||  

Back to News Listing Desert War Mechanicics .Shock Explained

Posted: Tuesday, March 13, 2018 by Daniele Meneghini

Type: News

DESERT WAR:  SHOCK EXPLAINED

“Everyone was talking and chatting, when slowly came into sight the first tank I ever saw.  Not a monster but a very graceful machine with beautiful lines….  Here was the missing tool of penetration, the answer to the dominance on the battlefield of small-arms fire.”—J.F.C. Fuller

Matrix Games/Slitherine’s upcoming release of Brian Kelly’s Desert War 1940-42 uses a simple game mechanic often found in WWII board games.  It gives tank units a “special place” in the player’s toolbox—a positive shift to the combat force ratio if attacking, and the opposite when defending.  Coming up short of attack factors?  No problem!  Throw in some tanks.  A 1 to 1 attack can become a 2 to 1, 3 to 1, 4 to 1, etc.  In Desert War 1940

 

Shock

So…how did armored forces create this “shock” effect during the early stages of WWII?  Simply put, they employed speed, unexpected directions of attack (especially from the flank and rear), and overwhelming firepower at the decisive point to destroy (kill, capture, or cause to cower) units within the enemy’s command--which in turn reduced, eliminated, or frustrated the options available to the enemy commander.

How did we model it in Desert War 1940-42?  In three ways. Successful mechanized force commanders employ three key ingredients to achieve victory on the battlefield—rapid mobility, overwhelming firepower, and shock/surprise.  Desert War strives to replicate these ingredients and their interactions in game play.

READ HERE THE FULL ENTRY

More Info

Desert War 1940-1942

  ( Views : 2228 )


In Other News..

Warhammer 40,000: Gladius - Updates incoming...

Wednesday, September 19, 2018

We have great news for all Gladius fans!

The team got some vacation and they are now back at work, really busy finalizing some exciting features.

Read more...

Aggressors - Dev Stream - Home Politics

Tuesday, September 18, 2018

After last week's break due to Home of Wargamers, we are ready to continue with our weekly series of Aggressors Dev Streams!

Read more...

Rise of Persia will come with a free update (Praetorian Guard and Peltasts incoming)

Tuesday, September 11, 2018

Rise of Persia – the upcoming DLC for Field of Glory II – won’t just feature a tremendous collection of Army Lists from the factions of the period. As always, the DLC’s release will come with a free update improving many elements of the entire franchise, ranging from gameplay mechanics to AI behaviour.

But this time, the update is way juicier than ever. Some of you have asked about the lack of any direct reference to Praetorian Guard units and Peltasts in any Army Lists available. Well, your requests have been answered.

Read more...

Warhammer 40,000: Sanctus Reach - Sandbox Campaign Update!

Tuesday, September 11, 2018

We have a surprise for all Sanctus Reach fans today.

It's been a while since the last major update, but the developers from Straylight Studio have not been idle. They have been secretly at work on behalf of the Emperor of Mankind, toiling silently on a secret project... which we are releasing today.

Read more...

Afghanistan '11: Royal Marines is out!

Thursday, September 6, 2018

Royal Marines, the first expansion for Afghanistan '11, is now out on PC and iOS!

Read more...

Battlestar Galactica Deadlock - Dev Diary #10 'Hostile Environments'

Wednesday, September 5, 2018

I cant do that, Lucinda. You understand why I need you here.

Arthur McKennelly was sincere, soft, and perhaps the only person in the Admiralty Lucinda Cain could foster a kind thought for. He strolled the hallways of Daidalos like a kindly uncle, sharing smiles and half salutes to the personnel they passed. Even the overbearing presence of Ragnars storm clouds couldnt shake his good nature. Cain wanted nothing more right now than to knock him to the floor. One right hook ought to do it.

Tell me where Sarkis is,she said.

Read more...

Command LIVE: Kuril Sunrise announced

Wednesday, September 5, 2018

An almost forgotten conflict is on the brink of erupting dramatically. The dispute over the Kuril Islands, claimed by the Japanese but held by Moscow since the end of WWII, is turning hot again thanks to an increased presence of nationalists and populists on both governments.

The JGSDF has traditionally been concentrated in Hokkaido already, but airborne and amphibious units have moved there, ostensibly for exercises. 

Read more...