CMO Public Beta - Build 1268.1
Moderator: MOD_Command
CMO Public Beta - Build 1268.1
Download: https://drive.google.com/file/d/1vemyav ... sp=sharing
To apply: Unzip on the existing installation of CMO + "Tiny" update.
NOTE: This is a public beta. Standard disclaimers apply.
Build 1268.1 Release Notes (changes from B1267.1)
========================================================================
* NEW FEATURE: Flight plan editor: https://i.imgur.com/98HaD3x.png
This allows you to finetune the flight plan of an air mission in detail. You can set customize waypoint properties, and lock either ETA (throttle/speed will be adjusted accordingly) or speed (ETA will shift) for each waypoint.
* NEW FEATURE: Pools and packages for airops. Summary description and how-to here: https://drive.google.com/file/d/1vbe06- ... sp=sharing
* New UI / scen-design feature: Generic CSV exporter (From main menu: Missions --> Operation Manager --> Import/Export Tool). This allows exporting various scenario elements (units, missions etc.) in CSV format for easier tracking & comparison: https://i.imgur.com/kJas91N.png . Clicking on "Open Folder" will open the output folder in Windows Explorer.
This is still a WIP so be gentle!
* ADDED: Expanded logistics:
- Possibility to designate units as different types of supplier
- Added the possibility for groups to reserve their supply to own group members
* ADDED: Flight plans now will now consider the user-defined secondary home base.
* ADDED: [Lua] Added movement style property to patrol/mine-clear missions
* TWEAK: Don't show ALT/SPEED on naval or air base to save space on unit panel
* ADDED/TWEAK: Air and Sea Ops status changes trigger Lua events
* TWEAK: "Cargo Ops" window now handles mounts in cargo similar to "Edit Cargo" window
* TWEAK: HH;MM;SS format for operation planner
* TWEAK: [Mission Editor] Cargo items list no longer jumps to the top when editing an entry and memorize the last selected index.
* TWEAK: [Lua] QOL - Fully resizable Lua Console
* TWEAK: [Lua] Tweaked optional values in the "Create bark" methods
* FIXED: [B1267] Starting a scenario, selecting an item on OOB, and then trying to start a new scenario causes exception error
* FIXED: Repetitive exceptions while simplifying contact uncertainty area
* FIXED: Exception starting pathfinder from mission planner
* FIXED: [Tacview] Exhausted missiles and destroyed units remain on-screen in flame & double-flame mode
* FIXED: Exception when clicking right panel cargo button with older DB
* FIXED: Adding "&" to refpoint-area name caused error on loading scenario
* FIXED: [B1267] Exception Error when clicking 'Air Tasking Order'
* FIXED: RTB on non-operating a/c causes it to jump to (0,0)
* FIXED: [B1267] Time Trigger Bug
* FIXED: Mining exceptions when laying and sweeping missions running at same time
* FIXED: [B1267.1] Mine-clearing Mission: aircraft speed and altitude bugs
* FIXED: Restore missing hotkeys for time compression
* FIXED: #14821: GMLRS petered out
* FIXED: #14824: Mission editor exception after deleting cargo mission destination unit
* FIXED: Group members were sharing a unified magazine with instantaneous loading capabilities
* FIXED: Custom Environment zones were modifying global weather
* FIXED: #14801: Manual Refuel Order for Aircraft on Strike Mission Ignored.
* FIXED: Default mission flightsize erroneously changed
* FIXED: Sometimes it was not possible to drag flightplan WP from map when a flight had more then 1 AC
* FIXED: [B1265.1] Selecting Desert Storm (not licensed) from Campaign list throws error
* FIXED: #14818: Aircraft reluctant to use rockets until scenario reload
* FIXED: #14820 Cargo unload order issues w/ airbase and fixed facility
* FIXED: Vehicle exiting cargo at fixed facility won't start cargo transfer mission
* FIXED: "Scenario Features" window was truncated, hiding action buttons.
* FIXED: SAM units won't obey "Automatic Fire" EMCON setting
* FIXED: Clearing message log will reset location of window
* FIXED: [Lua] Compatibility Issue in Support Mission Aircraft Altitude Setting
* FIXED: [B1260.1] Sprint-Drift Not working
* FIXED: [Lua] A bark constructor didn't get its lifetime set.
To apply: Unzip on the existing installation of CMO + "Tiny" update.
NOTE: This is a public beta. Standard disclaimers apply.
Build 1268.1 Release Notes (changes from B1267.1)
========================================================================
* NEW FEATURE: Flight plan editor: https://i.imgur.com/98HaD3x.png
This allows you to finetune the flight plan of an air mission in detail. You can set customize waypoint properties, and lock either ETA (throttle/speed will be adjusted accordingly) or speed (ETA will shift) for each waypoint.
* NEW FEATURE: Pools and packages for airops. Summary description and how-to here: https://drive.google.com/file/d/1vbe06- ... sp=sharing
* New UI / scen-design feature: Generic CSV exporter (From main menu: Missions --> Operation Manager --> Import/Export Tool). This allows exporting various scenario elements (units, missions etc.) in CSV format for easier tracking & comparison: https://i.imgur.com/kJas91N.png . Clicking on "Open Folder" will open the output folder in Windows Explorer.
This is still a WIP so be gentle!
* ADDED: Expanded logistics:
- Possibility to designate units as different types of supplier
- Added the possibility for groups to reserve their supply to own group members
* ADDED: Flight plans now will now consider the user-defined secondary home base.
* ADDED: [Lua] Added movement style property to patrol/mine-clear missions
* TWEAK: Don't show ALT/SPEED on naval or air base to save space on unit panel
* ADDED/TWEAK: Air and Sea Ops status changes trigger Lua events
* TWEAK: "Cargo Ops" window now handles mounts in cargo similar to "Edit Cargo" window
* TWEAK: HH;MM;SS format for operation planner
* TWEAK: [Mission Editor] Cargo items list no longer jumps to the top when editing an entry and memorize the last selected index.
* TWEAK: [Lua] QOL - Fully resizable Lua Console
* TWEAK: [Lua] Tweaked optional values in the "Create bark" methods
* FIXED: [B1267] Starting a scenario, selecting an item on OOB, and then trying to start a new scenario causes exception error
* FIXED: Repetitive exceptions while simplifying contact uncertainty area
* FIXED: Exception starting pathfinder from mission planner
* FIXED: [Tacview] Exhausted missiles and destroyed units remain on-screen in flame & double-flame mode
* FIXED: Exception when clicking right panel cargo button with older DB
* FIXED: Adding "&" to refpoint-area name caused error on loading scenario
* FIXED: [B1267] Exception Error when clicking 'Air Tasking Order'
* FIXED: RTB on non-operating a/c causes it to jump to (0,0)
* FIXED: [B1267] Time Trigger Bug
* FIXED: Mining exceptions when laying and sweeping missions running at same time
* FIXED: [B1267.1] Mine-clearing Mission: aircraft speed and altitude bugs
* FIXED: Restore missing hotkeys for time compression
* FIXED: #14821: GMLRS petered out
* FIXED: #14824: Mission editor exception after deleting cargo mission destination unit
* FIXED: Group members were sharing a unified magazine with instantaneous loading capabilities
* FIXED: Custom Environment zones were modifying global weather
* FIXED: #14801: Manual Refuel Order for Aircraft on Strike Mission Ignored.
* FIXED: Default mission flightsize erroneously changed
* FIXED: Sometimes it was not possible to drag flightplan WP from map when a flight had more then 1 AC
* FIXED: [B1265.1] Selecting Desert Storm (not licensed) from Campaign list throws error
* FIXED: #14818: Aircraft reluctant to use rockets until scenario reload
* FIXED: #14820 Cargo unload order issues w/ airbase and fixed facility
* FIXED: Vehicle exiting cargo at fixed facility won't start cargo transfer mission
* FIXED: "Scenario Features" window was truncated, hiding action buttons.
* FIXED: SAM units won't obey "Automatic Fire" EMCON setting
* FIXED: Clearing message log will reset location of window
* FIXED: [Lua] Compatibility Issue in Support Mission Aircraft Altitude Setting
* FIXED: [B1260.1] Sprint-Drift Not working
* FIXED: [Lua] A bark constructor didn't get its lifetime set.
-
- Posts: 1850
- Joined: Thu Nov 15, 2018 7:24 pm
Re: CMO Public Beta - Build 1268.1
Thanks for these improvement and fixes!
--
ADDED/TWEAK: Air and Sea Ops status changes trigger Lua events
--
If this is what I think it is (a new unit status change event trigger), that's huge... no more having to poll constantly yourself to track status changes, just to detect change in most cases, no more having to persist that data either, can now just trigger what you need on demand/change sounds like. woohoo!
--
ADDED/TWEAK: Air and Sea Ops status changes trigger Lua events
--
If this is what I think it is (a new unit status change event trigger), that's huge... no more having to poll constantly yourself to track status changes, just to detect change in most cases, no more having to persist that data either, can now just trigger what you need on demand/change sounds like. woohoo!
Re: CMO Public Beta - Build 1268.1
Just figured out what the implications of this are and yep, brilliant.KnightHawk75 wrote: ↑Fri Aug 12, 2022 11:36 am Thanks for these improvement and fixes!
--
ADDED/TWEAK: Air and Sea Ops status changes trigger Lua events
--
If this is what I think it is (a new unit status change event trigger), that's huge... no more having to poll constantly yourself to track status changes, just to detect change in most cases, no more having to persist that data either, can now just trigger what you need on demand/change sounds like. woohoo!
I can't actually keep up with rewriting scenarios to adapt.
Re: CMO Public Beta - Build 1268.1
I like very much what I see, but I can't figure out how to open the flight path window. Can someone tell me how?
Re: CMO Public Beta - Build 1268.1
it is a button at the bottom of the mission editor.
Don't call it a comeback...
Re: CMO Public Beta - Build 1268.1
Thank you so much!
Re: CMO Public Beta - Build 1268.1
Thanks all for the hard work
The extra info on some items is always appreciated.
best regards GJ
The extra info on some items is always appreciated.
best regards GJ
Re: CMO Public Beta - Build 1268.1
I suppose this update gets pushed on Steam beta channel, right?
Re: CMO Public Beta - Build 1268.1
Another great set tweaks and improvements!
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- Posts: 856
- Joined: Wed Jul 18, 2018 12:05 am
Re: CMO Public Beta - Build 1268.1
I'm very happy that CMO AirOps are getting ever closer to Falcon 4.0 genius standards. Keep up the good work.
Now if we could only add ground units as entire (i.e. fully fleshed-out) battalions...
Now if we could only add ground units as entire (i.e. fully fleshed-out) battalions...
The boogabooga doctrine for CMO: Any intentional human intervention needs to be able to completely and reliably over-ride anything that the AI is doing at any time.
- HalfLifeExpert
- Posts: 1161
- Joined: Mon Jul 20, 2015 3:39 pm
- Location: California, United States
Re: CMO Public Beta - Build 1268.1
So what's the status with this major 'Tiny' update?
Is it going out of beta tomorrow with Command: Showcase?
Seems odd to me to release new content before the major update overhauling gameplay.
Is it going out of beta tomorrow with Command: Showcase?
Seems odd to me to release new content before the major update overhauling gameplay.
Re: CMO Public Beta - Build 1268.1
No, for the Showcase release we are using a conservative update based on the previous official release (B1147.xx). It will feature the new DBs but not support their new mechanics.
- HalfLifeExpert
- Posts: 1161
- Joined: Mon Jul 20, 2015 3:39 pm
- Location: California, United States
Re: CMO Public Beta - Build 1268.1
Okay, seems like a good compromise.
Tomorrow will there be a post how this new Non-Beta Update will work with the 'Tiny' Beta?
Seems like a little potential for overlaps and conflicts, so will there be a new version of the beta patch to install on-top of the Command: Showcase update?
Re: CMO Public Beta - Build 1268.1
I hope it won't be like the reset of Windows Longhorn. 1268.1 has great features and shows good performance on my machines, despite the issues which are not affecting me serious yet.
Re: CMO Public Beta - Build 1268.1
"overlaps"
If someone were to purchase CMO from Steam today, what version/build would install? Over in the "aka Tiny" thread, I mentioned I now run 1.05 12651 with my Steam install and it does have intermittent radar. So apparently the "tiny" beta available via Steam did install when I tried without the access code it asked for. Something installed but the messaging never indicated what was installing. "Tiny" is such a major advancement, I want to get this version/build numbering thing straight this time around. Thanks.
If someone were to purchase CMO from Steam today, what version/build would install? Over in the "aka Tiny" thread, I mentioned I now run 1.05 12651 with my Steam install and it does have intermittent radar. So apparently the "tiny" beta available via Steam did install when I tried without the access code it asked for. Something installed but the messaging never indicated what was installing. "Tiny" is such a major advancement, I want to get this version/build numbering thing straight this time around. Thanks.
“The study of history lies at the foundation of all sound military conclusions and practice.”
Alfred Thayer Mahan
Alfred Thayer Mahan
Re: CMO Public Beta - Build 1268.1
If you want to just play the new DLC and have a safe, predictable play experience without any new bugs, but also without any of Tiny's goodies: Stick with the official release branch.
If you are eager to test-drive Tiny and all its benefits and don't mind some new bugs, flaws, odds and ends: Use the public beta branch.
Re: CMO Public Beta - Build 1268.1
So what are the version and build numbers associated with latest "safe, predictable" branch and the latest "test-drive Tiny" branch for Steam. These numbers are on the developers fingertips I would imagine. If there is a different set of numbers for players you purchased direct from Matrix, please post those numbers too. Thanks.
Kevin
Kevin
“The study of history lies at the foundation of all sound military conclusions and practice.”
Alfred Thayer Mahan
Alfred Thayer Mahan
Re: CMO Public Beta - Build 1268.1
If its on Steam non-beta build is 1148 now or soon with The official designation as v1.04.114748. If you are on the Steam beta, its 1165.1 in shorthand and official is 1.05.12651. On steam, its simple...release or public version. No other choices.
The non-Steam beta from Matrix is 1168.1
The non-Steam beta from Matrix is 1168.1
Re: CMO Public Beta - Build 1268.1
Has anyone been able to find and access the new DLC scenarios as of yet? My install said it was successful, but I can't find the new scenarios anywhere.
Re: CMO Public Beta - Build 1268.1
Many are facing this problem, me included