||  

Back to News Listing Space Program Manager unveils its multiplayer modes

Posted: Tuesday, August 19, 2014 by Bart Schouten

Type: News

Space Program Manager unveils its multiplayer modes         

 

Last week the Early Access program for Buzz Aldrin’s Space Program Manager closed its doors. The game is now on the launch pad and the countdown has started. The official launch is scheduled for October 31st and engineers from Polar Motion are working hard to offer a safe and exotic flight to the players.

Not only has the Early Access program helped the developers to fine-tune their game but also it contributed to exploring new possibilities. As a result the final version of Buzz Aldrin’s Space Program Manager will benefit from a more ambitious scope than initially planned. Among the features regularly requested from the early adopters was a multiplayer mode. From the very beginning the game was developed to provide only solo space odysseys, and integrating an engaging multiplayer mode seemed to be very challenging. But the idea immediately caught on around the development team and Polar Motion is really excited to announce that both solo and multiplayer modes will be available at release!

In the multiplayer mode - powered by our convenient and versatile PBEM++ technology -players will be able to relive the ruthless race for dominance in space between the US and the Soviet Union. They will have to choose their side and run a space agency with only one goal in mind: be the first to the Moon! Being notified when their competitor completes successfully their missions; they will feel the same pressure as Managing Directors did during the Cold War. Alternatively a Free Mode will be available to let the players make their own multiplayer space adventures. 

Get more information on Buzz Aldrin’s Space Program Manager from its official product page

More Info

Buzz Aldrin's Space Program Manager

  ( Views : 4854 )


In Other News..

Wars of Succession reveals its main art and opens for Beta!

Wednesday, August 24, 2016

Developers from Ageod are very proud to reveal today the main art for their new project, Wars of Succession!

The game will allow you to take the lead of different Great Powers during the turmoil of two greatest wars of the early XVIII° century. The War of Spanish Succession (1701-1713) pitting the French & Spanish Bourbons monarchs against the Grand Alliance built by Austrian Habsburg, Britain and the United Provinces, andthe Great Northern War (1700-1721), between Sweden and Russia (and her allies), most of which focused around the succession of Poland.

Read more...

Command LIVE You Brexit, You Fix it is out!

Monday, August 22, 2016

After decades of slow integration, Europe has to face a decisive turning point. British citizens have expressed their will to leave the Union, adding a new element of instability in a Continent already plagued by economic stagnation and pressed by multiple crisis.

The unpredictability that has followed this event must not be underestimated in the short period.

Read more...

The WAAAGH! Is here... Da Orks is out!

Thursday, August 18, 2016

Warhammer 40,000: Armageddon – Da Orks is out on PC,  Steam and iOS!

Following the huge success of Warhammer 40,000: Armageddon and its long series of DLCs, we return to the Warhammer 40,000 universe, offering a whole new take on the 2nd War for Armageddon.

Read more...

Command Live News Report! Video Reportage!

Wednesday, August 17, 2016

Time has come for another reportage from our Command Live News team on the ground!

How the Brexit referendum will impact on the quintessential Western collective defense, the North Atlantic Alliance?

Are the rumors of a Russian mobilization in the east confirmed? And how much effective would be a European countermove? 

Read more...

Da Orks - Check the new screenshots!

Wednesday, August 17, 2016

Hello everyone! We are releasing a new set of screenshots to display our upcoming stand-alone game, Warhammer 40,000: Armageddon - Da Orks.

Read more...

Strategic Command Blog Post #2: 'Artificial Intelligence'

Thursday, August 11, 2016

In 2002, the original Strategic Command game was a relatively simple construct. With a limited rule set and a much smaller 62x37 map of approximately 2300 hexes, the requirements for the AI were not necessarily trivial, but in general terms, they were straightforward.

Fast forward to today, and Strategic Command WWII: War in Europe has been expanded into a modifiable hexagonal game engine allowing map sizes of up to 512x512 or 262,144 hexes!

Read more...

Command LIVE: You Brexit, You Fix it - Geopolitical Analysis!

Wednesday, August 10, 2016

We have received from the Command LIVE News Report editorial team their second dispatch, and as expected, this time is entirely focused on the Brexit situation!

A truly in-depth analysis, essential to better understand the military implications for NATO and Europe after this extremely important referendum.

Read more...