We use cookies to help give you the best possible experience on our site. Strictly necessary and functional cookies support login and shopping cart features, they cannot be disabled. Performance cookies support site performance analysis. These are optional and will be disabled if you click on Reject.

By clicking Accept you agree to our use of Performance cookies as detailed in our Privacy Policy.

 

Accept Reject
 
home / news / Gary Grigsby's World at War: A World Divided
< go back

Gary Grigsby’s World at War: A World Divided Released

socials
Published on October 20, 2006
David Heath, CEO of Matrix Games said “2by3 Games represents the old school game design and development and once more proves it here. The new features and enhancements provides players with many new levels of game play and strategies.”

This new sequel, Gary Grigsby’s World At War: A World Divided, adds a host of new features to grow the engine well beyond the original game in terms of grand strategy. A World Divided includes spies, neutral country diplomacy, variable political events, unit experience and scenarios that occur after the war as well as starting earlier than the original.

The original game was recently awarded the 2006 Origins Vanguard Unique Game of the Year Award, following an IGN Game of the Year and Editors’ Choice Award. The focus of the series places players at the helm of one of the five major nations during the Second World War. Managing supply lines, production, troop movement, and resources, it has a simple and elegant design with variable levels of difficulty and detail.

Gary Grigsby’s World at War: A World Divided takes this design to the next level, adding espionage, code-breaking, variable political events, unit experience and neutral country diplomacy. These changes vastly affect the dynamics of play and add entire new layers to the grand strategy mix of the original. Players will have to learn to be more flexible with their tactics, facing more important decisions on these new fronts.

In addition to the new features in Gary Grigsby’s World At War: A World Divided is a completely new ‘what-if’ scenario that carries forward from the end of the war into a conflict between the Western Allies and the Soviet Union. Russia’s massive and experienced army is up against the West’s well equipped forces and industrial might. In addition to simply starting with this scenario, players have the option to jump right from the end of their normal campaign game of WWII into this alternate history. This creates a whole new set of strategic choices as players will have to think into the future and plan for their war against the other super-power while still fending off the Axis forces.

The overall ease of play is retained in Gary Grigsby’s World at War: A World Divided. The game ships with four tutorials, three campaigns, and five different scenarios starting from 1939 and the invasion of Poland and extending into the mid 1940s.
Target Games
Search News
< go to all news