New Wargame Nears Release, Based on War In The Pacific Engine
Staten Island, NY, November 19th, 2005 – The year is 1922, World War 1 has come to a close but tensions still run high. The United States, fearing the worst, developed a system of plans for a potential war in The Pacific against Japan. In the real world most of these plans never saw the light of day, but Matrix Games together with 2by3 Games (www.2by3games.com) and Justin Prince Designs have set the stage differently and are pleased to announce that War Plan Orange: Dreadnoughts in the Pacific 1922-1930 has gone gold and should release within a week.
War Plan Orange: Dreadnoughts in the Pacific 1922-1930, from the team that brought you the critically acclaimed historical air, naval and land combat wargame War in the Pacific, puts you in control of Japan or the Allies (including The United States, Great Britain, The Commonwealth, France and the Netherlands) in a hypothetical post-World War 1 conflict that would have reshaped the future of the world. Enjoy the historical accuracy and meticulous attention to detail through one of the most immersive strategic and operational wargame engines ever created.
Two campaigns (with variants) cover what could have been two very different, yet similar, wars in the same decade.
In the first campaign covering the years 1922-1926, battleships are still the dominant naval weapons, with the aircraft carrier being only a military toy still very much in its infancy. The airplane, which had proved a potent factor in land warfare in
In the second campaign, covering a war during 1926-1930, the World War I era battleships are rebuilt into forms that would historically be famous in World War II. The Aircraft carrier, while no longer just an experiment, has still not found its niche in naval warfare. Larger, stronger, better armed aircraft now begin to replace the frail planes that had been veterans of World War I.