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Amongst a whole bunch of other updates, the Defend command for squadrons is getting an overhaul. We’ve read a number of comments about this command not working as expected, and will be making some changes to make it a more useful and intuitive option. The following is a brief look into what some of our internal decision making process looks like when we adjust, balance or refactor a mechanic in Battlestar Galactica Deadlock.
Looking at the Defend Command
The Defend ability was originally designed as an all-encompassing command to defend against missiles, squadrons and capitals; however, it is used almost exclusively for anti-missile defence. The most egregious behaviour of a squadron is when told to defend a friendly unit, it then moves away to engage a capital, and becomes ineffective at shooting at the fresh salvo of incoming missiles now heading straight for the ship they were supposed to be defending.
When looking at solutions to a circumstance like this, it’s useful for us to make decisions based on a number of use case assumptions:
As such, we will be implementing changes to the Defend command in the following ways:
So that’s just a little bit of insight into some of our design process at Black Lab Games, and a look at just one of the many updates you can expect coming to Battlestar Galactica Deadlock.
In the meantime, you can join our Discord channel at https://discordapp.com/invite/ZCQvdJp to discuss tactics, BSG, and find multiplayer opponents to test your skills against. So say we all!