Back to News Listing Sons of Cadia - A look at the campaign!

Posted: Friday, October 27, 2017 by Alberto Casulini

Type: News

Today we are showing you something of the new campaign coming with Sons of Cadia.

We picked 3 unique scenarios. We’re going to give you a sneak peek of what you can expect in those three scenarios, and how to best approach them. There are 6 more unique scenarios in the campaign, plus many more skirmish missions, all with a carry-over force with a special set of abilities to pick from when your units level up! Also, let's see if you can spot some yet unannounced new units...





The Astra Militarum make their stand at the bridges Zeta Sec and Zeta Tert, their hope is to funnel the near endless Ork hoard into a choke point they can hold indefinitely. The people of Alaric Prime call it Boiling River for good reason, Sulfur deposits bubble up from the river bed, they make toxic fumes that can burn the skin off anyone foolish enough to go for a swim.


Location: The Boiling River

Objectives: Orks have teleported to the Imperial side of the river, clear them out then reinforce the defenders at the bridges. House Degallio has heard the call and makes all haste to Imperial lines. Push the Orks back to secure victory.

Tactical Tips: Flamers, Grenade Launchers and Artillery will serve you well in this battle. Take a few Heavy Weapons to defend the bridges also. Don’t hold back, if you see an opportunity to counter attack, do so. You’ll need to secure the VP’s.





A critical location has been overrun by the first Ork waves, they now assault the last fortifications in the area. Castellan Stein leads a mission to stop the ork advance and reclaim the area.


Location: The Helltor Valley

Objectives: Hold the last VP at all costs, counter attack or send out scouting forces to recapture the other VP’s.

Tactical Tips: Speed is key in this mission, leave behind a defensive force with Artillery, Stein, Heavy Weapons and some Bullgryn to hold the line, take your tanks and transports and try to capture the other VP’s for a quick victory.





Mogrok has been building a new weapon, the mighty Morkanaut! He plans a devastating attack on the Imperial rear-echelon. His success here will determine if the WAAAGH! Will unite behind him after his betrayal of Warlord Grukk, if this happens then all hope of an Imperial victory will be lost.


Location: Subterranean Munitions Silo Gamma-Zero

Objectives: Hold the last VP at all costs. Imperial Knight reinforcements are on their way.

Tactical Tips: Layer your defences, take as many Heavy Weapons as you can, pull back forces that are injured, buy time for the Imperial Knights to take out the Morkanauts.


More Info

Warhammer 40,000: Sanctus Reach - Sons of Cadia

  ( Views : 3107 )

In Other News..

Empires Apart - Watch the Resonance22 video

Monday, March 19, 2018

Last week Resonance22 and DESTINYbit sat down to play Empires Apart.


Check Your 6! OUT NOW

Thursday, March 15, 2018

We're glad to announce that Check Your 6! is officially available now!

Born from Scott Fisher's board game and developed by "The Lordz Games Studio", Check Your 6! will bring you in the middle of World War II's air battles.


Check Your 6! Tutorial Videos

Thursday, March 15, 2018

In just a bunch of hours Check Your 6! will finally get released, so we wanted to give you guys a quick explanation of how the game work, in order for you to have a better experience.


Field of Glory II - Scenario Creation Guide

Wednesday, March 14, 2018

Have you ever wondered how to create a scenario for Field of Glory II? Have you tried your best but you didn't succeed for a reason still unknown to you? Then, this guide is probably made for you!


Empires Apart Dev Diary - The goal of the game

Tuesday, March 13, 2018

In our previous dev diaries we focused on the different available game modes, as well as the design behind the UI. Today we are going to cover a number of different subjects, but all have something in common: why we decided to make Empires Apart.

It’s no secret that we drew heavy inspiration from games that marked our childhood: Age of Empires, Empire Earth, and others. We wanted to bring back that feeling, the familiar atmosphere of games we loved, but also add our own touch, as well as modernize the formula, bring it to 2018’s standards. Empires Apart is, basically, the game we wanted to play.


Desert War Mechanicics .Shock Explained

Tuesday, March 13, 2018


“Everyone was talking and chatting, when slowly came into sight the first tank I ever saw.  Not a monster but a very graceful machine with beautiful lines….  Here was the missing tool of penetration, the answer to the dominance on the battlefield of small-arms fire.”—J.F.C. Fuller

Matrix Games/Slitherine’s upcoming release of Brian Kelly’s Desert War 1940-42 uses a simple game mechanic often found in WWII board games.  It gives tank units a “special place” in the player’s toolbox—a positive shift to the combat force ratio if attacking, and the opposite when defending.  Coming up short of attack factors?  No problem!  Throw in some tanks.  A 1 to 1 attack can become a 2 to 1, 3 to 1, 4 to 1, etc.  In Desert War 1940


Check Your 6! Dev Diary - Movement, Speed & Control

Tuesday, March 13, 2018

Hello everyone, and welcome to our last Dev Diary for Check Your 6! Today we're going to talk about aircraft Speed, Movement and Control. You can find a quick preview down below, if you want to read the whole Dev Diary just click HERE.