||  

Back to News Listing Matrix Games Releases War In The Pacific v1.80 Update

Posted: Tuesday, April 18, 2006 by Matrix Support

Type: Update

Long-Awaited Major Update Now Available!

Matrix Games and 2by3 Games (www.2by3games.com) are pleased to announce the release of the v1.80 update for the acclaimed War In The Pacific.

This update has been a long time in the making and is the first to also be worked on by the new expanded War in the Pacific development team.  The v1.80 update resolves a host of issues and makes several improvements to the game since the last official v1.60 release.  More than 80 changes have been made, including player-requested features such as improvements to anti-submarine routines, loosened nationality restrictions on tenders, some air balance changes and the addition of assault values to the combat report.  More important are the fixes, which include an overhaul of the pilot tracking an allocation system, a fix for occasional “lost” leaders, a fix for land unit fragment loss and loss during air transport and many more.

 

David Heath, Director of Operations at Matrix Games, stated, “We feel that this is a very significant update for War in the Pacific, as it not only addresses a number of often-reported issues but sets the stage for future growth.”

 

The v1.80 update is available online as a comprehensive update for all previous version of War in the Pacific as well as an incremental updated intended for installation over v1.60.  The v1.80 update includes all changes made in public beta releases since v1.60. Owners of War in the Pacific are strongly encourage to upgrade to this new official version, which can be found in the Matrix Games “Latest Downloads” link in the “Games” section of the Matrix Games website.

 

Based on the highly acclaimed Uncommon Valor design, War In the Pacific is an expanded and massive undertaking that has been recognized as another masterpiece from the veteran team at 2by3 Games, which includes Gary Grigsby, Keith Brors and Joel Billings.

 

The scale of War in the Pacific: The Struggle Against Japan 1941-1945 is 60 miles per hex and losses are individual vehicles, aircraft, guns and squads. Since half the planet Earth is covered by the titanic Pacific struggle, the game is massive in scope, covering thousands of ships tens of thousands of aircraft. Virtually every ship, air group and battalion sized or larger troop formation is covered in exacting detail.

 

To download this update, please check our Latest Downloads page.

More Info

War In The Pacific

  ( Views : 12220 )


In Other News..

What are they saying of Afghanistan '11?

Tuesday, March 28, 2017

Afghanistan '11 aims at portraying the struggles and hardships that the American command had to face in Afghanistan. From logistics and infrastructure to the political aspects of the war, from intelligence and recon to combat operations, all sides of the conflict have been represented. 

it is an innovative concept and it's a wargame like no other.

Read more...

Afghanistan '11: a new Twitch and another give-away!

Monday, March 27, 2017

The game just released a few days ago and on Friday we ran a very successful stream on Twitch! We were amazed to see so many of you show up.

Read more...

Ageod teams up with the Sealed Knot Society for the English Civil War!

Friday, March 24, 2017

Ageod Games is very proud to announce a collaboration with the Sealed Knot Society – the largest re-enactment society in Europe – in support of the upcoming English Civil War game.

We truly appreciate their efforts in keeping alive the memory of this conflict and its heritage, and with their experience we hope to make the English Civil War game the most historically accurate wargame for PC about this fascinating setting.

Read more...

Afghanistan '11 is released!

Thursday, March 23, 2017

Slitherine and Every Single Soldier are once again taking the strategy genre from a totally new angle. After the stunning success of Vietnam ’65, the counter-insurgency gaming system create by Johan Nagel is back in a new setting, with a new look and with a monumental list of new features.

Read more...

Strategic Command Update 1.02 - The Multiplayer is now available!

Wednesday, March 22, 2017

Since we released Strategic Command in November last year, our next goal was to keep improving the game, making it better and better.

The first official update – the Garand Update – brought a huge amount of fixes and improvements but, even if important, the update didn’t include a very anticipated feature, Multiplayer.

Today, your patience has been rewarded, as the PBEM system has been integrated into Strategic Command and it is finally available!

Read more...

Afghanistan '11 is coming out tomorrow...

Wednesday, March 22, 2017

Just a reminder, people: Afghanistan '11, sequel to the highly successful Vietnam '65 is going to be released TOMORROW. 

It is a groundbreaking and innovative wargame, bringing counter-insurgency to your screen! In Afghanistan '11 you won't win the war simply by beating enemy forces on the field like in other wargames and strategy games. No, reality is way more complex and deeper, and Afghanistan '11 aims at representing that.

Read more...

A look at features in Afghanistan '11 - Combat and Recon

Tuesday, March 21, 2017

In this new Feature video we have a look at one of the core elements of gameplay: Combat.

The enemy will be hiding in caves and attack from the shadows. Locating them will be hard, and then you will have to attack with rapidity and precision. Will you manage to defeat them?

Read more...