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Mods and Scenarios

 
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All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns: Case Blue >> Mods and Scenarios Page: <<   < prev  1 2 [3]
  Topic Replies Thread Starter Hits Last Post
import historical units   5 laska2k4 428 2/28/2013 11:20:43 AM
Vic
Question about systemgfx override   8 bwheatley 417 8/23/2012 2:51:57 PM
bwheatley
Modding equipement   1 amatteucci 413 7/20/2012 8:17:40 PM
redmarkus4
Removing Units from Existing Scenarios   2 High Krausen 401 8/20/2012 12:30:51 PM
High Krausen
Got a question for modders like redmarcus and Ritterkreig...   5 GBS 384 8/22/2012 6:49:50 PM
redmarkus4
tempstring...newline   7 bwheatley 383 9/19/2012 7:03:57 PM
LiquidSky
National Border   3 LiquidSky 367 10/17/2012 10:37:52 AM
redmarkus4
? on Tank Replacement Types   2 The Red Baron 353 2/22/2013 3:59:56 AM
The Red Baron
River Recolor Mod   0 krupp_88mm 339 7/22/2012 11:35:52 AM
krupp_88mm
Is it hard to change reinforcement arrive dates?   4 Grognerd 333 2/17/2013 1:09:36 PM
Grognerd
Units retreat and moral   0 rominet 291 8/9/2012 12:18:34 PM
rominet
execmessage   2 bwheatley 287 9/17/2012 7:23:57 PM
bwheatley
artillery   1 Kelblau 250 12/14/2012 1:51:45 PM
redmarkus4
a little question for anybody who uses the editor   3 Grognerd 203 2/23/2013 2:09:35 PM
Grognerd
Changing morale, experience, etc, easily in a Mod   0 klarson56 199 1/29/2013 1:00:38 PM
klarson56
? on fixing replacements   5 The Red Baron 164 2/22/2013 6:16:49 AM
LiquidSky
Working on transition hex graphics   6 BigDuke66 141 5/17/2013 5:46:12 AM
BigDuke66
How hard would it be to mod ...   2 Ubercat 103 5/4/2013 9:09:25 PM
Keunert
BigDuke66's Hex Transition Mod   1 BigDuke66 68 5/17/2013 5:38:30 AM
BigDuke66
Division highlight   0 BigDuke66 40 5/17/2013 5:17:21 AM
BigDuke66
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All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns: Case Blue >> Mods and Scenarios Page: <<   < prev  1 2 [3]
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