If you would could you please clarify some things for me.
9.7 Controlling new minors
You now allocate control of minor countries declared war on this step, to a major power on the other side (see 19.2), in order of declaration.
The minor country is at war with everyone its controlling major power is at war with, as well as the major powers that declared war on it. Whoever takes control of the minor sets up its forces immediately (see 19.4).
13.3.3 US ENTRY ACTIONS
26. USSR controls East Poland (Ge/It) -7
27. USSR controls Nazi-Soviet Pact areas (Baltic States) (Ge/It) –4
20. Axis declares war on (Ge, It, or Ja) - roll once for each major power declaring war on this minor this impulse
Poland, Spain, Turkey or any American country 12
Belgium, Finland, Rumania, Sweden or Switzerland 8
Other minor or Vichy France 3
29. USSR declares war on Germany or Italy or both (Ge/It) -35
31. USSR declares war on (Ge/It) - roll once for each major power declaring war on this minor this impulse
Poland, Spain, Turkey or any American country -25
Belgium, Finland, Rumania, Sweden or Switzerland - 18
Other minor or Vichy France -9
32. Major Power declares war on neutral minor (Ge/It) - roll once for each major power declaring war on this minor this impulse.
Poland, Spain, Turkey or any American country -17
Belgium, Finland, Rumania, Sweden or Switzerland -12
Other minor or Vichy France -5
19.5.2 Baltic States
The USSR can exercise its Nazi-Soviet Pact rights to occupy the Baltic states (Latvia, Lithuania and Estonia) during any Allied land movement step after it has exercised its rights to eastern Poland. You can only exercise your rights over those states that are neutral.
You exercise those rights by moving a land unit into any hex of the Baltic States.
Once you exercise those rights, the Baltic States are considered immediately conquered by the Soviet Union (without the Baltic States being aligned or its units set up).
19.5.3 Breaking the Nazi-Soviet pact
If a German controlled unit enters any hex in Estonia, Latvia, Lithuania or Turkey or declares war on any of these countries, then the Soviet player can break the Nazi-Soviet pact during any Allied declaration of war step. Setting up the Baltic States’ convs is not considered entering a hex in these countries.
If a Soviet controlled unit enters any hex in Denmark, Greece, Hungary, Norway, Sweden or Yugoslavia, then the German player can break the Nazi-Soviet pact during any Axis declaration of war step.
Once broken, there is no longer a neutrality pact (see 9.5), nor a trade agreement (see 5.1), between Germany and the USSR.
USSR controls East Poland -7
USSR controls Nazi-Soviet Pact areas (Baltic States (Estonia, Latvia, and Lithuania)) -4
0 to 2 Action entry markers removed (1 entry marker average)
Another play I have seen is one of the other Allies DOW on the Baltic States...
(1) Then if Germany is the aligning major power or moves any unit into one of those countries Russia can break the pact.
If the Germany don’t bite...
(2) Then they can simply move units into those countries and take the capitals and conquer the Baltic states…
If Russia takes the Baltic states it is a -4 on us entry.
(3) If CW DOW the Baltic states it is a -5 on us entry.
So I never demand the Baltic States I wait.
In late 1940 I have CW Dow them....
(4) Then in a later impulse with good weather (snow) Russia breaks the pact and DOW.
Bombs the German HQ and runs for the river line.
(1) Germany cannot align any of the Baltic States but Germany can control them.
Germany would have to move a unit into one of the Baltic States for the USSR to be able to break the Nazi-Soviet pact. Just controlling them is not sufficient.
(2) How if Germany controls them?
(3) The Allies other than the USSR have to DOW the minor countries of Estonia, Latvia, and Lithuania separately.
0 to 3 Action entry markers removed (2 entry markers average)
(4) USSR declares war on Germany or Italy or both (Ge/It) –35 (4 entry markers average)
Effect of neutrality pacts
After you enter into a neutrality pact with a major power, units controlled by other major powers on your side cannot enter hexes that are part of your common border with that major power if they are at war with that other major power. If they are in the common border already, move them immediately to the nearest friendly hex not in the common border in which they can legally stack.
Your common border with another major power consists of every hex you (or your aligned minor countries) control within 3 hexes and/or hexdots of a hex controlled by the other major power (or its aligned minor countries).
If Germany controls Estonia you will have to evacuate Leningrad.
< Message edited by Extraneous -- 1/14/2011 4:53:22 PM >
University of Science Music and Culture (USMC) class of 71 and 72 ~ Extraneous (AKA Mziln)