||  

Back to News Listing Battles In Normandy Goes Gold!

Posted: Thursday, September 9, 2004 by Marc von Martial

Type: News

Latest in Decisive Battles Series Ready for Release
Matrix Games and Strategic Studies Group (www.ssg.com.au) are pleased to announce that Battles In Normandy™ has officially “Gone Gold” and is due for worldwide release the week of September 13th. Interested wargamers will be able to purchase Battles In Normandy directly through the Matrix Games online store at www.matrixgames.com.
Battles In Normandy™ is the next wargame in the award-winning Decisive Battles series, which includes The Ardennes Offensive, Korsun Pocket and Across the Dnepr. Including a number of enhancements and scenarios for the full Normandy campaign, Battles In Normandy™ brings wargamers back to the western front with historical scenarios including two monster campaigns, and eight smaller historical scenarios as well as a hypothetical scenario that models Rommel's.

David Heath, Director of Operations at Matrix Games, said, "We’re very excited about the many enhancements that have been made to the Decisive Battles engine for Battles In Normandy™ and we feel the new battles are the best yet. SSG have managed to improve on a five star system, something that is a tall order for any design team.”

Battles In Normandy™ is based on the design and engine that propelled Korsun Pocket to several outstanding “Wargame of the Year” reviews and awards in 2003. Battles In Normandy™ features a new Decisive Battles game engine with a host of special new rules for amphibious and airborne operations, plus a huge number of other enhancements.

Gregor Whiley of Strategic Studies Group added, “We thank all our customers for supporting the Decisive Battles series with excitement and enthusiasm. We believe you will find that Battles In Normandy™ does not disappoint. Enjoy!”

Game Features

  • New game engine with improved user interface
  • New AI system
  • New user friendly game and map editor
  • Multiple resolution support
  • Special rules for Amphibious and Airborne operations
  • Carpet Bombing
  • Naval Bombardment
  • Mulberries (Artificial Harbors)
  • Bridge building, minefield and strongpoint creation
  • New supply rules
  • New rules for anti-aircraft and anti-partisan operations
  • New options for hidden units
  • New rules for extended movement and refitting units
  • Extensive Rollover Help function
  • Auto email and security functions for PBEM games
  • Extensive Tournament and Handicapping options for PBEM games
  • Evolved Units can change their characteristics mid-game

Battles In Normandy is scheduled for release the week of September 13th, 2004.

For more information, visit the main Matrix Games page at www.matrixgames.com and the SSG / Run 5 page at www.ssg.com.au .

ABOUT MATRIX GAMES
Matrix Games produces, markets and publishes historical wargames as well as other computer gaming products. Since 2002, Matrix Games has published several award-winning games, including Korsun Pocket, Highway to the Reich, Uncommon Valor and Eric Young’s Squad Assault. Matrix Games is based in Staten Island, New York. For more information, visit the Matrix Games website at http://www.matrixgames.com/

ABOUT STRATEGIC STUDIES GROUP
Strategic Studies Group (SSG) was founded in Australia during the 1980s by Roger Keating and Ian Trout with the release of their first game, Reach for the Stars. Over the last twenty years and over fifty computer games, SSG has grown from a fledgling company to one of the driving forces in Computer Strategy in the world today. SSG’s Decisive Battles series has won as much acclaim as any modern wargame. Their work continues with an upcoming Decisive Battles title to follow Battles In Normandy. For more information, visit the SSG website at http://www.ssg.com.au/.

More Info

Battles In Normandy

  ( Views : 13446 )


In Other News..

Twitch Weekly Schedule

Monday, May 21, 2018

Hi everyone!

We are going to have a quite busy week on Twitch, as the Warhammer 40,000 Gladius - Relics of War will be previewed massively! And that is no surprise, as the game is the first 4x strategy game set in the Warhammer 40k universe, so expect a lot of stuff to be featured! 

Read more...

Cylon Hydra Resupply Ship - Watch the video

Friday, May 18, 2018

Watch Spacedock as he unfolds the light Cylon Hydra Resupply Ship, one of the new ships coming in Battlestar Galactica Deadlock: The Broken Alliance!

Get more information from its official product page and Steam page

Read more...

Aggressors - Dev Interview!

Friday, May 18, 2018

We had the chance to chat a bit with Pavel Kubat, developer of Aggressors, our epic upcoming 4x game set during Ancient Rome!
 
Matrix: First of all, thanks a lot for your time and congrats for the outstanding job with this game so far. What moved you to adopt the Ancient Mediterranean during the period of the rise of Rome as setting?
 
Pavel Kubat: The Aggressors was initially supposed to be released as a multimod game, but I eventually realized that this was simply not possible. Not just because we had a very small development team, but also because the amount of testing required and likelihood of bugs would not let us finish it. 

Read more...

Horrors of the Warp - Khorne preview

Thursday, May 17, 2018

A new day, a new Chaos god to showcase! Today it's the turn of the Lord of Battle himself: Khorne.

Read more...

Order of Battle: Sandstorm is out!

Wednesday, May 16, 2018

The new expansion in the Order of Battle series, Sandstorm, is now out!

Read more...

Horrors of the Warp - Tzeentch preview

Tuesday, May 15, 2018

Today we start looking at the first in a series of previews on Horrors of the Warp, the upcoming expansion for Warhammer 40,000: Sanctus Reach.

Each of these previews is dedicated to a different god of Chaos and the new units which serve them. Let's start with the Changer of Ways, the Great Conspirator, the Architect of Fate: Tzeentch!

Read more...

Battlestar Galactica Deadlock - Dev Diary #6 'The Broken Alliance'

Tuesday, May 15, 2018

Youd think theyd be better shots,said Tobias. There were slugs littered throughout the plating beneath him, but the belt armour had taken most of it. It was like the Cylons hadnt even tried to aim anywhere else. Yknow, for sentient calculators.

Emaline crested the hull a few metres further down, the headlamps of her helmet lost in the flood lighting of the yards dock. Why should they be any better? Field ballistics requires intuition just as much as calculations.

Read more...