||  

Back to News Listing Strategic Command WWII: World at War has been released!

Posted: Thursday, December 6, 2018 by Daniele Meneghini

Type: Contest

1939. The sand is slipping fast through the hourglass and the clouds of war are gathering all around the globe. While in Europe Germany is ready to finally challenge the order established with the Versailles Treaty and Italy is eager to expand its colonial dominion, in the Far East the Empire of Japan – already embroiled in a bitter war against China – has already proved to be a formidable adversary and soon it will have to face the rising American hostility.

Can Germany, Italy and Japan triumph and construct their new world order, or will triumph turn to disaster as the rest of the world mobilizes to meet force with force?

Strategic Command WWII: World at War has been released!

Strategic Command WWII: World at War is your chance to re-fight the 20th century’s greatest conflict, from Poland to China, Normandy to the Pacific, on a map encompassing the globe.

Building on the success of Strategic Command WWII: War in Europe, this new turn-based game will provide even more opportunities to try out different strategies, maximizing re-playability to the utmost!

Both experienced wargamers and newcomers will find much to love in this beautiful WWII wargame!

Grab the game now

 

Are you eager to see the game in action? Join us today on our official Twitch Channel at 6 PM GMT as we will play Strategic Command WWII World at War!

 

FEATURES

  • New Features! From limited naval repairs to Kamikazes.
  • Take command of the Axis or Allies, and re-fight the whole of WWII!
  • Let the computer take control of some of your allies so you can concentrate on your favorite theaters.
  • Play on a top-down hex based map spanning the entire globe.
  • In addition to the Grand Campaign starting in 1939, Strategic Command WWII: World At War also includes shorter scenarios.
  • A realistic Fog of War simulates the historical atmosphere where you have to make decisions with only partial knowledge of your opponent's intentions and dispositions.
  • Play with a choice of 3-D unit graphics, or NATO counters if you prefer a more traditional wargaming experience
  • Research and upgrade your unitswith a unique level of choices! Infantry Weapons, Rockets, Anti-Submarine Warfare, Amphibious Warfare, and more!
  • Use Diplomacy to win over new allies and use your intelligence to undermine the enemy!
  • Contains a large number of strategic level Decision Events for you to choose your path to victory.
  • Very easy to use Editor to make your own “what-if” scenarios or create new maps and campaigns from scratch. Modders will be glad to know that this game can have 10 Major powers.
  • Very active modding community eager to share their developments with other players, whether it be changing the look of the map or designing new campaigns, even covering conflicts in other time periods, there is a lot there

More Info

Strategic Command WWII: World at War

  ( Views : 9208 )


In Other News..

Warhammer 40,000: Gladius - Chaos Space Marines - First look preview stream

Tuesday, July 16, 2019

Tune in later today at 6 pm BST on our Twitch Channel for an exclusive first look at the upcoming new DLC for Warhammer 40,000: Gladius - Chaos Space Marines!

Read more...

Field of Glory: Empires is out

Thursday, July 11, 2019

The day has come! Today you’ll have the opportunity to get one of the most anticipated strategy games, set in the Ancient Era. Today is Field of Glory: Empires day!

Choose one from  among 77 civilizations of that time and be prepared for the greatest challenge ever made: to preserve and to enrich the Culture of your Civilization, making your Legacy stand for centuries.

Read more...

Field of Glory: Empires Tutorials - Diplomacy and the State

Wednesday, July 10, 2019

Hi everybody!

Field of Glory: Empires is releasing tomorrow! Are you excited? We have two more Tutorial Videos to introduce, covering Diplomacy and The State.

As for the previews videos, DasTactic will be your Virgil through all of the key elements you'll need to know.

Read more...

Close Combat: The Bloody First Screenshots, with New Icons!

Tuesday, July 9, 2019

Hi everybody!

Last week, on Monday 1st during the fifth Home of Wargamers, we had the chance to talk a little about the progression with Close Combat: The Blody First. One of the areas of improvements is the visual representation of the unit's status, to help players getting a faster idea on what’s going on the battlefield. Icons in different colors now deliver this kind of information and during the event we showed some of screenshots featuring some of these new icons.

Have a closer look to them below!

Read more...

Field of Glory: Empires Tutorials - Battles and Regions

Tuesday, July 9, 2019

Hi everybody!

Only few days from the release of Field of Glory: Empires, time to focus on two important mechanics in the game, introduced and explained by DasTactic.

Battles play a fundamental part in the Empires and learning concepts as frontage, ranged phase, garrison troops will be crucial for success. Without mentioning the integration with FOG2!

Regions are your basic administrative entity. They constitute the foundations and the starting point for many Civilization in Empires. Every ruler worth of this title must be aware of all the potential boosts that a good Regions management could unlock.

Read more...

Field of Glory: Empires Tutorials - Military Operations

Monday, July 8, 2019

Field of Glory: Empires is nearing!

One of the key features crucial to master is how to conduct Military Operations, so we have prepared a brief but highly detailed Tutorial Video covering all of it with an excellent teacher, DasTactic!

Learn how to recruit units, to employ generals, how the terrain impacts your movements, which stats affect what, and much more! 

Read more...

WarPlan Dev Diary #3 - Naval System

Monday, July 8, 2019

Most naval battles occurred within a very short span of time over long distances. Simulating this on the WarPlan scale of 2 weeks is a difficult task. Consider the map following the Bismarck and the Prince Eugen. This whole engagement took just 1 week from the day the left port to the day the battleship was sunk. It took half the British navy to find her at sea. Another example is the Japanese attack on Pearl Harbor.

The movement and attack on Pearl Harbor took 11 days crossing 140 hexes WarPlan hexes of map distance. The complexities of recreating realistic scenarios are a challenge to say the least.

Read more...