||  

  ||  

Back to News Listing Announcing Gary Grigsby’s World at War: A World Divided

Posted: Tuesday, July 18, 2006 by Matrix Support

Type: News

Sequel to Award-Winning World at War with Diplomacy, Espionage and Events!

Matrix Games and 2by3 Games (www.2by3games.com) today announced the sequel to the acclaimed Gary Grisby’s World at War.  This new sequel, Gary Grigsby’s World At War: A World Divided, adds a host of new features to grow the engine well beyond the original game in terms of grand strategy.  A World Divided includes spies, neutral country diplomacy, variable political events, unit experience and scenarios that occur after the war as well as starting earlier than the original. 

The original game, recently awarded the Origins Vanguard Unique Game of the Year Award, put players at the helm of one of the five major nations during the Second World War.  Managing supply lines, production, troop movement, and resources, it had a simple and elegant design with variable levels of difficulty and detail.

 

Gary Grigsby’s World at War: A World Divided will take this design to the next level, adding espionage, code-breaking, variable political events, unit experience and neutral country diplomacy.  These changes vastly affect the dynamics of play and add entire new layers to the grand strategy mix of the original.  Players will have to learn to be more flexible with their tactics, facing more important decisions on these new fronts.

 

In addition to the new features in Gary Grigsby’s World At War: A World Divided is a completely new ‘what-if’ scenario that carries forward from the end of the war into a conflict between the Western Allies and the Soviet Union.  Russia’s massive and experienced army is up against the West’s well equipped forces and industrial might.  In addition to simply starting with this scenario, players have the option to jump right from the end of their normal campaign game of WWII into this alternate history.  This creates a whole new set of strategic choices as players will have to think into the future and plan for their war against the other super-power while still fending off the Axis forces.

 

The overall ease of play is retained in Gary Grigsby’s World at War: A World Divided.  The game will ship with four tutorials, three campaigns, and five different scenarios starting from 1939 and the invasion of Poland and extending into the mid 1940s.

More Info

Gary Grigsby's World at War: A World Divided

  ( Views : 8870 )


In Other News..

Unity of Command Receives Patch and Demo

Monday, May 21, 2012

Matrix Games, Slitherine (www.slitherine.com) and 2x2 Games (www.unityofcommand.net) are excited to announce the release of the 1.2 patch for the wildly-popular and successful wargame Unity of Command, along with the introduction of a demo. The patch includes multiple improvements and fixes for both the PC and the Mac versions of the wargame.

Read more...

Conquest! for iOS/Android Gets an Update

Friday, May 18, 2012

Matrix Games and Slitherine (www.slitherine.com) along with Illustrious Software (www.illustrious-software.com) and The Lordz Games Studio (www.thelordzgamesstudio.com) announced today the release of an update for the iOS and Android versions of Conquest! Medieval Realms. The update comes after helpful input from the community and from the developers to improve the quality and gameplay experience of the portable strategy-lite game.

Read more...

Conflict of Heroes is Updated

Thursday, May 17, 2012

Matrix Games, Slitherine (www.slitherine.com), and Western Civilization Software (www.west-civ.com), along with Uwe Eickert (www.academy-games.com) announced today the release of the 1.2 patch for the tactical turn-based World War II game Conflict of Heroes: Awakening the Bear!. The small patch contains improved AI scripting for the Nutcracker scenario, as well as added support for PS2.0 shaders

Read more...

Matrix Games Brings Conflict of Heroes to Life

Tuesday, May 08, 2012

Matrix Games, Slitherine (www.slitherine.com) and Western Civilization Software (www.west-civ.com) along with Uwe Eickert (www.academy-games.com) are excited to announce the release of the tactical turn-based World War II game Conflict of Heroes: Awakening the Bear!, which has had its roots in the award-winning current boardgame series. No effort has been spared to bring the outstanding Conflict of Heroes gameplay to the PC, Conflict of Heroes: Awakening the Bear! aims to capture the tactical wargamer’s heart!

Read more...

Battle Academy hits Top 10 in iPad Quality Index Chart in April!

Monday, May 07, 2012

Slitherine (www.slitherine.com) and Matrix Games are excited to announce that Battle Academy on iPad hit the top 10 in the iPad Quality Index Chart for April! This wonderful position was reached from the high scores received from around the world from press, making it the number one strategy games in 10 stores. 

Read more...

Home of Wargamers Press Event Report

Friday, May 04, 2012

It has now been more than one full week since our “Home of Wargamers” press event has in Stresa, Italy, with our . With a healthy number of press and developers in attendance, as well as our wonderful staff from around the world, the event was a guaranteed success. Responses from those in attendance and those in the social networks such as Facebook, Twitter, and our forums and on other internet sites has been positive, with press sending in requests for more information and access to press packs and trying to get in interview time with our developers and staff!

Read more...

Conquest! Medieval Realms Arrives for iOS and Android!

Wednesday, May 02, 2012

Slitherine (www.slitherine.com) and Matrix Games along with Illustrious Software (www.illustrious-software.co.uk) and The Lordz Games Studio (www.thelordzgamesstudio.com), are glad to announce the release of Conquest! Medieval Realms for the iOS and Android tablet platforms. Now players will be able to conquer their enemies and bring their kingdom to greatness on the go and utilizing the touch-based interface to enact their decisions.

Read more...