||  

Back to News Listing Battlestar Galactica Deadlock - Dev Diary #9 'Evasive Action'

Posted: Monday, August 13, 2018 by Alberto Casulini

Type: News

It’s quieter than you’d think. Even in the middle of the worst furball.

“Open racks and engage.”

No one else does what we do, out here in the quiet. One single pressure lock between life and a violent, cold, improbable death.

“Thrusters nominal. RCS is green. I'm good to go.”

Look at those big motherfrakkers. Debris means nothing to them. That armor could take a hundred salvos of heavy ordnance. Frak, on a bad day they’ll spill their tea after taking a nuke on the chin.

“Turkey right four lower three. I'm committing.”

In our world, one stray slug is all it takes.

“Tin can on my tail, take it down take it down!”

The difference between hearing your name whispered one more time, or never again.

“Krypter, krypter, krypter! I’m winged! Krypter, krypt--“

 

Amongst a whole bunch of other updates, the Defend command for squadrons is getting an overhaul. We’ve read a number of comments about this command not working as expected, and will be making some changes to make it a more useful and intuitive option. The following is a brief look into what some of our internal decision making process looks like when we adjust, balance or refactor a mechanic in Battlestar Galactica Deadlock.

 

Looking at the Defend Command

 

The Defend ability was originally designed as an all-encompassing command to defend against missiles, squadrons and capitals; however, it is used almost exclusively for anti-missile defence. The most egregious behaviour of a squadron is when told to defend a friendly unit, it then moves away to engage a capital, and becomes ineffective at shooting at the fresh salvo of incoming missiles now heading straight for the ship they were supposed to be defending.

When looking at solutions to a circumstance like this, it’s useful for us to make decisions based on a number of use case assumptions:

  • If you want to target a capital ship with a squadron, you’ll use the Select Target command. Squadrons are not considered the default anti-capital weapon, at least not until the board is clean of other squadrons. We can infer that if given the option, a player would prioritise automated targeting against a munition or squadron, over a capital ship.
  • You will not be happy for your squadron to idly circle it’s defend target while it is being attacked by AI squadrons. Squadrons are designed to fight other squadrons. Therefore, the player would expect a patrolling squadron to enter a dogfight when their defend target is attacked by AI squadrons. The command already achieves this, but it’s important to keep it in mind while changing other aspects of the ability.
  • You would prefer your fighter squadron to defend against high priority targets like Heavy Raiders and Wardrivers. It’s frustrating when Heavy Raiders are allowed to board your battlestar unchallenged by defending squadrons.
  • If the squadron is otherwise unengaged, it would not sit and watch missiles fly by to hit another friendly unit. This has been noted to cause some confusion for new players, who feel the single-mindedness of a squadron defending their single target is unintuitive.

 

 

As such, we will be implementing changes to the Defend command in the following ways:

  1. Don’t engage capital ships. When a squadron is following a Defend command, it will not disengage from it’s defend patrol path to intercept a capital ship. When you need to target a capital ship, you can use the Select Target command.
  2. Prioritise high value targets. Utilities (such as Wardrivers and Heavy Raiders) are arguably more of a threat than Raiders, so these will be given a higher priority when they attack your Defend target.
  3. Intercept any hostile munition in range. Rather than only intercept missiles that are intended for the Defend target, defenders will go after any missiles that come within their Defend range. This will reduce some of the skill ceiling required to use the ability, so we will need to balance the defend range so that squadrons don’t become the primary anti-munition defence.

 

So that’s just a little bit of insight into some of our design process at Black Lab Games, and a look at just one of the many updates you can expect coming to Battlestar Galactica Deadlock.

In the meantime, you can join our Discord channel at https://discordapp.com/invite/ZCQvdJp to discuss tactics, BSG, and find multiplayer opponents to test your skills against. So say we all!

More Info

Battlestar Galactica Deadlock

  ( Views : 1695 )


In Other News..

Warhammer 40,000: Gladius - Updates incoming...

Wednesday, September 19, 2018

We have great news for all Gladius fans!

The team got some vacation and they are now back at work, really busy finalizing some exciting features.

Read more...

Aggressors - Dev Stream - Home Politics

Tuesday, September 18, 2018

After last week's break due to Home of Wargamers, we are ready to continue with our weekly series of Aggressors Dev Streams!

Read more...

Rise of Persia will come with a free update (Praetorian Guard and Peltasts incoming)

Tuesday, September 11, 2018

Rise of Persia – the upcoming DLC for Field of Glory II – won’t just feature a tremendous collection of Army Lists from the factions of the period. As always, the DLC’s release will come with a free update improving many elements of the entire franchise, ranging from gameplay mechanics to AI behaviour.

But this time, the update is way juicier than ever. Some of you have asked about the lack of any direct reference to Praetorian Guard units and Peltasts in any Army Lists available. Well, your requests have been answered.

Read more...

Warhammer 40,000: Sanctus Reach - Sandbox Campaign Update!

Tuesday, September 11, 2018

We have a surprise for all Sanctus Reach fans today.

It's been a while since the last major update, but the developers from Straylight Studio have not been idle. They have been secretly at work on behalf of the Emperor of Mankind, toiling silently on a secret project... which we are releasing today.

Read more...

Afghanistan '11: Royal Marines is out!

Thursday, September 6, 2018

Royal Marines, the first expansion for Afghanistan '11, is now out on PC and iOS!

Read more...

Battlestar Galactica Deadlock - Dev Diary #10 'Hostile Environments'

Wednesday, September 5, 2018

I cant do that, Lucinda. You understand why I need you here.

Arthur McKennelly was sincere, soft, and perhaps the only person in the Admiralty Lucinda Cain could foster a kind thought for. He strolled the hallways of Daidalos like a kindly uncle, sharing smiles and half salutes to the personnel they passed. Even the overbearing presence of Ragnars storm clouds couldnt shake his good nature. Cain wanted nothing more right now than to knock him to the floor. One right hook ought to do it.

Tell me where Sarkis is,she said.

Read more...

Command LIVE: Kuril Sunrise announced

Wednesday, September 5, 2018

An almost forgotten conflict is on the brink of erupting dramatically. The dispute over the Kuril Islands, claimed by the Japanese but held by Moscow since the end of WWII, is turning hot again thanks to an increased presence of nationalists and populists on both governments.

The JGSDF has traditionally been concentrated in Hokkaido already, but airborne and amphibious units have moved there, ostensibly for exercises. 

Read more...