A new generation of warfare is about to commence. In a world where the speed in communication is the blood of modern armed forces, new weapons are being developed to protect – or to poison – this blood.
Through 12 thrilling campaign scenarios, you will experience a full escalation in conflict over the Pacific Ocean between the United States and China, in which the high level of technology has broken all the old rules!
Or go back in time and experience conflict in 4 different historical hotspots!
Are you ready for the next level of War?
- NEW! Communications disruption by network/cyber attack or any other arbitrary factor: Isolated units realistically limit their tactical awareness to only what they themselves can detect and engage, and are completely on their parent side of control. Say goodbye to Borg-view of the battlefield!
- NEW! Cargo, landing and airdrop operations. Load mobile forces on ships, aircraft and even submarines, and unload them on any suitable point on the battlefield. Platforms are realistically limited by volume, weight and crew on what they can transport.
- NEW! Comprehensive damage model for aircraft. Aircraft may be shot down outright or receive damage that will still allow them to limp back home. Different aircraft can absorb different punishment on their fuselage, cockpit and engines. Depending on the amount of damage received a plane may be "mission killed" if its repairs take so long that it misses the fight.
- NEW! Advanced weapons for the new age of war. Tactical EMP weapons, railguns, high-energy lasers and more!
Get more information about Command: Chains of War from its official Product Page!
Command: Chains of War can be played as a separate game (with the possibility to upgrade it to the base game with all the available database and scenarios at any point in time). Alternatively, it can be integrated as a new set of scenarios for owners of the original Command: Modern Air/Naval Operations Game of Year Edition!