||  

Back to News Listing Armored Brigade Developer Interview

Posted: Thursday, April 13, 2017 by Daniele Meneghini

Type: News

Juha Kellokoski is the main programmer and game designer of Armored Brigade. Together with his three fellow comrades Sam, Nikola and Dmitriy, they form the team developing the game. 
 
We met Juha and we had the chance to ask him some questions about its latest work. 
 
First off, thank you for answering these questions about upcoming game, Armored Brigade. 

MatrixWould you like to tell us what has been the driving force behind its design?
 
Juha Kellokoski. The starting point was to make a game I like to play. I've combined elements from games that I have enjoyed, including wargames and simulations, and even flavors from outside these genres. I've been an avid gamer since the mid-80's. The original Steel Panthers is perhaps the greatest inspiration, if I had to name just one, but I'm sure that the players of many other PC wargame classics will feel like home when they try Armored Brigade. Also, especially in the earlier days, I did a lot of research about what the players think is missing from other games, and did my best to make sure Armored Brigade won't be lacking in those respects. 
 
M. When it was available for free, Armored Brigade got a strong reputation among wargamers. What is the story behind this incredible project? 
 
J.K. Armored Brigade was actually my first game project. The initial steps were taken as early as 2004 when I decided to do something else than just modding the games of others. I considered different ideas, including a “Roguelike” game concept, but with real graphics. A bit later it evolved into making a Steel Panthers clone, with turn-based gameplay. I think the current real-time concept matured in late 2005, and later the '87 equipment became the data set. Since then it's been expanding and expanding in all directions. Basically, everything has been redone several times, and even now we're ditching old stuff we know can be done better. The first freeware version was made public in March 2008. It was a very sincere effort, like “Hey, I made a game, do you want to try it?” I was fairly ignorant about the “grognard scene” and all that. I started receiving emails from the grognards, (ex-)servicemen and established publishers, saying very positive things about the game, even in its early, crude form. Unfortunately, I wasn't very responsive those days, and even left some of the emails unanswered. Hopefully I've improved from that. Around the same time the discussion forum was opened, and I got feedback and help from the players, and kept developing the game. All of the current team members were “recruited” from the forum. I'm still the only programmer and the project leader. Sam is mainly responsible for the textures, Dmitriy makes the maps and additional artwork and Nikola is building the database. In 2016 I decided to work on this project full-time, to give it all the polish and chrome it deserves. For that purpose, I established my company, Veitikka Studios, and signed a contract with Matrix Games. That's where we're now. 
 
READ THE FULL INTERVIEW HERE
 
 

More Info

Armored Brigade

  ( Views : 6648 )


In Other News..

Command LIVE: The King of the Border is announced

Tuesday, January 15, 2019

The crisis that has enveloped Venezuela since 2013 has reached a quasi-apocalyptic dimension.

The Government of Caracas has accused in several occasions that the reason for this humanitarian catastrophe is the constant interference of the USA and its puppets in the region, willing to stop the glorious Bolivarian Revolution started with Hugo Chavez.

These suspects have been reinforced by the enclosing relationship between Colombia and NATO, culminating in 2015 in a joint military operation against maritime piracy. 

Read more...

Emperor preserve us! The Tyranids are here!

Tuesday, January 15, 2019

War spares no one: Orks, Necrons, Astra Militarum, Adeptus Astartes. All are spilling blood. But no one expected this.

It started as a rumour: xeno test subjects escaping from an Adeptus Mechanicus research facility. Then it turned into something more sinister... word of something lurking in the remote corners of Gladius Prime, ever growing, driven by an insatiable hunger.

Now everything has changed: the Tyranids are here!

Read more...

A look at the new Tyranid units

Monday, January 14, 2019

Warhammer 40,000: Gladius - Tyranids is coming out tomorrow!

We know many of you cannot wait, but it's almost there. While you wait, why not have a look at the new Tyranid units?

Read more...

Warhammer 40,000: Gladius - Tyranids preview stream live on Twitch!

Wednesday, January 9, 2019

We said this week we would show everything of the new DLC for Warhammer 40,000: Gladius, Tyranids.

We already spoke at length of the new gameplay mechanics yesterday, and we'll follow up every day with news about the new DLC. 

Read more...

Warhammer 40,000: Gladius - Tyranids Gameplay Mechanics

Tuesday, January 8, 2019

The Tyranids are an extremely original and unique race.

Their playstyle is rather different compared to the other factions: they field large numbers of cannon-fodder infantry which is best employed to cover for very powerful heavy infantry. They have access to highly specialised units (more on them in a units diary later this week) as well as flying monstrous creatures!

Read more...

The Tyranids will invade Gladius on January 15th!

Monday, January 7, 2019

If you are a Warhammer 40,000 fan, chances are you have heard of the new expansion coming for Warhammer 40,000: Gladius, Tyranids. We are now ready to announce its release date: the Tyranids are coming to Gladius on January 15th!

Read more...

Panzer Corps 2 - Christmas special! Dev Diary #7

Wednesday, December 19, 2018

Hello All!

The holiday season is upon us, the year 2018 is almost at the end, and it is a good time to pause, look back and summarize what was achieved, what were our successes and failures.

Read more...