||  

Back to News Listing The definitive wargame of the Western Front is out now!

Posted: Thursday, December 4, 2014 by Bart Schouten

Type: News

 “The enemy must be annihilated before he reaches our main battlefield...We must stop him in the water...destroying all his equipment while it is still afloat.” (Erwin Rommel – German Field Marshal)

4 years after the release of War in the East, Gary Grigsby is moving the action to the Western Front with his new grand operational/strategy masterpiece: War in the West! In this monster wargame, players will take command of both Allied and Axis forces and relive the biggest operations in Italy, France, The Netherlands, and the other main battlefields.

Renowned developer 2by3 Games has used all its talent and experience to create a deep historical simulation with an incredible level of realism. Order of Battle, logistics, air war, weather, terrain features… all of the ingredients that made this front unique are included in this wargame, and players can dig into all the details to make their plans come together. To help you get up to speed, five video tutorials and a Player’s Handbook along with introductory scenarios complement the full game manual and grand campaigns. Defeating the German army or defending the Atlantic Wall is a very challenging task, and both players and AI have multiple assets and possibilities to rewrite history… forever!

It has always been a pleasure and an honor to work together with Gary and Joel and the entire 2by3 Games team.  They have surpassed themselves with War in the West, which gives wargamers what is by far the best rendition to date of the entire Western Front from 1943 on, with all the strategic decisions that entails for either side.  This is a game that rich with history, deep in strategy, keeps both sides guessing and never plays the same way twice!”, said Erik Rutins, Director of Product Development at Matrix Games.

The game features 3 main campaigns and 7 smaller scenarios for a comprehensive coverage of combat in Western Europe between July 1943 and mid 1945:

  • 1943 Campaign - 109 turns
  • 1944 Campaign (May Start) – 64 turns
  • 1944 Campaign (D-Day Start) – 62 turns
  • Air Campaign – 4 turns
  • Operation Husky – 7 turns
  • Salerno to Rome 43-44 (starting with Operation Avalanche)– 42 turns/multiplayer only
  • Battleground Italy – 95 turns
  • Breakout and Pursuit (starting with Operation Cobra) – 11 turns
  • Westwall (starting with Operation Market Garden) – 12 turns
  • Bulge to the Rhine (starting with The Battle of the Bulge) –12 turns

Today we are very excited to announced that the game is finally available on the Matrix Games Online Store! Such a game deserved a special treatment in terms of packaging so connoisseurs of beautiful objects will be pleased to know that the physical edition of the game comes with an impressive hardbound color printed manual of more than 300 pages!

For holiday shoppers, please note that we expect the physical copies to start shipping out on December 16th.

Click here for more information on Gary Grigsby’s War in the West

 

More Info

Gary Grigsby's War in the West

  ( Views : 25502 )


In Other News..

PC Gamer Weekender - After Action Report

Friday, February 23, 2018

Last weekend we were in London at the Olympia as part of the PC Gamer Weekender. It was great fun and we were really happy to see so many people show up and come play the two games that we were displaying: Empires Apart and Warhammer 40,000: Gladius – Relics of War.

Read more...

Empires Apart Dev Diary - The Game Modes

Thursday, February 22, 2018

When we started developing Empires Apart, we knew we wanted to create the game that we have always wanted to play.

We took inspiration from our favourite games, and then we thought: “How can we build on these?”. We started to think on what other cool things we could add, what we could change and what we could improve.

Read more...

Command The Silent Service Scenarios - Part II

Thursday, February 22, 2018

The Silent Service, the new standalone expansion for CMANO, is due for release on March 1st, using the new v1.14 game update. Following Part 1, we now conclude coverage of the scenarios of this new battleset. We use the default listing order (easiest to hardest) but players can also choose to try the scenarios in chronological order, or in any order of their preference.

Read more...

Close Combat: The Bloody First - Polygon Interview

Wednesday, February 21, 2018

Close Combat: The Bloody First is the latest title in the critically-acclaimed Close Combat series. 

Originally planned to be built with the Unity engine, the team decided to switch to Archon.

Steve McClare has been interviewed by Polygon about this (and others) decision. 

Read more...

Check Your 6! - Planes Infographic (British)

Wednesday, February 21, 2018

The most important part about a planes wargame is... Well... Planes!
We're just three weeks away from the release of Check Your 6!, and we decided to show you a bit more about the game (and you may have guessed what, by now).

Read more...

Command the Silent Service will be out on March, 1st!

Monday, February 19, 2018

Submariners! We have excellent news for you.

Command: The Silent Service, the upcoming expansion/standalone for Command: Modern Air / Naval Operations will emerge from the oceans to reach your shelves on March, 1st!

Read more...

March To Glory - New Screenshots

Friday, February 16, 2018

A new group of screenshots for March to Glory is here, showing some new locations, the map containing the list of missions and the combat UI!

You can find them all HERE, while here's a little preview:

Read more...