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Mods and Scenarios

 
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All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns: Case Blue >> Mods and Scenarios Page: <<   < prev  1 2 [3]
  Topic Replies Thread Starter Hits Last Post
Poland   12 LiquidSky 847 10/10/2012 5:27:45 AM
LiquidSky
National Border   3 LiquidSky 378 10/17/2012 10:37:52 AM
redmarkus4
Editor: Area   11 LiquidSky 490 10/19/2012 1:18:29 AM
LiquidSky
Work on mods?   10 wodin 640 11/27/2012 5:30:12 PM
redmarkus4
"Blank" Map @ 8 klicks per hex - The Gamers "Case Blue&   10 aspqrz 1860 12/4/2012 7:48:44 PM
Jeffrey H.
River Dance   4 LiquidSky 476 12/10/2012 4:51:53 PM
wallas
artillery   1 Kelblau 252 12/14/2012 1:51:45 PM
redmarkus4
PanzerKrieg Map Mod (DISCUSSION)  
[Page: 2 3 4 5 6 7 8 ]
228 redmarkus4 10967 12/29/2012 2:54:56 PM
miller41
Ritterkrieg Mod Discussion  
[Page: 2 3 4 5 ]
125 Ritterkrieg 6853 1/1/2013 4:26:29 PM
The Red Baron
Changing morale, experience, etc, easily in a Mod   0 klarson56 205 1/29/2013 1:00:38 PM
klarson56
Is it hard to change reinforcement arrive dates?   4 Grognerd 342 2/17/2013 1:09:36 PM
Grognerd
? on Tank Replacement Types   2 The Red Baron 365 2/22/2013 3:59:56 AM
The Red Baron
? on fixing replacements   5 The Red Baron 172 2/22/2013 6:16:49 AM
LiquidSky
a little question for anybody who uses the editor   3 Grognerd 206 2/23/2013 2:09:35 PM
Grognerd
Francesco's Models : are they useable in DCCB?   8 Kelblau 854 2/27/2013 4:19:54 PM
wodin
import historical units   5 laska2k4 450 2/28/2013 11:20:43 AM
Vic
How hard would it be to mod ...   2 Ubercat 118 5/4/2013 9:09:25 PM
Keunert
Division highlight   0 BigDuke66 51 5/17/2013 5:17:21 AM
BigDuke66
BigDuke66's Hex Transition Mod   1 BigDuke66 101 5/17/2013 5:38:30 AM
BigDuke66
Working on transition hex graphics   6 BigDuke66 170 5/17/2013 5:46:12 AM
BigDuke66
Page:   <<   < prev  1 2 [3]  
All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns: Case Blue >> Mods and Scenarios Page: <<   < prev  1 2 [3]
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