||  

Back to News Listing Advanced Tactics: World War II Now Available!

Posted: Thursday, October 25, 2007 by Erik Rutins

Type: News

Achtung! Achtung! World War II turn-based excellence now deployed to the battlefield

 

Matrix Games and VR Designs (www.advancedtactics.org) are thrilled to announce that Advanced Tactics: World War II is now available for release! Now gamers can experience the addicting, versatile gameplay and powerful randomization features found in Advanced Tactics: World War II, which gives them total freedom to try any tactic or strategy to crush the enemy and includes infinite replayability.

David Heath, Director of Operations at Matrix Games, said “Showcasing VR Designs’ game design talents, Advanced Tactics: World War II will give gamers a great list of scenarios from World War II as well as fictional conflicts to test their tactical mettle.  However, where I think the game really shines is in its incredible random scenario generation abilities, which offer gamers infinite tactical situations to keep them playing for hours and still coming back for more!”

 

Victor Reijkersz of VR Designs also added, “Working with Matrix Games has been great and I’m positively thrilled that Advanced Tactics: World War II is now available for purchase through the Matrix Games network. Advanced Tactics was a blast to develop and we’re ready to support and build a strong player community based on this release.”

 

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The first module in this series is Advanced Tactics: World War II, which allows gamers to hop into a Panzer and storm across Europe. Complete with a streamlined interface and an addicting style of gameplay, Advanced Tactics offers a unique and infinitely replayable experience for any strategy fan.  Depending on the scenario, you can decide what your towns should produce, which HQs receive reinforcements, how your chain of command is formed, what sort of troop and equipment mix you put in each unit, if you use air, land, or sea strategies or maybe even call in the paratroopers – the possibilities are endless! Almost any type of strategy or tactic can be used effectively in Advanced Tactics


To round out Advanced Tactics’ features, it also includes a very powerful scenario editor that allows gamers to recreate their favorite historical scenarios or simple fabricate their own fictional conflicts.  World War 2 buffs will enjoy Advanced Tactics’ numerous historical scenarios from the period like: Gothic Line, Afrika Korps, the Russian Front, Endsieg and two huge human vs. human full-theater scenarios on the Eastern Front and the Pacific War.  There are also fictional scenarios ranging from a Second American Civil War and a Kursk-like battle to perfectly balanced scenarios designed for PBEM match play.  Furthermore, for players with only the time to play and not create their own scenarios there is a powerful and easy-to-use random scenario generator that will keep gameplay fresh with minimum user input to create new missions and campaigns beyond those that come with the package.

 

Get more information on Advanced Tactics: World War II from its official Matrix Games webpage.  Also, check out the Advanced Tactics community page at www.advancedtactics.org.

More Info

Advanced Tactics: World War II

  ( Views : 13318 )


In Other News..

Order of Battle: Panzerkrieg Breaking the silence

Friday, November 17, 2017

Two months ago we announced the new Order of Battle DLC, Panzerkrieg.

They have been two months of hard work for the Artistocrats, but we’re glad to say that the DLC is shaping up nicely. We are VERY close to the goal now. 

Read more...

This week in Matrix #24

Friday, November 17, 2017

Hello everyone and welcome back to "This week in Matrix", the news that groups up everything you need to know about Matrix Games!
This week has been pretty quiet. but with a HUGE release in the middle of it. The Operational Art of War IV has been release this Thursday, bringing you all the most important conflicts of the 20th century!

Read more...

The Operational Art of War IV has been released!

Thursday, November 16, 2017

Operational Art is a thought process that guides conceptual and detailed planning to produce executable plans and orders – from The Operations Process (2012)

The Generals and High Officers have gathered in the War Room for hours. On the large tables and all over the walls maps and military charts are displayed, with thousands of counters of different size and colors covering every theater.

The air is dense, and you can feel the pressure. Suddenly, a voice from a speaker captures everyone’s attention. A few words in code are heard from the speaker. The mother of all Operations has begun.

The wait is over. The Operational Art of War IV, the most anticipated wargame of the year, has been released! 

Read more...

Strategic Command WWI Classic is back!

Wednesday, November 15, 2017

A great classic game returns!

Set during the War to End all Wars, Strategic Command World War I puts you in charge of the two opposite blocs that fought hard for supremacy in over 5 years: The Triple Entente and the Triple Alliance.

Take the chance to rewrite history in the conflict that shaped Europe’s destiny forever!

Get more information about the game on its Product Page!

Read more...

Polaris Sector: Lumens is out!

Tuesday, November 14, 2017

The war for the Polaris Sector is back in style with a huge, new expansion: Lumens!

Read more...

The Operational Art of War IV Manual Preview

Tuesday, November 14, 2017

As promised, we're releasing a little sneak peek of the manual that you will receive if you purchase The Operational Art of War IV's physical copy!
If all you ever wanted was to become a proper warlord, with medals and everything, this books is what you're looking for!

Read more...

Field of Glory II Updated to version 1.0.2

Monday, November 13, 2017

Field of Glory II has been updated to version 1.0.2! This is a significant and important update as it adds tons of improvements and changes, among all:

  • You can now review the battlefield at the end of a battle
  • Units that have evaded off map count as half their routed value added to their side’s rout %
  • Close Order Warbands no longer get +1 Cohesion Test modifier for being Heavy Foot.
  • Bows can now shoot over other units if on higher ground

Read more...