip back to the Pacific!

  • View Enlargement
  • View Enlargement
  • View Enlargement
  • View Enlargement
  • View Enlargement
  • View Enlargement

Click thumbnails for full-size images and captions.

More Info

War in the Pacific - Admiral's Edition

  ( Views : 24642 )


In Other News..

Order of Battle: Pacific AAR part 3/3 is out!

Friday, April 17, 2015

The last part of Order of Battle: Pacific AAR is here!

Waves after waves the Japanese forces have established a strong bridgehead in the Philippines for their final assault! Lukas and Dave are holding the frontline with heavy losses with the intent to delay the longer they can the enemy invasion!  But time is running out and only 6 turns remain to the end of this hard fight!

With lack of air support and reinforcements could they be able to resist and act as a steel barrier against the Rising Sun?

Check the last part of the battle here!

Read more...

Come and meet us at Salute 2015

Friday, April 17, 2015

On the 25th of April 2015, the Slitherine Group will have its traditional stand at the London Salute event. But this year is going to be very special! Richard Bodley Scott, the mastermind behind Pike and Shot – our popular wargame set in the European Renaissance period – will be there to personally sign copies of the game between 13.30 and 14.30 at the stand - TE18!
Do not miss this incredible opportunity to meet this famous game designer!
 
Salute is a great event with lots to see and do and, of course, a lot of different games. That is why we are looking forward to being there and we hope that we will meet you!

Read more...

Brother Against Brother is Out Now!

Thursday, April 16, 2015

"The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving on."(Ulysses S. Grant, Union General)

Today you have the chance to rewrite the opening battles of the American Civil War with the official release of Brother against Brother: The Drawing of the Sword!

Thanks to years of primary researchand unique access to some materials previously unavailable to game-designers, the latest wargame from developer Western Civilization Software offers an incredible level of detail and accuracy: battlefields, units, weapons and orders of battle have been recreated with a rare passion. Only the ones who are able to coordinate the movements of their divisions and maintain cohesion at every level of their army will have the chance to avoid seeing their men retreating from the battlefield!

Rediscover the battle maps and histories of the famous early encounters (1st Manassas, Wilson’s Creek, Mill Springs and Williamsburg) that were the source of inspiration of the 25 scenarios available in the game from the official product page of Brother against Brother – The Drawing of the Sword!

Read more...

Pike and Shot Community Maps Sneak Peek!

Wednesday, April 15, 2015

An incredible amount of work has been undertaken by the Pike and Shot community! 

Dozens of new maps for both single player and multiplayer have been created and added to the game and now you can enjoy a wider experience of the religious struggles that raged all across the Old Continent during the 16th and 17th century.

The new maps cover some of the historical battles fought in the Thirty Years War, the English Civil War, the conflict between Hungary and the Ottoman Empire, and many others. 

To download the maps just select “Historical” from the main menu and then “Download Community Scenario”. Once the download is complete, when you go back to “Historical” you will find the downloaded SP scenario(s) in the list (MP scenarios won't appear in the Historical list, but will appear in the MP lobby when you select New Challenge).

The scenarios are for iPad and PC as well!

Read more...

Deal of the Week! Alea Jacta Est Birth of Rome is 50 percent off!

Monday, April 13, 2015

"I am mindful of human weakness, and I reflect upon the might of Fortune and know that everything that we do is exposed to a thousand chances" (Scipio Africanus)
 
A new and exciting discount is here! 
 
Set in the age of the first struggles between the Romans and their nearest most powerful enemies, Birth of Rome is a true simulation game  that allows you to, build, manage, organize, maneuver, sustain and reinforce  armies and fleets.
Lead your faction over 5 great historical scenarios and confront famous strategists such as Pyrrhus of Epirus or Hanibal Barca of Carthage through merciless battles and vicious diplomatic treaties. You will either find a way, or make one.
 
You can grab this fantastic game here for only $ 9.99! 

Read more...

Sovereignty is entering Steam Early Access today!

Thursday, April 09, 2015

We’re very excited to announce that Sovereignty: Crown of Kings is available through Steam Early Access program! So what are you waiting for?

Select any kingdom you wanton the map and lead it to glory… or devastation!

By joining the Early Access program, you have the chance immerse yourselves in a unique world with a deep lore and solid warfare, diplomatic and economic mechanics. By wisely combining soft and hard power, and mastering both strategic and tactical layers, you can eventually achieve specific local goals before going on to rule the whole continent! Last but not least you can get the game at only $24.99, before the price increases after the Early Access period!

Assume the leadership of one of the lands of Sovereignty and guide your people to glory and prosperity. The challenges you are going to face are intimately linked with the faction you select and the geography of your location in the world. Whether you want to build a wealthy kingdom or become a famous conqueror, your subjects will expect you to take the right diplomatic and economic decisions. 

Read more...

Brother Against Brother: Battle of Mill Springs revealed!

Wednesday, April 08, 2015

Today we reveal another super detailed Battle Map for the upcoming Brother against Brother!

The Battle of Mill Springs took place in Pulaski and Wayne counties, Kentucky, and was a first major victory for the Union troops led by General George Henry Thomas.

As always, we are giving you access to the map and its elegant 20 page PDF Booklet with detailed Orders of Battle of both forces on the battlefield, and a valuable description of the various phases of the battle.

Download the full package here or click here to browse the map online!

Map and Booklet are added to the download section of the product page!

Read more...