Published on September 07, 2016
Gameplay
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Naval resupply from special sea zones can be reduced by enemy ships.
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Development level reduction done by regional decisions was not working.
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Ability sending command points modifier to subordinate stacks had a bug resulting in double modifiers sometime.
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Improved ammo distribution algorithm significantly.
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Improved retreat logic.
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stacks don't retreat from regions not having an offensive posture stack
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Leaders will only lose seniority on January 1st and July 1st, this should help for promotion potential.
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There is a 25% chance that artillery manages to counter fire enemy artillery instead of firing on a frontline element.
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Besieged group can't escape besiegers with evade roll
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Evasion is pro-ratised to cohesion
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Can now build depots in allied territory
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Diplomacy got several bug fixes and consistency additions:
- A war with a minor can stop spontaneously after one year if warscore is still low (< 10)
- If you are allied with an enemy of another ally DOWing said enemy, you don't DOW it.
- Made sure no CB is given if 2 nations are at war.
- When giving back regions to its original owner, as part of a peace treaty, you won't lose the VP, NM originally gained from them.
- True defensive treaty: Major nation <A> gets a CB against another enemy major nation <B>, if in a defensive treaty with ally major <C> being attacked by <B>
Interface
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Shift key can now be used both for lands and waters regions, allows seeing the links between regions.
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Losses of ships are now properly logged in the message panel
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Experience stats in element panel displayed again
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Music sound volume can now be tweaked (yeah!) - need editing a file though:
- you can alter music volume by adding a value between 20 and 100 in UserInterface.opt inoMusicVolume = 60 // music volume, default is 60
AI
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Generic AI significantly improved on most algorithms, thanks to a chirurgical yet powerful modification (expect a +10-15% improved Athena nastiness!)
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Dislikes much more to be trapped in cities
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AI assaults more frequently besieged structures
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Admirals are more often send to secondary’s fleets
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AI faster in sending ships in naval special boxes. (to combine with extra ships attributes)
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AI will be more vigilant in defending its capital.
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AI has been improved on resupplying algorithm
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High ranked leaders will be much more reluctant to command small forces.
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Idle leaders in enemy land will seek to get back to ‘headquarter region’.
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Transports will have a quite low buying priority if the AI is bested in naval power and situation is not great.
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AI will get a slightly higher bonus for railroad autorepair (which is based on the development level of the region)
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SplitLargeStacks anti doomstack algorithm
Modding
A log appears in the splash screen while you parse a script. Useful to see where you are in the parsing process. Plus, it looks cool! The periodicity of this log is controlled by sysScriptMemoPeriodicity in system.opt.