||  

Back to News Listing Aggressors - Dev Interview!

Posted: Friday, May 18, 2018 by Daniele Meneghini

Type: News

We had the chance to chat a bit with Pavel Kubat, developer of Aggressors, our epic upcoming 4x game set during Ancient Rome!
 
Matrix: First of all, thanks a lot for your time and congrats for the outstanding job with this game so far. What moved you to adopt the Ancient Mediterranean during the period of the rise of Rome as setting?
 
Pavel Kubat: The Aggressors was initially supposed to be released as a multimod game, but I eventually realized that this was simply not possible. Not just because we had a very small development team, but also because the amount of testing required and likelihood of bugs would not let us finish it. 

The Ancient Mediterranean was chosen to be the first mod to finish. Even in this phase I did not want to release just one campaign map. I wanted to give players hundreds of hours of fun straight away. Three different historical periods were attractive for me - the expansion of Rome, the conflicts between Sparta and Athens (and Greek city states in general) and the fall of the Roman Empire. Instead of parallel development of three mods, we started to work on three scenarios in parallel. Eventually we came to a crossroad where a very important question arose. Which is better? Is it three scenarios done well or one scenario polished into finest details? After a long discussion we decided to go for the second option. But not only that. We decided to extend the rules and historical feeling by introducing objectives tailored for each country and other features (which we will reveal soon in one of our upcoming dev diaries). This would simply not be possible to finish for all three scenarios. But don't worry. They were not cancelled, just suspended, waiting for the day when they come back to life.

So, we decided to go for one polished scenario but which one? Don't you think that the first release of Aggressors coincides nicely with the rise of Rome as a metaphor?
 
CHECK THE FULL INTERVIEW HERE
 

More Info

Aggressors: Ancient Rome

  ( Views : 423 )


In Other News..

Cylon Hydra Resupply Ship - Watch the video

Friday, May 18, 2018

Watch Spacedock as he unfolds the light Cylon Hydra Resupply Ship, one of the new ships coming in Battlestar Galactica Deadlock: The Broken Alliance!

Get more information from its official product page and Steam page

Read more...

Aggressors - Dev Interview!

Friday, May 18, 2018

We had the chance to chat a bit with Pavel Kubat, developer of Aggressors, our epic upcoming 4x game set during Ancient Rome!
 
Matrix: First of all, thanks a lot for your time and congrats for the outstanding job with this game so far. What moved you to adopt the Ancient Mediterranean during the period of the rise of Rome as setting?
 
Pavel Kubat: The Aggressors was initially supposed to be released as a multimod game, but I eventually realized that this was simply not possible. Not just because we had a very small development team, but also because the amount of testing required and likelihood of bugs would not let us finish it. 

Read more...

Horrors of the Warp - Khorne preview

Thursday, May 17, 2018

A new day, a new Chaos god to showcase! Today it's the turn of the Lord of Battle himself: Khorne.

Read more...

Order of Battle: Sandstorm is out!

Wednesday, May 16, 2018

The new expansion in the Order of Battle series, Sandstorm, is now out!

Read more...

Horrors of the Warp - Tzeentch preview

Tuesday, May 15, 2018

Today we start looking at the first in a series of previews on Horrors of the Warp, the upcoming expansion for Warhammer 40,000: Sanctus Reach.

Each of these previews is dedicated to a different god of Chaos and the new units which serve them. Let's start with the Changer of Ways, the Great Conspirator, the Architect of Fate: Tzeentch!

Read more...

Battlestar Galactica Deadlock - Dev Diary #6 'The Broken Alliance'

Tuesday, May 15, 2018

Youd think theyd be better shots,said Tobias. There were slugs littered throughout the plating beneath him, but the belt armour had taken most of it. It was like the Cylons hadnt even tried to aim anywhere else. Yknow, for sentient calculators.

Emaline crested the hull a few metres further down, the headlamps of her helmet lost in the flood lighting of the yards dock. Why should they be any better? Field ballistics requires intuition just as much as calculations.

Read more...

Warhammer 40,000: Gladius - Relics of War Twitch Previews

Monday, May 14, 2018

We are preparing a super busy week for all the Warhammer 40k fans out there! Gladius - Relics of War, the first 4x strategy game set in the grim future of the Imperium of Man, will be previewed in multiple live sessions, both on YouTube and on Twitch!

Famous and renowned streamers have volunteered for this epic task, so make sure to mark the dates and not miss any appointments!

Check the Preview Calendar below!

Read more...