||  

Back to News Listing From the earth to the stars

Posted: Friday, November 28, 2014 by Marco Minoli

Type: Article

 

Where I argue that maybe one day we'll sell Stukas in space and laser firing Panthers

"There is no peace amongst the stars..." and thanks for that, I say.

With the release of Warhammer 40,000: Armageddon, we've just hit the fourth sci-fi release this year. And if one adds Pandora: First Contact, it makes it five in fourteen months. Call it a trend, call it a coincidence, call it the call of the void, these four (+1) releases are charting amongst the best selling titles for the group this year. And there is more to come.

Creating credible, futuristic, imaginary worlds is not an easy exercise. It has its own challenges as much as, if not more then, re-creating historically accurate scenarios.

"If you wish to make an apple pie from scratch, you must first invent the universe". Carl Sagan

We've had the luck of working with very talented groups of people so far. Elliot Gibbs at Code Force, with the help of Erik Rutins and the guys at Proxy Studios have done an amazing job at making all this happen: Distant Worlds Universe and Pandora have generated a whole new world of opportunities for us as a group of companies, for the players and for themesleves as small, talented, development studios.

It was slightly different for Polar Motion and one would probably not rate Buzz Aldrin's Space Program Manager as a Sci-Fi game just because it has stars in it. I classify it in that area because, as a sandbox game, Ignacio and his development partners, have created an immersive world which turns pure management into an adventure of technical innovation and reach for the uknown that comes so close to the excitement of the exploration of a whole new universe.

Armageddon is of course a very well known Sci-Fi world that required a totally different set of skills to be re-created. In this case the exercise was much more similar to the crafting of an existing historical background and there is probably more literature about the 40k tanks then about most of pre-World War II war machines.

The home of wargamers is changing. Or maybe wargames are changing. Which doesn't mean leaving the traditional wargames (or old fashioned, or one could even call them 'the real thing') aside. Hex based is still cool, turn based is still the word and IGOUGO/WEGO are still very much in our DNA.

But, hey, the stars are all so bright and we definitely don't want to be "condemned to vegetate upon this globe, never able to venture into interplanetary space".

Marco A. Minoli - Marketing Director HoW

More Info

Distant Worlds - Universe

  ( Views : 12259 )


In Other News..

Afghanistan '11 is released!

Thursday, March 23, 2017

Slitherine and Every Single Soldier are once again taking the strategy genre from a totally new angle. After the stunning success of Vietnam ’65, the counter-insurgency gaming system create by Johan Nagel is back in a new setting, with a new look and with a monumental list of new features.

Read more...

Strategic Command Update 1.02 - The Multiplayer is now available!

Wednesday, March 22, 2017

Since we released Strategic Command in November last year, our next goal was to keep improving the game, making it better and better.

The first official update – the Garand Update – brought a huge amount of fixes and improvements but, even if important, the update didn’t include a very anticipated feature, Multiplayer.

Today, your patience has been rewarded, as the PBEM system has been integrated into Strategic Command and it is finally available!

Read more...

Afghanistan '11 is coming out tomorrow...

Wednesday, March 22, 2017

Just a reminder, people: Afghanistan '11, sequel to the highly successful Vietnam '65 is going to be released TOMORROW. 

It is a groundbreaking and innovative wargame, bringing counter-insurgency to your screen! In Afghanistan '11 you won't win the war simply by beating enemy forces on the field like in other wargames and strategy games. No, reality is way more complex and deeper, and Afghanistan '11 aims at representing that.

Read more...

A look at features in Afghanistan '11 - Combat and Recon

Tuesday, March 21, 2017

In this new Feature video we have a look at one of the core elements of gameplay: Combat.

The enemy will be hiding in caves and attack from the shadows. Locating them will be hard, and then you will have to attack with rapidity and precision. Will you manage to defeat them?

Read more...

To End All Wars and Commander: The Great War 50% Discounted!

Tuesday, March 21, 2017

The 1918 Kaiserschlacht (or Spring Offensive) was the last attempt by the German High Command to make a breakthrough in the Western Front.

On the 21st  of March 1918, a series of attacks along the front line held by the British Fifth and Third Army began. Strengthened by divisions coming from the Eastern Front and with an extended use of troops trained in infiltration and assault tactics (Stormtroopers), the Germans were able to achieve the largest territory advance of the war.

However, this all-out offensive didn’t gain a decisive victory. The Germans lost irreplaceable veteran troops and the conquest of the new territories resulted in hard to defend positions with a supply line that was stretched too far.

Read more...

St. Patrick's Day Special - The Battle of the Boyne

Friday, March 17, 2017

Hi everyone, and happy St. Patrick's Day!

We have a nice surprise for you today: we played the Battle of the Boyne, a turning point in Irish and British history. It is a very nice Pike & Shot: Campaigns scenario made by Paul59 and available for download for free in game, among many others.

Read more...

The English Civil War Main Art Revealed!

Wednesday, March 15, 2017

The civil conflict that erupted in the British Isles in 1641 and lasted almost ten years, is, undoubtedly, one of the major turning points of British history.

Religious and political struggles are dividing the country, and the stakes are high! To whom will you swear your loyalty? To the King or to the Parliament?    

Read more...