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THE RIVER RUNS RED
The Astra Militarum make their stand at the bridges Zeta Sec and Zeta Tert, their hope is to funnel the near endless Ork hoard into a choke point they can hold indefinitely. The people of Alaric Prime call it Boiling River for good reason, Sulfur deposits bubble up from the river bed, they make toxic fumes that can burn the skin off anyone foolish enough to go for a swim.
Location: The Boiling River
Objectives: Orks have teleported to the Imperial side of the river, clear them out then reinforce the defenders at the bridges. House Degallio has heard the call and makes all haste to Imperial lines. Push the Orks back to secure victory.
Tactical Tips: Flamers, Grenade Launchers and Artillery will serve you well in this battle. Take a few Heavy Weapons to defend the bridges also. Don’t hold back, if you see an opportunity to counter attack, do so. You’ll need to secure the VP’s.
THE RED WAAAGH! DESCENDS
A critical location has been overrun by the first Ork waves, they now assault the last fortifications in the area. Castellan Stein leads a mission to stop the ork advance and reclaim the area.
Location: The Helltor Valley
Objectives: Hold the last VP at all costs, counter attack or send out scouting forces to recapture the other VP’s.
Tactical Tips: Speed is key in this mission, leave behind a defensive force with Artillery, Stein, Heavy Weapons and some Bullgryn to hold the line, take your tanks and transports and try to capture the other VP’s for a quick victory.
FLIGHT OF THE MORKANAUTS
Mogrok has been building a new weapon, the mighty Morkanaut! He plans a devastating attack on the Imperial rear-echelon. His success here will determine if the WAAAGH! Will unite behind him after his betrayal of Warlord Grukk, if this happens then all hope of an Imperial victory will be lost.
Location: Subterranean Munitions Silo Gamma-Zero
Objectives: Hold the last VP at all costs. Imperial Knight reinforcements are on their way.
Tactical Tips: Layer your defences, take as many Heavy Weapons as you can, pull back forces that are injured, buy time for the Imperial Knights to take out the Morkanauts.