Next patch

WarPlan Pacific is an operational level wargame which covers all the nations at war in the Pacific theatre from December 1941 to 1945 on a massive game scale.

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AlvaroSousa
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Next patch

Post by AlvaroSousa »

Next patch will be in about a month. I have a lot going on right now with the kid going back to school and other projects.
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*Lava*
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Re: Next patch

Post by *Lava* »

Care to give us a couple spoilers as to what is in it?
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ncc1701e
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Re: Next patch

Post by ncc1701e »

I have several things that I would like to see. Some fixes and some enhancements.

Do you have a list as well to share? I am preparing mine.
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Re: Next patch

Post by ncc1701e »

Forgot this one. In fact, I mismatch part one and two. Skip part two and just do part one.
https://www.matrixgames.com/forums/view ... 2&t=385290
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Re: Next patch

Post by AlvaroSousa »

Just stuff to fix and adjust
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Re: Next patch

Post by AlvaroSousa »

Working on the new patch this week
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canuckgamer
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Re: Next patch

Post by canuckgamer »

I have a suggestion for this patch or next patch. Change the requirement for naval blockades from 3 of the same type to 3 surface ships excluding the Japanese patrol groups. For example why does it have to be 3 DD's vs. a BB, CA, and a DD for a blockade. Curious about the thinking behind this current rule.
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Re: Next patch

Post by ncc1701e »

canuckgamer wrote: Sun Sep 11, 2022 3:08 am I have a suggestion for this patch or next patch. Change the requirement for naval blockades from 3 of the same type to 3 surface ships excluding the Japanese patrol groups. For example why does it have to be 3 DD's vs. a BB, CA, and a DD for a blockade. Curious about the thinking behind this current rule.
Sorry but what patch level are you playing? Patrol groups can't do anymore any port blockade. And there is no requirement to have 3 ships of the same type.
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Re: Next patch

Post by canuckgamer »

Thanks, my mistake, I hadn't realized the rule had been changed. I take screenshots of the manual for quick reference as many times I have difficulty finding the applicable rule. The screenshot I had was obviously out of date. I just checked the manual from the game manual. The revised rule says 3 naval groups so I assume it includes subs but not sure about Japanese patrol groups which I don't think should be eligible to blockade. We are using version 1.00.07.
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Re: Next patch

Post by stjeand »

canuckgamer wrote: Sun Sep 11, 2022 8:20 pm The revised rule says 3 naval groups so I assume it includes subs but not sure about Japanese patrol groups which I don't think should be eligible to blockade. We are using version 1.00.07.
Patrol groups can not blockade either...so no worries.
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Re: Next patch

Post by ncc1701e »

canuckgamer wrote: Sun Sep 11, 2022 8:20 pm The revised rule says 3 naval groups so I assume it includes subs but not sure about Japanese patrol groups which I don't think should be eligible to blockade. We are using version 1.00.07.
Subs can not do port blockade only port supply interdiction.
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Re: Next patch

Post by ncc1701e »

What is the change log for the new WPP 1.00.08 patch? I believe there are more fixes than in the WPE patch.
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Re: Next patch

Post by AlvaroSousa »

September 8th, 2022 - version 1.00.08

FIXED Victory points when all of one side surrenders earlier than end date
FIXED VIctory showing when loading a game after finishing one
ADDED Weather section to help files
ADDED Interception ranges highlighter when moving fleet
FIXED Subs no longer provide naval support to land attacks
FIXED Night missions should work now properly ****
FIXED Moving large fleets port to port ****
FIXED Transport requirement for beachhead supply
FIXED Recording MM lost on supply interdiction
FIXED Bombers interdicting port supply in no-fly weather
CHANGE Message on retreating or bottom fleets on retreat to cover both situations
FIXED Naval retreats now only go into empty hex.
FIXED (I hope) Enemy units sometimes not revealing information next to unit
FIXED Control and owner hexes correctly converting during out of supply control change which also fixes minor unit deployment bug
FIXED (I hope part 2) A.I. fleets stacking with enemy fleets
FIXED De Ruyter is spelled correctly
FIXED US Submarine torpedo increases to better reflect history
FIXED Torpedo specialty issue
FIXED When India surrenders all the territory converts to the conqueror
ADDED New Zealand +10 shipyards
FIXED Japan losing 100pp after NEI surrender
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Re: Next patch

Post by ncc1701e »

AlvaroSousa wrote: Tue Sep 27, 2022 12:53 pm FIXED Torpedo specialty issue
I knew it. ;)
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Re: Next patch

Post by ncc1701e »

AlvaroSousa wrote: Tue Sep 27, 2022 12:53 pm FIXED De Ruyter is spelled correctly
Fix failed for both Pacific 1941 and Pacific 1941 Small Fleet scenario.
Fix failed.JPG
Fix failed.JPG (97.39 KiB) Viewed 798 times
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Re: Next patch

Post by canuckgamer »

I see that 1.00.08.01 is available at My Page. I assume this is the update with the hot fix so this is the only file I have to install, correct?
Can anyone confirm that installing this update will not revert our PBEM game to turn 1?
What was the problem with the torpedo specialty that has now been fixed in the latest update?

Thanks.
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Re: Next patch

Post by AlvaroSousa »

Yea
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Re: Next patch

Post by AlvaroSousa »

ncc1701e wrote: Tue Sep 27, 2022 8:37 pm
AlvaroSousa wrote: Tue Sep 27, 2022 12:53 pm FIXED De Ruyter is spelled correctly
Fix failed for both Pacific 1941 and Pacific 1941 Small Fleet scenario.
Fix failed.JPG
That's odd I remember fixing that. Wonder if I forgot to save.
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Re: Next patch

Post by ncc1701e »

canuckgamer wrote: Wed Sep 28, 2022 3:10 am I see that 1.00.08.01 is available at My Page. I assume this is the update with the hot fix so this is the only file I have to install, correct?
Can anyone confirm that installing this update will not revert our PBEM game to turn 1?
I just send a turn of an ongoing PBEM without going back to turn 1.
Chancellor Gorkon to Captain James T. Kirk:
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