||  

Back to News Listing Home of Wargamers After Action Report Part 2

Posted: Tuesday, May 20, 2014 by Bart Schouten

Type: News

Yesterday we kicked of a short three part series of After Action Reports, summarizing the Home of Wargamers event. Day two of the event was all about the games, showing them, playing them and interviewing the developers about them. Because of the sheer amount of games we presented here, you will understand I cannot go into much detail regarding the games in question, but both on our forums, as well as on the websites of the attending journalists, news about specific games and developers can be found. 

Day 2 – Presentations

Awaken by the alarm clock crow of the peacock under the beautiful morning sun, journalists and players emerged from their quarters which were spread around to castle, and gathered from breakfast. It was after this royal first meal and a much needed consumption of coffee (or tea), that our guests made their way to the presentation halls. The presentations of the games were spread among four different Medieval halls: Bishops, Peacock, Crusaders and Cuirasses. The journalists and attending players, who were spread over four different groups, would migrate from room to room in order to see all presentations. This setup allowed for smaller group and therefore a lot of direct interaction between the developers and guests. 

 

In the Bishops Room people were directly treated with some great strategy games. The Lordz Games Studio presented Sovereignty, a grand strategy title set in a world of Medieval-fantasy. Other games mentioned here were Soviet Corps and Commander: The Great War. Next up, it was Polar Motion, the developer behind Buzz Aldrin’s Space Program Manager. Polar Motion talked the guest through the coming release plan and, among other things, showed the new Soviet Space Agency. The final game to be presented in this room, was the long-awaited Warhammer 40K: Armageddon, where Flashback Games showed of a playable demo of the game. 

 

In the Peacock Hall, the amount of games shown was quite overwhelming. War in the West, Distant Worlds: Universe, Brother Against Brother, Flashpoint Campaigns: Southern Storm and the iPad version of Gary Grigsby’s World at War: A Worlds Divided were shown here. This was also the room where Ageod’s Phillipes were present, telling us about their upcoming titles Hannibal: Terror of Rome, a stand-alone game in the Alea Jacta Est Series, and, for the first time, Ageod announced and presented Ageod’s To End All Wars, a new game set during World War 1. 

 

 

 

After a couple of stairs and some confusing corridors (and a much needed lunch!), the Crusaders Hall could be found. This hall was mostly dedicated to Battle Academy and Close Combat, showing Battle Academy 2, announcing Pike and Shot and Hell and presenting Close Combat: Gateway to Caen and Close Combat: the Bloody First, which was shown to the public for the first time ever. Other games mentioned here were the tablet version of Qvadriga, Magnifico and Field of Glory. It was in this room that we showed that, just because we make the games, we do not always excel in it. During the presentation of Close Combat, we were caught off guard by some German Panzers, and our own armored vehicle had to be abandoned. 

 

Next up was the Cuirasses Hall, dedicated to some awesome iPad games. 88mm presented their game Frontline: Road to Moscow, (released today for both iPad and iPhone) and Sutdio Nyx presented their game called Legions of Steel, a great looking futuristic tactical game. Cat Rabbit Announced Heroes of Normandie, the iPad version of the kickstarted board game. Finally The Artistocrats showed the latest build of Order of Battle: Pacific. 

 

Day 2 – Interviews and Gaming

After the presentations and a small break, everyone gathered again at the Armory Hall. The bar was open, the beers were cold and the computers waiting. This was also the time for one-on-one interviews, where some of the journalists, if they had some specific questions or where just very interested in a specific title, the developers and staff members were happy to help them. Scattered across the hall and the court yard you could find these interviews taking place. It was very encouraging to see indeed that among the press a great interest in wargames could be found. 

 

Those who were done with the interviews, or waiting for their spot to open, could have some fun with the playable builds, or some of the board games which were setup for the occasion. A special mention should be made for Qvadriga here, for you could identify those playing them by the sounds their reactions and the sounds of the peoplegathered around the player. Qvadriga must be one of the most social single-player games out there!

 

 

 

Day 2 – Dinner

While the bar did serve the drinks to our guests, a gamer plays on his stomach. The time for a royal dinner was there and the entire crowd moved towards the famous King Arduin’s Hall. Once seated, it was speech time again. JD McNeil thanked all those attending once more, quickly after, the meals were being brought into the hall, the toasts were made and the feast begun. Discussions quickly arose about the different games all guests had been able to witness earlier that day. Al this food made some of us a little thirsty and they took a little detour to their rooms, passing the bar first. At the end, it was a very long day, but a day of great presentations, great games and most of all, great company!

 

Tomorrow we will continue this After Action Report with Day 3, the Battle Academy 2 contest and the visit to a Napoleonic Fort.  

More Info

      ( Views : 9963 )


    In Other News..

    Pike and Shot Battle of Lepanto Mod is Out!

    Tuesday, May 23, 2017

    Pike and Shot has been expanded ever since release, with 'official' DLCs, but even more with expansions and mods created by the passionate community around it.

    Read more...

    Desert War Beta Recruitment is started!

    Friday, May 19, 2017

    Fellow wargamers, if you can’t wait to challenge yourself in desert warfare, then we have a news for you!

    Desert War 1940 – 1942 is about to enter its beta testing phase, and we ask players to help us in important stage!

    If you are of a mind to contribute to polishing the game, then look no further and apply by clicking here!

    Read more...

    Command: Chains of War is Released!

    Thursday, May 18, 2017

    It’s 2018, the near future and the World is on the verge of a Third World War.

    Tensions in the Korean peninsula region are erupting on a scale rarely seen before. Many countries have pursued particularly muscular policies in recent years, hardening a situation, ready to light the fuse at any moment.

    China’s political elites are seeing the chance to fulfill their ambitions of a Chinese sphere of influence over the Pacific, and even if the United States are refocusing their military efforts in a revamped War on Terror, they haven’t left their interests in the region unprotected.

    Now the question is not when, but who will be the first to strike.

    Read more...

    Battlestar Galactica Deadlock is announced!

    Tuesday, May 16, 2017

    "Every man has to decide for themselves which side they are on"

    Commander William Adama, S. 1 - Ep.3

    Read more...

    Are you ready for the Desert War?

    Monday, May 15, 2017

    [North Africa] was the only theatre where the principles of motorized and tank warfare, as they had been taught theoretically before the war, could be applied to the full-and further developed. It was the only theatre where the pure tank battle between major formations was fought." -- Field Marshall Erwin Rommel

    Matrix Games is very proud to announce a new wargame is in the making, Desert War 1940 – 1942!

    Take the lead of the Italian-German forces or the Commonwealth and relive the key moments of the war!

    In Desert War, your main concern will be the safety of your supplies! Make sure to not overstretch your lines and be prepared for enemy incursions within your perimeter! 

    Read more...

    The most accurate game on the English Civil War has been just released!

    Thursday, May 11, 2017

    Without any doubt, the United Kingdom as we know today, couldn’t exist without the conflict known as the “English Civil War”. For 9 long years, from 1642 to 1651 the country saw two major factions fighting each other to the end not just for supremacy, but to build the foundations of the new English Society for centuries to come.

    Starting with inconclusive battles and with practically untrained troops, this conflict ended with the establishment of probably one of the best armies England ever had - the New Model Army – and with the initial structure of a Constitutional Monarchy that remains a part of England to this day.

    Even though Parliament only achieved final supremacy in the management of government affairs  40 years later during the Glorious Revolution, the seeds of change which ultimately lead to the creation of the English Kingdom similar to its present form, can be directly linked to the battlefields of Edgehill and Marston Moor, as well as many others during the first Civil War.

    Read more...

    The new features of Chains Of War: Cargo, amphibious and airdrop operations

    Thursday, May 11, 2017

    The public beta phase of the v1.12 update (the companion to the upcoming “Chains Of War” DLC pack) has been concluded, and the "Gold" version is now going through the production paces. We have already covered most of the new major features in the DLC, such as communications disruption, aircraft damage and the new weapon types. Today we are looking at arguably the most anticipated new feature of v1.12: Cargo, amphib and airdrop operations.

    Read more...