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Mods and Scenarios

 
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All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns: Case Blue >> Mods and Scenarios Page: <<   < prev  1 2 [3]
  Topic Replies Thread Starter Hits Last Post
a little question for anybody who uses the editor   3 Grognerd 206 2/23/2013 2:09:35 PM
Grognerd
Where can I find the JSGME?   2 GBS 654 7/30/2012 5:26:49 PM
redmarkus4
Removing Units from Existing Scenarios   2 High Krausen 407 8/20/2012 12:30:51 PM
High Krausen
New Interface button   2 LiquidSky 766 9/12/2012 8:52:34 PM
LiquidSky
execmessage   2 bwheatley 290 9/17/2012 7:23:57 PM
bwheatley
Do Roads Offmap   2 aspqrz 446 9/25/2012 1:17:33 AM
aspqrz
? on Tank Replacement Types   2 The Red Baron 362 2/22/2013 3:59:56 AM
The Red Baron
How hard would it be to mod ...   2 Ubercat 112 5/4/2013 9:09:25 PM
Keunert
Modding equipement   1 amatteucci 418 7/20/2012 8:17:40 PM
redmarkus4
Roads and rails Mod   1 krupp_88mm 565 7/22/2012 1:11:30 PM
Arinvald
Example for easy install .zip for patched version 1.01   1 Vic 703 8/6/2012 9:17:30 PM
redmarkus4
OCS Counter Color Mod (sort of)   1 High Krausen 623 8/7/2012 7:32:13 PM
GFelz
(Dismiss/Dont Diss) the Dismissal   1 LiquidSky 924 9/20/2012 4:45:41 PM
wallas
artillery   1 Kelblau 252 12/14/2012 1:51:45 PM
redmarkus4
BigDuke66's Hex Transition Mod   1 BigDuke66 92 5/17/2013 5:38:30 AM
BigDuke66
River Recolor Mod   0 krupp_88mm 341 7/22/2012 11:35:52 AM
krupp_88mm
Units retreat and moral   0 rominet 293 8/9/2012 12:18:34 PM
rominet
Too Many HIST units   0 aspqrz 494 8/24/2012 10:49:05 AM
aspqrz
Changing morale, experience, etc, easily in a Mod   0 klarson56 201 1/29/2013 1:00:38 PM
klarson56
Division highlight   0 BigDuke66 47 5/17/2013 5:17:21 AM
BigDuke66
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