Gary Grigsby's - World at War ™
is
NOW AVAILABLE !

The game is available from retail stores in the US and Canada including Walmart ( Canada ), Eletronics Boutique, Gamestop, Staples, Bestbuy, Fry's, CompUSA, Circuit City , and more! Additionally the game is available from the Matrix Games website at www.matrixgames.com for download. Retail copies come boxed with a printed manual but are otherwise the same as the download version.

Buy online from Matrix Games:

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United Kingdom
Europe
Canada
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To visit our E-Store and check other available
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© 2000 - 2005 Matrix Games. All Rights Reserved in the United States and throughout the world. All other copyrights and products mentioned on Matrix Games are the property of their respective companies and Matrix Games makes no claim thereto.

 

Patch v1.040 has been released! Check "downloads" for more info

“This morning the British Ambassador in Berlin handed the German Government a final note stating that unless we heard from them by eleven o'clock that they were prepared at once to withdraw their troops from Poland, a state of war would exist between us. I have to tell you that no such understanding has been received and that consequently this country is at war with Germany.” -British Prime Minister Neville Chamberlain, 3 September 1939


Not even one year before these words were uttered, Chamberlain himself returned from Munich and uttered the words, “I believe it is peace in our time.” As German panzers and aircraft poured across the border into Poland, slicing a sovereign nation into a digestible conquest, Chamberlain was forced to acquiesce to the inevitable and declare war. France followed soon after, and World War II began.

Inevitably, the mighty Axis armies eventually bit off more than they could chew, and soon were bowing under the enormous pressure applied to them by the Western Allies and the Soviet Union. China, despite being at war with Japan for almost 14 years by 1945, proved to be too big a challenge for the Japanese; combined with increasing Allied pressure throughout the Pacific, the Japanese soon followed the Germans into defeat in the summer of 1945.

But with Gary Grigsby’s World at War™ , things may turn out different. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances, anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

Lead your armies to victory by honing their abilities in research and development, creating a more powerful force than any other on the planet. Build with foresight, however; the bigger and more expensive units take longer to build and are invested in over time rather than being an instant purchase. Players will then have to plan several game turns in advance, tailoring far-reaching strategies to fit the current strategic situation.

Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of: make it happen in World at War.


Features include:

  • Four full-length scenarios (Spring ’40, Summer ’41, Spring ’42, Summer ’43) lasting to the end of the war
  • Over 350 areas on a sprawling world map
  • Five playable forces (Germany, Japan, the Soviet Union, the Western Allies, and China) and 38 different countries
  • Command fifteen different combat units in the air, on the land, and at sea, as well as infrastructure and supply units
  • Each unit has up to 14 attributes, most of which can be improved through research and development
  • Rules that cover strategic movement, forts, cold weather zones, airborne attack, amphibious invasions, partisans, militia, and many other features
  • Fog of War rules that hide enemy units and production
  • Supply rules that can be set to provide a common pool for all units to draw from, or the creation of field units that must accompany the armies
  • PBEM playability for two to five players
  • Challenging AI that offers a unique gaming experience
  • Ability to automate either or both the Production and Research functions
  • An in-depth tutorial that smoothly integrates the player with the game

And much more!

 

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© 2000 - 2005 Matrix Games
© 2000 - 2005 Matrix Games. All Rights Reserved in the United States and throughout the world. All other copyrights and products mentioned on Matrix Games are the property of their respective companies and Matrix Games makes no claim thereto.

 

- Beta version Screenshots -

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© 2000 - 2005 Matrix Games
© 2000 - 2005 Matrix Games. All Rights Reserved in the United States and throughout the world. All other copyrights and products mentioned on Matrix Games are the property of their respective companies and Matrix Games makes no claim thereto.

 

- Downloads -

Patch v1.040:
-----------------
You can download it from our "Games" section or via our "Members Area" .

 

 

 

 

 

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© 2000 - 2005 Matrix Games
© 2000 - 2005 Matrix Games. All Rights Reserved in the United States and throughout the world. All other copyrights and products mentioned on Matrix Games are the property of their respective companies and Matrix Games makes no claim thereto.

 

- FAQ -

What are the system requirements?:

- Windows 2000, XP
- Direct X 9c
- Video: 1024x768 or higher, 32 Mb Video RAM (128 Mb Recommended)
- CPU: 800 MHz Processor (2 GHz Recommended)
- Memory: 512 Mb RAM (1 Gb Recommended)
- 8 x CD-ROM
- 500 MB free Hard Drive Space
- 16 bit Direct Sound compatible Soundcard

 

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© 2000 - 2005 Matrix Games
© 2000 - 2005 Matrix Games. All Rights Reserved in the United States and throughout the world. All other copyrights and products mentioned on Matrix Games are the property of their respective companies and Matrix Games makes no claim thereto.

 

- Links -

National World War 2 Memorial
World War 2 Factbook
Worldwar-2.net

The Wargamer.com - GGWAW microsite

 

 

 

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© 2000 - 2005 Matrix Games
© 2000 - 2005 Matrix Games. All Rights Reserved in the United States and throughout the world. All other copyrights and products mentioned on Matrix Games are the property of their respective companies and Matrix Games makes no claim thereto.

 

Reviews:
----------------
IGN - 8.5/10 - Editor's Choice Award
"2by3 Games releases another spectacular wargame."
"It has the best of both worlds -- an endlessly sophisticated design based on some natural concepts that are easy to understand." - Steve Butts
Link to review: http://pc.ign.com/...

Gamershall - 85% - Silver Award - german
"Die künstliche Intelligenz des Spieles überzeugt mich. Nach jeder Stunde entdecke ich was neues. Kurzum, ein fesselendes Wargame, dass der gute Gary Grigsby hingezaubert hat.
translation: "The artificial intelligence of the game convinces me. After each hour I discover something new. In short, a gripping Wargame the good Gary Grigsby conjured up.""
Link to review: http://www.gamershall.de/...

The Wargamer
"The AI in World at War is sharp and aggressive, providing a challenging opponent."
"Its impressive list of features, including an easy-to-use interface and challenging AI, makes it a highly enjoyable game."
Link to review: http://www.wargamer.com/...

 




Previews:
----------------
PC Gameworld
"World at War may just be the cure for those who hunger for the next great World War 2 strategy game."
Link to preview: http://www.pcgameworld.com/...

IGN
"We go hands-on with this turn-based treasure."
"Though those of us who played a lot of Axis and Allies associate American forces with China, the Chinese had their own thing going in World War 2 and it makes sense to allow players to take charge of them separately. China's responsibilities aren't quite as broad as those of the four other powers, so it makes a nice place to start for new players."
Link to review: http://pc.ign.com/...

3DAvenue.com
"The amount of depth this game will have is what makes it so impressive."
"This is probably the most comprehensive reproduction of the Second World War to date."
"Gary Grigsby's World at War is looking like a game that will break the shackles of the niche stereotype for turn based gaming."

Link to preview: http://www.3davenue.com/...

Xperience Gaming
"For a strategy game, World at War sports some fantastic, if not awesome gameplay. But what is under the game's hood is perhaps what is so impressive about the game. More often than not, good graphics has been an essential piece in a modern's game's success. But from the looks of things, Gary Grigsby's World at War may just dispel that common belief. If the final retail version is anything like the preview I laid my hands on, there is no reason to believe it would not turn out to be a stunning success."
Link to review: http://www.experiencegaming.com/...

 

 

 

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© 2000 - 2005 Matrix Games
© 2000 - 2005 Matrix Games. All Rights Reserved in the United States and throughout the world. All other copyrights and products mentioned on Matrix Games are the property of their respective companies and Matrix Games makes no claim thereto.

 

If you would like to help promote Matrix Games or Gary Grigsby's World at War™,
please feel free to download any of our Wallpaper or Banners.

Please link back to:
http://www.matrixgames.com/games/GaryGrisgbysWorldAtWar

Banners:


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© 2000 - 2005 Matrix Games
© 2000 - 2005 Matrix Games. All Rights Reserved in the United States and throughout the world. All other copyrights and products mentioned on Matrix Games are the property of their respective companies and Matrix Games makes no claim thereto.

 

EXECUTIVE PRODUCERS
Joel Billings, David Heath

DESIGN AND DEVELOPMENT
Keith Brors, Joel Billings, Gary Grigsby

PROGRAMMING
Keith Brors, Gary Grigsby

SCENARIO DESIGN AND HISTORICAL RESEARCH
Joel Billings

ART AND GRAPHICS
Marc Schwanebeck, Jorgen Vasshaug

ADDITIONAL GRAPHICS
Aniway, Nicolas Eskubi, Taro Inoue, Wayne Cassel,
Michael Isom, Louis Saekow

LOGO ART DESIGNS
Marc Schwanebeck

VIDEO DESIGN AND LAYOUT
Barry Munden, Marc Schwanebeck

USER MANUAL EDITORS
Joel Billings, Mike Eckenfels

MANUAL LAYOUT AND DESIGN
Mike Eckenfels

TUTORIAL DESIGN
Luke Mason

MUSIC COMPOSED BY
Scott Cairns (Castles Music)

SOUND EFFECTS & CINEMATIC AUDIO
Simon Castles (Castles Music)

VOICE TALENT
Marc Biaggi

PLAYTEST COORDINATOR
Maurice Buttazoni

PLAYTESTERS
Javier Alegria, Rob Anderson, John Campbell, Dan Cermak, Jack Cline,
Michael Cocchiola, Jeff Cross, Douglas Gold, David Hanwell, Mike Hawkins,
Jacques Hennequet, Matt Holmes, Chuck Kroegel, John Macpherson,
Oleg Mastruko, Lawrence McNamara, Norman Meek, John Morrissey,
Sean Sanders, William Sanders, Carl Schneider, John Sokolowski, Leland Sphar,
Vance Strickland, Fernando Adolfo Turi, Mathew White, Rick White

WEB SITE DESIGN
Marc Schwanebeck

OFFICIAL WEB SITE
Matrix Games Gary Grigsby's World at War

http://www.worldatwaronline.com

OUR STRENGTH
We thank God for giving us the ability and strength to complete this project and follow on our dream.
We also like to thank our families, girlfriends and friends for giving us their non-stop loveand support during this project.

 

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© 2000 - 2005 Matrix Games
© 2000 - 2005 Matrix Games. All Rights Reserved in the United States and throughout the world. All other copyrights and products mentioned on Matrix Games are the property of their respective companies and Matrix Games makes no claim thereto.

 

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