||  

Back to News Listing Empires Apart Dev Diary - The Game Modes

Posted: Thursday, February 22, 2018 by Alberto Casulini

Type: News

When we started developing Empires Apart, we knew we wanted to create the game that we have always wanted to play.

We took inspiration from our favourite games, and then we thought: “How can we build on these?”. We started to think on what other cool things we could add, what we could change and what we could improve.

 

One of our goals with Empires Apart was to add more variety in Game modes. Something we really wanted to do was to provide new ways to play the game. But first it was essential to create a really strong Skirmish mode.

 

 

Skirmish in Empires Apart offers huge replayability value.

 

Select your Civ, and then the Hero you want to use. Each Civ has Heroes, and each Hero has different strengths and abilities. Then, select the number of Opponents that you would like to face, up to 8. You can, of course, assign them to different Teams or set different Difficulty levels.

Then, you can select between eight different map types, as well as 4 different map sizes. You can set a Population cap (100, 200 or 300) and decide on Visibility settings: you can start with a completely explored map and you can even disable the fog of war.

 

What we truly love are the game modes we added for Skirmish.

 

Our main game mode is Conquest. In this mode the objective is to destroy all of your opponents’ Town Centers. If they’re not able to rebuild a Town Center within the time limit, you win the game. This was done to give you a clear objective even in “normal” games and shorten the length of games. No more pesky villagers hidden in the corners of the map!

 

The next mode you can play is Assassination. Every player starts with their chosen Hero, and the goal is to kill all the other enemy heroes. Use all the means at your disposal to eliminate them!

 

Then you can play Diplomacy. During the course of a game, you can send Alliance offers to other players. Should they accept, you will then be allied, your units won’t fight each other, and you can win the game together. But be careful, they might decide to break the alliance and betray you at any moment!

 

It gets even better in Assassination with Diplomacy. You need to kill enemy Heroes to win, and you can forge alliances with other factions. Expect lots of intrigue, ambushes and backstabbing.

 

We also added a completely different way to play the game. Survival. In Survival the goal is to survive as long as you can. By day you will be looking to boost your economy, expand with new buildings, recruit new units… because at night you will be attacked by an ever increasing number of enemies. These can be from any Civ and will attack from all directions. The longer you survive, the harder it gets.

 

There is also another mode that you can play in Empires Apart: Challenges. Every Civilization has a number of Challenges you can test yourself with. They are situations designed so that they require both problem solving and mechanical skill in order to be completed. They are a great way to learn and master the gameplay mechanics specific to every civilization.

 

 

 

More Info

Empires Apart

  ( Views : 2479 )


In Other News..

Battlestar Galactica Deadlock The Broken Alliance is out on console!

Friday, June 15, 2018

The latest expansion for Battlestar Galactica Deadlock The Broken Alliance is out on PlayStation 4 and Xbox One!

Read more...

War in the West LIVE Stream - The XTRG Challenge

Friday, June 15, 2018

Excellent news from the front!

Many of you surely already know XTRG for his passion for historical wargaming (check his incredible series about War in the Pacific Admiral Edition on YouTube!).

We are very happy to announce that XTRG and Matrix Games are teaming up for a series of Live Streams entirely dedicated to wargames! Lovers of hexes, counters, complex strategies and hard planning will meet their match!

Read more...

Aggressors Testers Diary - Modding

Friday, June 15, 2018

As a young player I was always browsing game files trying to find a way to change them. It was partially curiosity and partially a wish to modify the rules to my own liking, because no matter how great a game is, there is always something you want to tweak or adjust.

The option of modding was part of the game design from the very beginning as I wanted to give the players the opportunity to create the Aggressors realm with me in an easy and user-friendly way. Over time, the idea was brought even further – I decided to create a framework for strategy games of different worlds and historical eras.

Read more...

Wars of Succession has been released on Steam!

Thursday, June 14, 2018

One of the best grand strategy games created by Ageod has reached a new milestone!

Wars of Succession is now available on Steam, bringing the War of Spanish Succession and The Great Northern War on this platform!

Wars of Successionaims to recreate these crucial wars with incredible accuracy. With a detailed selection of each historical unit involved in the conflict, you'll have the chance to command over 200 different types of troops from Grenadiers and Musketeers to Winged Hussars and Cossacks, as well as a dozen types of different warships.

You will coordinate the movements of several armies across all major European countries, take care of supplies, fatigue and seek the most favorable conditions to engage in combat, hold sieges or retreat to recover.

Read more...

Battlestar Galactica Deadlock - Join our new Tournament!

Wednesday, June 13, 2018

The Broken Alliance will be released on console in just two days, but we've got other great news for Battlestar Galactica Deadlock today: we are announcing a new online tournament!

Read more...

Tigers on the Hunt second DLC announced! Welcome to Normandy!

Monday, June 11, 2018

June, 1944. Europe has been under the Nazi heel for 4 long years. Even if the Eastern Front is crumbling and the Red Army counterattacks are in full swing, the German Armed Forces are still a formidable opponent and are making very costly every inch of ground conquered.

Only a breach into the Festung Europa and the creation of a second front could ensure the beginning of the end of the Third Reich.

Read more...

Aggressors Dev Diary 3 - Diplomacy

Friday, June 8, 2018

Diplomacy makes strategy games feel alive. No matter how many barbarian hordes invade your borders nor how cunning their attacks are, without a leader who you can talk with to negotiate a potential ceasefire the enemy simply does not feel real.

We wanted to make Aggressors feel realistic, so we tried to bring some "life" into diplomacy. Interactions with an AI cannot replace the nuances of a communication between two human players, but if you give the AI a number of tools that it can use whilst following its own goals then the interaction suddenly feels much more real.

Read more...