||  

Back to News Listing Sanctus Reach - Read the interview and a sneak peek on what's next!

Posted: Wednesday, September 13, 2017 by Alberto Casulini

Type: News

The guys from Wargamer.com interviewed Straylight Entertainment, the studio which brought Warhammer 40,000: Sanctus Reach to life! The interview is quite long and contains lots of interesting tidbits on what went on behind the scenes during development.

 

But that’s not all… We have something to show you, something coming from the next expansion. I bet you’re all eager to see what it is - read the interview, you’ll find it at the bottom of this article!

 

 

Q: Your game reminds me, in terms of look and feel, of the DOS games I played in the 1990s that got me into Warhammer 40K as a teenager: Epic 40,000: Final Liberation and Warhammer 40,000: Chaos Gate. What, if any, inspiration did you take from these games in making Sanctus Reach?

A: Both Final liberation and Chaos Gate were influences for us growing up. It's been a long time since we played them so their influence was more of a distant memory of the feelings we got while playing them rather than anything very specific.

 

 

Q: Have members of your team spent time with the tabletop Warhammer 40K game? If so, how has that influenced the way you designed Sanctus Reach? If not, what did you take as source material for your game – how did you make a game that felt like the tabletop experience?

A: Yes we have all played tabletop 40k, many days spent with 2nd and 3rd editions. Growing up there was nothing else that captured our imaginations so completely and for such a length of time as the 40k setting. We don't play anymore but we are still invested through the fantastic books and social media fan sites.

From the start we were clear that there were aspects of the hobby that we could never recreate with a video game. The hours of preparation painting your army and building your lists were often more fun than the game and of course the social aspect is something that only really works for a tabletop game.

So we aimed for a streamlined experience which still retained the feel of the tabletop game.

One of the advantages of playing and knowing the rules was that we were able to create game systems that did not copy the tabletop rules but still felt right with sensible outcomes.

Its actually quite funny how we all have our different play styles in the office. Alex is very aggressive and pushes his units out quickly. Kim is more defensive and likes taking her time. Mark's favourite unit is the flashgitz for the pure dakka they pump out, Alex likes levelled up Blood Claws whilst Kim's favourite unit is actually Rustgob with his ability to spam gretchen for free and stun powerful units with his melee. Gordon's favourite is the new rune priest Njal Stormcaller with his AOE anti tank ability

 

 

Q: I love the art style in Sanctus Reach – it looks more like an intense tabletop experience and less like you’re trying to make a movie out of what is admittedly daft source material. Tell me about how you designed the look of the game, and why you decided to do it that way.

A: At the start we spent a lot of time watching Duncan Rhode's painting videos on Warhammer tv, we really wanted our texturing workflow to resemble how miniatures are painted and that developed into a process that is fast but still follows many of the same rules as painting.

As a small team we are always looking for new ways to speed up game art production and as is the case with many games it is the limitations you face that have the biggest influence on the art style.

So keeping in mind the limitations of time, the engine, game type and our capacity we set out to do something achievable but with a determination to produce it at the highest possible quality.

 

 

Q: Strategy wise, what appealed to you about the Warhammer 40,000 universe?

A: There is a great variety of unit roles in 40k which opens up the strategic options, there are not many settings where hand to hand combat is viable along side heavy weapons. The units and weapons have a lot of personality to them which is great to work with.

We've recently added the Armoured Sentinel, a fast attack anti-armour sniper for the Astra Militarum, which is a completely new role in the game and should be a lot of fun to play with!

 

 

Q: What were the hardest design decisions you had to make while creating the game?

A: The hardest decisions are always when you have to cut something or when we cant give the players a feature they really want due to time or technical constraints.

The early design decisions about the combat systems and rules were tricky as we had to look quite far forward to make sure all our future plans would fit into the base systems. For example we cut the Scouts and the Kommandos because although their role was important we felt that lots of other units could perform that function.

 

 

Q: How do you feel about the response to the game since its release? And about the release of the Weirdboy DLC?

A: We are really happy with the response to the game and first DLC. We have a smart player base who give great feedback and also make sure we know about it if we get something wrong.

The weirdboy DLC was a little tricky as we were also adding lots of new features and fixing bugs for the base game. Now we have addressed lots of the issues we feel we have a great platform to push ahead with new content.

 

 

Q: Do you have plans for the future, whether its new material for Sanctus Reach or another game set in this universe?

A: Our short term plans are to complete the Sanctus Reach story with Astra Militarum and other armies from that setting - and showcase them in appropriate campaigns from the story.

We can't say too much about our plans beyond that but we would love to continue expanding the base game into new campaign settings.

 

Thanks for the questions and interest in our game.

Cheers,

The Straylight team.

 

Gordon Harper

Kim Hughes

Mark Pilkington

Alex Harper

 

 

And now we’ll deliver what we promised! Are you ready? Can I have a drumroll please?

 

(Please note that these images are Work in progress and don't represent final models)

 

As you can imagine, the new expansion will focus on the Astra Militarum, also known as the Imperial Guard! These stalwart defenders of mankind will fight to the death and to the last soldier to defend the Imperium of Man.

The expansion is currently in development and we need some brave volunteers willing to serve the Emperor by helping us test it. Feedback from fans will be really useful so don’t hesitate and apply to the beta here. Initially we would really like your thoughts on Skirmish and PBEM using the Astra Militarum to help us balance the new campaign.

We’ll reveal more of the upcoming expansion in the coming weeks - stay tuned!

More Info

Warhammer 40,000: Sanctus Reach

  ( Views : 6494 )


In Other News..

Panzer Corps 2 - Dev Diary #5

Monday, October 22, 2018

Our previous dev diary on gameplay has sparked some very interesting discussions, so we have decided to follow up on the same topic and tell about a few more gameplay mechanics which are being changed in the sequel.

Read more...

Slitherine giving away free book at Spiel in Essen! Hall 6 B111

Monday, October 22, 2018

From October 25th to 28th one of the biggest game conventions in the world will be held in Essen, Germany.

Even if it is usually dedicated to a broader audience, it is also an extraordinary place for wargamers.

We will be there and are eager to meet any players and fans that might attend!

During the 4 days of the exhibition, you will be able to find us in Hall 6, booth B111. We are really looking forward to the event and to be able to meet some of the community. Of course, we will also have a lot of games for you to see, talk and buy!

Read more...

Armored Brigade - Soviet Faction Twitch Overview

Monday, October 22, 2018

The Soviet General Staff has some ideas regarding the Western Nations, and I'm afraid none of them involves peaceful relations.

Join us on October 23rd on our Twitch Channel as XTRG is going to play Armored Brigade, featuring the mighty Red Army! 

Read more...

Congratulations on the 500th store, Games Workshop! 50% off on Sanctus Reach and Armageddon

Friday, October 19, 2018

We have been working and making games with Games Workshop for years, and we are happy to have made several Warhammer 40,000 games with them.

Tomorrow our friends from Nottingham are going to celebrate the opening of their 500th store, and we thought it was a nice occasion to have a little celebration of our own in their honour.

Read more...

The Reinforcement Pack for Warhammer 40,000: Gladius is out!

Friday, October 19, 2018

It's time! New units are deployed on Gladius and battle lines are drawn. The carnage has begun: the Reinforcement Pack is out!

Read more...

Battlestar Galactica Deadlock Anabasis is out! Bring them home!

Thursday, October 18, 2018

Battlestar Galactica Deadlock Anabasis is out on PC, Steam, PS4 and Xbox One!

Anabasis is the most significant expansion for Deadlock to date. It contains no less than a new game mode, 11 new skirmish maps, 12 new resource missions and 4 new munition types!

Read more...

Armored Brigade out on November 15th

Thursday, October 18, 2018

Good day Commander.

We are receiving numerous HUMINT and  SIGINT reports on suspicious activity behind the Iron Curtain of Matrix Games. Our sources confirm that their highly anticipated wargame Armored Brigade is entering the final stage so release seems near the corner.

Synchronize your clocks as "Operation Release" will begin on November 15th

Read more...