||  

Back to News Listing Matrix Games and Destroyer Studios Release Starshatter!

Posted: Wednesday, July 7, 2004 by Matrix Support

Type: News

Ultimate Space Combat Simulator Combines Fighter Combat with Real Time Strategy.
Matrix Games (www.matrixgames.com) and Destroyer Studios are pleased to release Starshatter (www.starshatter.com), the culmination of a multi-year project to create the definitive 3-D space combat simulation from fighter combat to starship fleet operations. Starshatter uses a dynamic campaign engine to custom-build an unlimited number of unique missions into five story-based campaigns. These campaigns can take a player from fighter pilot or frigate captain all the way to fleet commander, and it can be played either single-player or with up to eight players on a network. The surroundings for each mission are dynamic and adaptive, so that missions that are not chosen by the player are performed by other pilots who may or may not succeed.

Thus the storyline is advanced according to the players’ choices as well as their piloting skills.  As players advance, they will gain opportunities to engage in both atmospheric and space assaults, command squadrons, determine mission rosters and plan and execute strategies for task forces and starships.

David Heath, Director of Operations at Matrix Games, said: “This is a completely new breed of space combat game. Gamers have been waiting for years for such a multi-dimensional flight strategy simulator. It’s not just an empty box with beautiful graphics; on the contrary, sci-fi flight sim fans and strategy gamers alike will enjoy the dynamic, intelligent play and will find an addictive and fulfilling game in Starshatter.”

A three-dimensional interface with fully-rendered texture and shading graces the screen. In addition to its stunning default configuration, Starshatter has been created with graphical modding in mind and incorporates a great deal of support for the modding community.

For mobile or lower-end systems without 3-D acceleration, Starshatter also includes a software rendering engine. It is designed to run well on a wide range of Windows computer systems in Windows 98SE, ME, 2000 or XP on systems from Pentium II 400 MHz on up to high-end gaming rigs.

Starshatter includes three different flight models with options which range from a Newtonian-physics vector-based model to arcade play, ala other space combat games, to atmospheric airplane-style flight. Starshatter supports mouse, keyboard, joystick, throttle, and gamepad flight controls simultaneously, so that you can find the control method that works best for you. You can easily assign any joystick or gamepad axis to any function you wish, and each axis (including the mouse Y-axis) can be inverted to suit your preferences.

For more information, check the Starshatter page at http://www.starshatter.com and the main Matrix Games page at http://www.matrixgames.com for future press releases and discussions.

ABOUT MATRIX GAMES
Matrix Games produces, markets and publishes historical wargames as well as other computer gaming products. Since 2002, Matrix Games has published several award-winning games, including Highway to the Reich, Starships Unlimited, Uncommon Valor and Korsun Pocket. Matrix Games is based in Woodbridge, New Jersey. For more information, visit the Matrix Games website at http://www.matrixgames.com.

ABOUT DESTROYER STUDIOS
John DiCamillo is a one man design and development studio and Starshatter is his masterpiece. After years of development and help from many testers, he’s finally ready for the bright light of day. For more information, visit the Starshatter website at http://www.starshatter.com/.

More Info

Starshatter - Ultimate Space Combat

  ( Views : 6675 )


In Other News..

Gettysburg Tournament Starts on July 20th

Wednesday, July 19, 2017

We are close to releasing an update for Gettysburg: The Tide Turns, which will fix some issues encountered lately. We decided to push back the start date of the Tournament - initially planned to be today - in order to allow us to work on the update before it releases and making the Tournament running on a better version of the game.

The Gettysburg: The Tide Turns Tournament will start tomorrow, July 20th.

Read more...

Field of Glory 2 Developers Diary - A.I.

Tuesday, July 18, 2017

The AI for Field of Glory II has been developed by building on the knowledge gained from developing the generally praised AI for Pike and Shot and Sengoku Jidai.
 
Deployment
For non-preset scenarios, it is important that the AI can deploy its army in a sensible formation, taking account of the prevailing terrain.
Generally speaking, most ancient armies would deploy with an infantry centre in one or more lines. (Usually three for Romans, usually only one for Hellenistic armies). They would then have cavalry on both wings and perhaps in reserve, plus light troops both in the centre and on the wings.

Read more...

Battlestar Galactica Deadlock - Ask Us Anything on Reddit!

Friday, July 14, 2017

Join us on https://www.reddit.com/r/IAmA/ next week on Wednesday July 19th at 8 pm PST / 11 pm EST! 

Read more...

Carrier Deck version 1.1.2 is out!

Friday, July 14, 2017

Hello Captains!
 
Carrier Deck has been updated to version 1.1.2! This update brings a lot of improvements and changes, making the game better than ever! Now, you can launch missions in any order (you do not have to do them in the order of the mission queue). As a balancing act to that, the mission queue has been reduced to 3 slots. 
 
Check the entire changelog below!
 
You can download the patch from here or from the Members Area

Read more...

Gettysburg: The Tide Turns is out!

Thursday, July 13, 2017

The Battle of Gettysburg, fought between the Army of the Potomac and the Army of Northern Virginia, is considered by many the turning point of the American Civil War.

Lasted three days, from July 1st to July 3rd, 1863, the battle saw many epic and tragic moments, culminating in the famous Pickett's Charge, the desperate frontal assault of the confederates against the unionist defensive lines at Cemetery Ridge.

Today, Shenandoah and Slitherine are very proud to release Gettysburg: The Tide Turns, the brilliant hex-based wargame that will make you relive all the hard tactical choices the Confederates and the Unionists had to take during these long and crucial days of fierce fighting.

Read more...

Desert War Scenario Screenshots

Thursday, July 13, 2017

We have received a new set of screenshots about our upcoming wargame Desert War, featuring the starting points of the main scenarios available in the game!

Browse between“Operazione E”, “The Battle of Sollum, “The Fall of Tobruk” up to “Operation Supercharge”, and discover plenty of tactical options you’ll have at disposal! 

Read more...

Order of Battle: Burma Road - Campaign Diary!

Wednesday, July 12, 2017

With the upcoming release of Burma Road DLC for Order of Battle, we wanted to take a moment to fill you in on what's been developed by The Artistocrats in association with Demon Wings Interactive.

Read more...