Stalingrad 50 Turn Scenario
Moderators: Gregor_SSG, alexs
Stalingrad 50 Turn Scenario
Stalingrad 50 turn scenario.
PBEM only using a modified sattalite image map.
Created by John Schettler
In mid-September 1942, after driving to the outskirts of Stalingrad the Germans launch their first major assaults to take the city. In the center, the 51st Korps shock group composed of 71, 76, and 295 infantry divisions surged towards Mamayev Kurgan. In the south, the 48th Panzer Korps of Hoth’s 4th Pz Army sent the 29th Motorized, 24th Panzer and 94th Infantry divisions against the suburbs of Yelshanka and Kupersnoye. After promising initial gains by the Germans, Chiukov landed reinforcements in the nick of time, bringing 13th Guards, 92nd Naval Marine Bde and the 95th Rifle division across the Volga to try and halt the German attack. The bitter street fighting that ensued has fascinated historians and researchers ever since. (Not to mention game designers.) And in this expansive battle players will see just how brutal urban warfare can be, with casualties mounting, battalions withering away to company strength, ammunition shortages, and key terrain features changing hands as each side feeds in new units. All the major Victory Point objectives are labeled in red: The Tractor Factory, Barricade Works, Red October Plant, Lazur Chemical Works, Mamayev Kurgan, Red Square, The Grain Elevator, the Rail stations and many others.
PBEM only using a modified sattalite image map.
Created by John Schettler
In mid-September 1942, after driving to the outskirts of Stalingrad the Germans launch their first major assaults to take the city. In the center, the 51st Korps shock group composed of 71, 76, and 295 infantry divisions surged towards Mamayev Kurgan. In the south, the 48th Panzer Korps of Hoth’s 4th Pz Army sent the 29th Motorized, 24th Panzer and 94th Infantry divisions against the suburbs of Yelshanka and Kupersnoye. After promising initial gains by the Germans, Chiukov landed reinforcements in the nick of time, bringing 13th Guards, 92nd Naval Marine Bde and the 95th Rifle division across the Volga to try and halt the German attack. The bitter street fighting that ensued has fascinated historians and researchers ever since. (Not to mention game designers.) And in this expansive battle players will see just how brutal urban warfare can be, with casualties mounting, battalions withering away to company strength, ammunition shortages, and key terrain features changing hands as each side feeds in new units. All the major Victory Point objectives are labeled in red: The Tractor Factory, Barricade Works, Red October Plant, Lazur Chemical Works, Mamayev Kurgan, Red Square, The Grain Elevator, the Rail stations and many others.
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- STA1a.jpg (204.96 KiB) Viewed 1292 times
"In times of peace, a good general is preparing for war" - Gaius Julius Ceasar
RE: Stalingrad 50 Turn Scenario
Cental Front.
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- STA2a.jpg (230.5 KiB) Viewed 1281 times
"In times of peace, a good general is preparing for war" - Gaius Julius Ceasar
RE: Stalingrad 50 Turn Scenario
Russian Turn 1
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- STA7a.jpg (224.47 KiB) Viewed 1281 times
"In times of peace, a good general is preparing for war" - Gaius Julius Ceasar
RE: Stalingrad 50 Turn Scenario
Russian Northern Sector.
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- STA8a.jpg (192.71 KiB) Viewed 1282 times
"In times of peace, a good general is preparing for war" - Gaius Julius Ceasar
RE: Stalingrad 50 Turn Scenario
The struggle for the city became an obsession for Hitler, and served to eventually consume the bulk of two full German Armies, marking the turning point for the war in Russia. By denying the German Army mobility, and offering a battle of attrition in the sewers, streets and factories, the Russians bought valuable time to build up powerful reserves that would be unleashed in November’s “Operation Uranus.” The resulting battle pocketed over 300,000 troops, shattering the front and sending the Germans into a desperate defensive retreat that was only stabilized by the genius of Eric Von Manstein in the spring of 1943. This was the battle that broke the back of the German Army in southern Russia in 1942. Germany was never able to recover from the disaster of Stalingrad. But can you prevail where the Germans failed?
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- STA9a.jpg (190.78 KiB) Viewed 1282 times
"In times of peace, a good general is preparing for war" - Gaius Julius Ceasar
RE: Stalingrad 50 Turn Scenario
Very nice work indeed. Might have to drag BF out of mothballs!
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RE: Stalingrad 50 Turn Scenario
It reminds me of the old wargame from The Gamers called Stalingrad Pocket. From what I've seen of these Stalingrad screenshots, it might be a good excuse to pick up a copy of Battlefront....
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RE: Stalingrad 50 Turn Scenario
Is this the entire stalingrad battle at regimental scale? That must be some huge numbers of counters to move around and for 50 turns! Looks nice though even if it might be to much for me to handle.
RE: Stalingrad 50 Turn Scenario
Great work, Mr Schettler . This post and the images above convinced me to buy BF, just to play your scenario! I am really impressed by the map and the detailed OOB (NKVD armored train? Wow!)
I hope this tour de force and other battles by you or others (Berlin, perhaps?) renew the fading interest for this game.
I hope this tour de force and other battles by you or others (Berlin, perhaps?) renew the fading interest for this game.
- Erik Rutins
- Posts: 39325
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: Stalingrad 50 Turn Scenario
Fantastic, great to see the new BF scenarios.
Erik Rutins
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Stalingrad 50 Turn Scenario
Erik,
Now with the more up-to-date Kharkov out, any plans for a sale on Battlefront?
Now with the more up-to-date Kharkov out, any plans for a sale on Battlefront?
- SwampYankee68
- Posts: 578
- Joined: Wed May 08, 2002 9:37 am
- Location: Connecticut, U.S.
RE: Stalingrad 50 Turn Scenario
Wow. Very impressive work!
"The only way I got to keep them Tigers busy is to let them shoot holes in me!"
RE: Stalingrad 50 Turn Scenario
Hi Guys, Im new to the forum. John Schettler mentioned that he would try and get AI set up for Stalingrad. Ive looked for any info on this but can't find any. Could you help me with any updates?
Thanks,
MikeP.
Thanks,
MikeP.
RE: Stalingrad 50 Turn Scenario
If an AI was made for the Stalingrad battle I'd buy the game at some point.
RE: Stalingrad 50 Turn Scenario
Someone somewhere for the love of god make an AI for this scenario and I will buy BF..Matrix please sort it...
RE: Stalingrad 50 Turn Scenario
I played it by PBEM a few times and thought it a great balanced scenario!
Just when the German player feels he is about to have a victory the Russians make a comreback!
Just when the German player feels he is about to have a victory the Russians make a comreback!
RE: Stalingrad 50 Turn Scenario
A real shame they ditched this scale. I'd have loved them to have made a series of coy\battalion level wargames,..if one had been a selection of Stalingrad scenarios at around 500m a hex and then added leaders etc etc I'd have been all over it.
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RE: Stalingrad 50 Turn Scenario
Perhaps SSG could step in and foster this baby? Yeah I know...bad joke.
In any case, Kharkov can apparently also use this scale for scenarios (it was sold as multiscalable. Says so in the manual too). Unfortunately, with the retiscent attitude of the devs, I doubt they will grab this and make it into a Kharkov scenario, in spite of the fact that it would be a winner.
Wodin, you should pester Eric Rutins about this on email. He seems to keep in touch with SSG somehow. They never answer my emails.
Failing that, or at the same time, search through the forums until you find some of the modders that made scenarios for both this and Kharkov (scenarios with an AI) and see if they feel like a challenge. Or, see if there is an AI tutorial out there. After all, the map, OOB, etc is already in place.
If you do find a (comprehensive) AI tutorial for the Battlefront system, let me know and I will have a peek myself.
In any case, Kharkov can apparently also use this scale for scenarios (it was sold as multiscalable. Says so in the manual too). Unfortunately, with the retiscent attitude of the devs, I doubt they will grab this and make it into a Kharkov scenario, in spite of the fact that it would be a winner.
Wodin, you should pester Eric Rutins about this on email. He seems to keep in touch with SSG somehow. They never answer my emails.
Failing that, or at the same time, search through the forums until you find some of the modders that made scenarios for both this and Kharkov (scenarios with an AI) and see if they feel like a challenge. Or, see if there is an AI tutorial out there. After all, the map, OOB, etc is already in place.
If you do find a (comprehensive) AI tutorial for the Battlefront system, let me know and I will have a peek myself.
RE: Stalingrad 50 Turn Scenario
OK mate..I'm on it.
RE: Stalingrad 50 Turn Scenario
still no AI for this...Matrix\SSG make an AI give the person who made the map etc some royalty percent and get it up for sale..it WILL sell