You have suggested I cease posting advice on AI.
I have tried to get members of the beta to post on what they like about the game.
They have all refused.
One even posted he would rather flame people than post about the game.
Other than the "Best WWII movie?" thread there have been ZERO posts on the game not initiated by me.
I originally started this under a thread to discuss player global strategy. Steve moved this to the AI threads.
Since you are from Finance I would think the production aspect would be of interest to you. Why haven't you posted something in two and a half years?
To some extent, I think this is a fair question about what the beta team's role is, or should be, in the public forum. Here is what guides me on this subject:
1. I signed a Non-Disclosure Agreement which limits what I can say in the public forum. Various aspects of the program are covered by that agreement and I just will not comment on them.
2. I have a limited about of time available due to work and personal considerations. Because of this my choice has been to focus on Beta testing.
3. While I may not post much in the Public forum, I have been somewhat active in the Beta forum and in other ways. If you look at the production planning map from a couple of months ago, you will see that I was credited by Steve as the author. While I did the layout and editing, there was massive input from other Beta testers and it was very much a team effort. That was not a post per se, but a contribution?
4. Steve, via his monthly status reports, keeps this forum apprised as to the game's status. I have never seen this from any other developer, and really there is not much I could add to that discussion.
5. My experience with World in Flames is somewhat limited. Actually, I have never played a single impulse of the board game. I have a couple editions, two sets of maps and most of the counters - still unpunched. There is no way I could ever set this beast up in my apartment, let alone try it solo. I have played many computer games over the years, and was drawn to World in Flames by its reputation and the sheer audacity of what it does. Like many others, I followed Steve's posts and finally volunteered in March 2011. Given this, I really do not have much to add about the player's various strategic options within the game. I have learned the system, well some of it, through Beta testing and if Patrice, Paul, Peter, Michael, Orm, Lars, (et al) are saying something, it might be a good idea to listen.
6. The general tone of this forum often times is extremely negative bordering on toxic, or it seems that way to me. This is driven by frustration over the development time as is understandable. I agree, and think Steve would also, that it has taken to long. What can we say, or should we say, until there is a release date? I worry about the message being transmitted via these exchanges and if new members are getting turned off. I do not enjoy the negativity and, for the most part, therefore do not participate.
Again, these are just my views.