Back to News Listing War Plan Orange: Dreadnoughts in the Pacific 1922-1930 Goes Gold!

Posted: Saturday, November 19, 2005 by Matrix Support

Type: News

New Wargame Nears Release, Based on War In The Pacific Engine

Staten Island, NY, November 19th, 2005 – The year is 1922, World War 1 has come to a close but tensions still run high.  The United States, fearing the worst, developed a system of plans for a potential war in The Pacific against Japan.  In the real world most of these plans never saw the light of day, but Matrix Games together with 2by3 Games (www.2by3games.com) and Justin Prince Designs have set the stage differently and are pleased to announce that War Plan Orange: Dreadnoughts in the Pacific 1922-1930  has gone gold and should release within a week.

War Plan Orange: Dreadnoughts in the Pacific 1922-1930, from the team that brought you the critically acclaimed historical air, naval and land combat wargame War in the Pacific, puts you in control of Japan or the Allies (including The United States, Great Britain, The Commonwealth, France and the Netherlands) in a hypothetical post-World War 1 conflict that would have reshaped the future of the world.  Enjoy the historical accuracy and meticulous attention to detail through one of the most immersive strategic and operational wargame engines ever created.


Two campaigns (with variants) cover what could have been two very different, yet similar, wars in the same decade.


In the first campaign covering the years 1922-1926, battleships are still the dominant naval weapons, with the aircraft carrier being only a military toy still very much in its infancy. The airplane, which had proved a potent factor in land warfare in Europe during World War I, had yet to prove its viability to impact naval affairs.


In the second campaign, covering a war during 1926-1930, the World War I era battleships are rebuilt into forms that would historically be famous in World War II. The Aircraft carrier, while no longer just an experiment, has still not found its niche in naval warfare. Larger, stronger, better armed aircraft now begin to replace the frail planes that had been veterans of World War I.


War Plan Orange: Dreadnoughts in the Pacific 1922-1930, while using the War in the Pacific engine developed by 2by3 Games, is in itself an entirely different game with a very different combat dynamic and eight new scenarios, including multi-year campaigns, to play against the AI or by e-mail with a human opponent.

More Info

War Plan Orange: Dreadnoughts in the Pacific 1922 - 1930

  ( Views : 10785 )

In Other News..

War Room - Media Briefing Event

Friday, March 23, 2018

We've got some big news for our fans and followers. To celebrate the release of the much anticipated Empire Apart, we have invited in Milan a very limited selection of members of the press and influencers.

On Tuesday 27th a selection of our key upcoming games will be presented in a newly created recurring event dedicated to games media called War Room - Media Briefing
We will present Empires Apart, Close Combat: The Bloody First and Warhammer 40,000: Gladius. Brief insights on other titles are also planned.
In the nice framework of a historical cafè close to the city centre, the event will offer room also for discussions about the latest news on games development, market trends and more.


Desert War is OUT

Thursday, March 22, 2018

1940. While in Europe the German war machine seems unstoppable, in the desert of North Africa the British and its Commonwealth Allies are not willing to concede an easy victory to the Axis. Italian forces - even if initially numerically superior - are not adequately trained or equipped for a prolonged war in such environment, and soon they send request for aid to avoid complete defeat. Berlin answers to the call and a blocking force led by General Erwin Rommel is organized and dispatched to the Libyan shores.

Now, the day has come. Are you ready for Desert War?


Desert War Tutorial Guide

Wednesday, March 21, 2018

Training is fondamental. Without that, even the best eqipped troops can be prey of a better prepared enemy. You must know your own troops, their potential and limits. 
As a commander, you must adapt your plan to un expected situations and quickly, because time is essential and the more you wait the more chances you are leaving to the enemy to exploit your mistakes.
This is even truer in desert warfare, where the harsh environment conditions have a direct impact on communication, movement and more.


Empires Apart - A taste of the soundtrack...

Wednesday, March 21, 2018

We are very proud of how Empires Apart is shaping up. Years of hard work were put into it and it truly is a creation of love and passion.


Empires Apart - Mongols Preview Stream

Tuesday, March 20, 2018

Time for a new live faction preview of Empires Apart.

This week we are going to showcase an entirely nomadic faction, one which strikes hard and unexpectedly, riding fast on the steppes: the Mongols.


Decisive Campaigns: Barbarossa AAR Workers of the World United!

Tuesday, March 20, 2018

Being the supreme leader of Soviet Union is not an easy duty. Being the paranoid supreme leader of Soviet Union seems very tough. Being the paranoid supreme leader of Soviet Union during Barbarossa must be an impossible challenge!

But apparently, our glorious user John B. has been not intimidated at all and decided to write a very useful AAR playing as the Soviets with Decisive Campaigns: Barbarossa!


Empires Apart - Watch the Resonance22 video

Monday, March 19, 2018

Last week Resonance22 and DESTINYbit sat down to play Empires Apart.