||  

Back to News Listing Battlefront Now Available at Matrix Games!

Posted: Thursday, February 8, 2007 by Matrix Support

Type: News

Shine those boots and load up the BAR, Battlefront is now reporting for duty!

Matrix Games and Strategic Studies Group (www.ssg.com.au) are excited to announce the release of Battlefront. Battlefront is a turn-based World War II operational strategy game which features the power of battalion-level combat in some of this period's most bloody and intense conflicts.

Based on the design philosophy of SSG’s previous award winning release, the Decisive Battles series, Battlefront presents newcomers and Decisive Battles fans alike with an entirely new system specifically designed for battalion-level combat. Players will have the opportunity to take part in historic battles like Saipan, Market Garden, Novorossisk, and Gazala and relive tough real-world combat decisions involving command and control, sighting, and supply. The scale of Battlefront has been tweaked to perfection so that players will have realistic control over their forces while at the same time making a telling difference in the strategic picture.

 

For veteran players of the Decisive Battles series who already have a good idea as to what to expect, they will be pleased by the multiple new features for in depth combat and battle management. To that end, Battlefront has innovative provisions for direct and indirect fire, air strikes, and special, historically-accurate combat modes (such as Japanese Banzai attacks).  

 

In addition, Battlefront gives the player a say in the arrival of off-map reinforcements as well as refitted unit.  This new layer of “off-map” strategy adds tremendously to the strategy in each Battlefront campaign.

 

Game Features

 

●         Improved Strategic AI enables a more flexible response to fast changing battlefields

●         Improved user interface simplifies unit information

●         Command and control system that rewards correct employment of military assets

●         Close combat routines have special attack modes such as Banzai, Surprise and Infiltration

●         Indirect Fire from artillery and air assets can directly attack enemy units

●         Direct fire from AFVs can attack enemy units at range

●         Counter-battery fire can eliminate enemy artillery

●         Eliminated units can be rebuilt as cadres and returned to battle

●         Sighting, command, supply and danger zone rules encourage sensible use of artillery

●         Complete Unit, Map and AI editor allows users to create scenarios from scratch

●         Improved Play By Email security

 

More Info

Battlefront

  ( Views : 14211 )


In Other News..

PC Gamer Weekender - After Action Report

Friday, February 23, 2018

Last weekend we were in London at the Olympia as part of the PC Gamer Weekender. It was great fun and we were really happy to see so many people show up and come play the two games that we were displaying: Empires Apart and Warhammer 40,000: Gladius – Relics of War.

Read more...

Empires Apart Dev Diary - The Game Modes

Thursday, February 22, 2018

When we started developing Empires Apart, we knew we wanted to create the game that we have always wanted to play.

We took inspiration from our favourite games, and then we thought: “How can we build on these?”. We started to think on what other cool things we could add, what we could change and what we could improve.

Read more...

Command The Silent Service Scenarios - Part II

Thursday, February 22, 2018

The Silent Service, the new standalone expansion for CMANO, is due for release on March 1st, using the new v1.14 game update. Following Part 1, we now conclude coverage of the scenarios of this new battleset. We use the default listing order (easiest to hardest) but players can also choose to try the scenarios in chronological order, or in any order of their preference.

Read more...

Close Combat: The Bloody First - Polygon Interview

Wednesday, February 21, 2018

Close Combat: The Bloody First is the latest title in the critically-acclaimed Close Combat series. 

Originally planned to be built with the Unity engine, the team decided to switch to Archon.

Steve McClare has been interviewed by Polygon about this (and others) decision. 

Read more...

Check Your 6! - Planes Infographic (British)

Wednesday, February 21, 2018

The most important part about a planes wargame is... Well... Planes!
We're just three weeks away from the release of Check Your 6!, and we decided to show you a bit more about the game (and you may have guessed what, by now).

Read more...

Command the Silent Service will be out on March, 1st!

Monday, February 19, 2018

Submariners! We have excellent news for you.

Command: The Silent Service, the upcoming expansion/standalone for Command: Modern Air / Naval Operations will emerge from the oceans to reach your shelves on March, 1st!

Read more...

March To Glory - New Screenshots

Friday, February 16, 2018

A new group of screenshots for March to Glory is here, showing some new locations, the map containing the list of missions and the combat UI!

You can find them all HERE, while here's a little preview:

Read more...