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Mods and Scenarios

 
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All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Mods and Scenarios Page: <<   < prev  1 2 [3]
  Topic Replies Thread Starter Hits Last Post
How to stop AI from building factories?   3 Gary Childress 122 6/19/2015 8:47:12 PM
ernieschwitz
Fixed Artillery Emplacements?   1 Gary Childress 131 6/21/2015 10:55:31 AM
Vic
Production in occupied cities?   5 Gary Childress 175 7/1/2015 8:17:43 AM
ernieschwitz
GD 1938 - Gets an Update  
[Page: 2 3 4 5 ]
123 ernieschwitz 5432 5/7/2015 11:58:40 PM
baloo7777
Officers, faces, and a new scenario   21 ernieschwitz 1178 7/25/2015 10:39:03 PM
Jeffrey H.
GD 1938 - the Future or maybe just a direction  
[Page: 2 ]
58 ernieschwitz 1276 7/13/2015 1:18:38 AM
Bombur
Halt!   26 ernieschwitz 584 7/7/2015 7:40:01 AM
ernieschwitz
Sharing Event Codes   6 E6Jarhead 180 6/2/2015 8:37:51 PM
ernieschwitz
Shared Event Code VP for Oil and Raw   4 E6Jarhead 165 6/2/2015 2:17:35 PM
E6Jarhead
Shared Event Code, Change Cities People to Neutral   1 E6Jarhead 109 6/2/2015 3:20:01 AM
danlongman
Rule Var Question Placement of Locations   4 E6Jarhead 145 6/7/2015 1:51:34 AM
E6Jarhead
Hard Amph/Evac Rule ?   3 E6Jarhead 163 6/8/2015 6:22:23 AM
Vic
Supply Weight   0 E6Jarhead 90 6/10/2015 2:34:42 AM
E6Jarhead
Spreadsheet Import?   1 E6Jarhead 117 6/13/2015 4:49:12 PM
Jeffrey H.
Curious purchase in GD1938   4 cpdeyoung 377 1/31/2015 9:33:38 PM
cpdeyoung
War In Europe  
[Page: 2 3 4 5 ]
124 bwheatley 12892 1/27/2015 5:04:02 PM
bwheatley
Bombur mod 2  
[Page: 2 3 4 ]
103 Bombur 6634 9/9/2014 1:58:13 AM
Bombur
New version of Bombur mod  
[Page: 2 ]
33 Bombur 1193 5/24/2015 2:08:58 PM
Bombur
Bombur mod v0.92   14 Bombur 284 8/4/2015 12:31:09 AM
Webizen
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