Back to News Listing Announcing Gary Grigsby’s World at War: A World Divided

Posted: Tuesday, July 18, 2006 by Matrix Support

Type: News

Sequel to Award-Winning World at War with Diplomacy, Espionage and Events!

Matrix Games and 2by3 Games (www.2by3games.com) today announced the sequel to the acclaimed Gary Grisby’s World at War.  This new sequel, Gary Grigsby’s World At War: A World Divided, adds a host of new features to grow the engine well beyond the original game in terms of grand strategy.  A World Divided includes spies, neutral country diplomacy, variable political events, unit experience and scenarios that occur after the war as well as starting earlier than the original. 

The original game, recently awarded the Origins Vanguard Unique Game of the Year Award, put players at the helm of one of the five major nations during the Second World War.  Managing supply lines, production, troop movement, and resources, it had a simple and elegant design with variable levels of difficulty and detail.


Gary Grigsby’s World at War: A World Divided will take this design to the next level, adding espionage, code-breaking, variable political events, unit experience and neutral country diplomacy.  These changes vastly affect the dynamics of play and add entire new layers to the grand strategy mix of the original.  Players will have to learn to be more flexible with their tactics, facing more important decisions on these new fronts.


In addition to the new features in Gary Grigsby’s World At War: A World Divided is a completely new ‘what-if’ scenario that carries forward from the end of the war into a conflict between the Western Allies and the Soviet Union.  Russia’s massive and experienced army is up against the West’s well equipped forces and industrial might.  In addition to simply starting with this scenario, players have the option to jump right from the end of their normal campaign game of WWII into this alternate history.  This creates a whole new set of strategic choices as players will have to think into the future and plan for their war against the other super-power while still fending off the Axis forces.


The overall ease of play is retained in Gary Grigsby’s World at War: A World Divided.  The game will ship with four tutorials, three campaigns, and five different scenarios starting from 1939 and the invasion of Poland and extending into the mid 1940s.

More Info

Gary Grigsby's World at War: A World Divided

  ( Views : 16126 )

In Other News..

Empires Apart - Mongols Preview Stream

Tuesday, March 20, 2018

Time for a new live faction preview of Empires Apart.

This week we are going to showcase an entirely nomadic faction, one which strikes hard and unexpectedly, riding fast on the steppes: the Mongols.


Decisive Campaigns: Barbarossa AAR Workers of the World United!

Tuesday, March 20, 2018

Being the supreme leader of Soviet Union is not an easy duty. Being the paranoid supreme leader of Soviet Union seems very tough. Being the paranoid supreme leader of Soviet Union during Barbarossa must be an impossible challenge!

But apparently, our glorious user John B. has been not intimidated at all and decided to write a very useful AAR playing as the Soviets with Decisive Campaigns: Barbarossa!


Empires Apart - Watch the Resonance22 video

Monday, March 19, 2018

Last week Resonance22 and DESTINYbit sat down to play Empires Apart.


Check Your 6! OUT NOW

Thursday, March 15, 2018

We're glad to announce that Check Your 6! is officially available now!

Born from Scott Fisher's board game and developed by "The Lordz Games Studio", Check Your 6! will bring you in the middle of World War II's air battles.


Check Your 6! Tutorial Videos

Thursday, March 15, 2018

In just a bunch of hours Check Your 6! will finally get released, so we wanted to give you guys a quick explanation of how the game work, in order for you to have a better experience.


Field of Glory II - Scenario Creation Guide

Wednesday, March 14, 2018

Have you ever wondered how to create a scenario for Field of Glory II? Have you tried your best but you didn't succeed for a reason still unknown to you? Then, this guide is probably made for you!


Empires Apart Dev Diary - The goal of the game

Tuesday, March 13, 2018

In our previous dev diaries we focused on the different available game modes, as well as the design behind the UI. Today we are going to cover a number of different subjects, but all have something in common: why we decided to make Empires Apart.

It’s no secret that we drew heavy inspiration from games that marked our childhood: Age of Empires, Empire Earth, and others. We wanted to bring back that feeling, the familiar atmosphere of games we loved, but also add our own touch, as well as modernize the formula, bring it to 2018’s standards. Empires Apart is, basically, the game we wanted to play.