||  

  ||  

Back to News Listing Matrix Games Signs Wintervalley Software’s Maximum-Football

Posted: Wednesday, December 15, 2004 by Matrix Support

Type: News

Incredibly Flexible Football Game to Expand Matrix’s Strategy Lineup Matrix Games announced today that they have secured the rights to bring Maximum-Football (www.maximum-football.com) to the PC market.

Maximum-Football takes flexibility to a whole new level.  By allowing the players to select and change nearly every option of play, from Canadian vs. Professional USA rules to setting your own playbook for each team, Maximum-Football is the PC football fan’s dream come true.  Play or coach your team to victory in a fully customizable league system, draft free agents, and create the ultimate football team.

David Heath, Director of Operations at Matrix Games, said, “We are proud to expand our line of games into a genre that has been silent on the PC market for far too long.  For those of you who don’t think football is a game of strategy, Maximum-Football will prove you wrong!”

Maximum-Football ships with full access to the database of players, plays, and more, allowing users to input their own information about any number of factors.  This means an avid Maximum-Football fan could use these tools for everything from casual play to matches with Fantasy Football teams!

David A. Winter, Lead Developer at Wintervalley, said, “By working with Matrix Games we hope to bring, not only fans of football, but fans of strategy as well to our game.  With their help we plan on building a strong community of a variety of people and begin revitalizing PC sports titles.”

Other features from the game include:

  • Player salary & basic contract information.
  • 16 individual ratings over and above things like height, weight and age.
  • Statistical categories for passing, rushing, receiving, special teams, defensive teams, etc…
  • User definable league structures allow for unlimited numbers of teams in 1 to 4 conferences with 1 to 4 divisions per conference.
  • Players can be created manually or automatically generated.
  • A free agent draft system.
  • Each team can have its own playbook.
  • Create and edit formations & plays for offense, defense and special teams.
  • Play routes are created via drawing command points and assigning scripted commands to each point. No longer are you restricted to selecting from half dozen hard coded routes.
  • Newly created routes can be saved to templates for use in other plays.
  • A quick preview mode allows you to watch player movement through the play.
  • A full practice mode allows you to take to the practice field and run your plays with or without a defense.
  • And MUCH more!

More Info

Maximum-Football 2.0

  ( Views : 5355 )


In Other News..

Unity of Command Receives Patch and Demo

Monday, May 21, 2012

Matrix Games, Slitherine (www.slitherine.com) and 2x2 Games (www.unityofcommand.net) are excited to announce the release of the 1.2 patch for the wildly-popular and successful wargame Unity of Command, along with the introduction of a demo. The patch includes multiple improvements and fixes for both the PC and the Mac versions of the wargame.

Read more...

Conquest! for iOS/Android Gets an Update

Friday, May 18, 2012

Matrix Games and Slitherine (www.slitherine.com) along with Illustrious Software (www.illustrious-software.com) and The Lordz Games Studio (www.thelordzgamesstudio.com) announced today the release of an update for the iOS and Android versions of Conquest! Medieval Realms. The update comes after helpful input from the community and from the developers to improve the quality and gameplay experience of the portable strategy-lite game.

Read more...

Conflict of Heroes is Updated

Thursday, May 17, 2012

Matrix Games, Slitherine (www.slitherine.com), and Western Civilization Software (www.west-civ.com), along with Uwe Eickert (www.academy-games.com) announced today the release of the 1.2 patch for the tactical turn-based World War II game Conflict of Heroes: Awakening the Bear!. The small patch contains improved AI scripting for the Nutcracker scenario, as well as added support for PS2.0 shaders

Read more...

Matrix Games Brings Conflict of Heroes to Life

Tuesday, May 08, 2012

Matrix Games, Slitherine (www.slitherine.com) and Western Civilization Software (www.west-civ.com) along with Uwe Eickert (www.academy-games.com) are excited to announce the release of the tactical turn-based World War II game Conflict of Heroes: Awakening the Bear!, which has had its roots in the award-winning current boardgame series. No effort has been spared to bring the outstanding Conflict of Heroes gameplay to the PC, Conflict of Heroes: Awakening the Bear! aims to capture the tactical wargamer’s heart!

Read more...

Battle Academy hits Top 10 in iPad Quality Index Chart in April!

Monday, May 07, 2012

Slitherine (www.slitherine.com) and Matrix Games are excited to announce that Battle Academy on iPad hit the top 10 in the iPad Quality Index Chart for April! This wonderful position was reached from the high scores received from around the world from press, making it the number one strategy games in 10 stores. 

Read more...

Home of Wargamers Press Event Report

Friday, May 04, 2012

It has now been more than one full week since our “Home of Wargamers” press event has in Stresa, Italy, with our . With a healthy number of press and developers in attendance, as well as our wonderful staff from around the world, the event was a guaranteed success. Responses from those in attendance and those in the social networks such as Facebook, Twitter, and our forums and on other internet sites has been positive, with press sending in requests for more information and access to press packs and trying to get in interview time with our developers and staff!

Read more...

Conquest! Medieval Realms Arrives for iOS and Android!

Wednesday, May 02, 2012

Slitherine (www.slitherine.com) and Matrix Games along with Illustrious Software (www.illustrious-software.co.uk) and The Lordz Games Studio (www.thelordzgamesstudio.com), are glad to announce the release of Conquest! Medieval Realms for the iOS and Android tablet platforms. Now players will be able to conquer their enemies and bring their kingdom to greatness on the go and utilizing the touch-based interface to enact their decisions.

Read more...