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AI for MWiF - France

 
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AI for MWiF - France - 11/5/2005 8:32:42 AM   
Greyshaft


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When playing France I tend to use the uses the “speed hump” strategy. I know that Germany will get to Paris – the only question is ‘When?’ – so I just want to put as many units in their way as possible. Since I don’t expect France to survive till 1941 so I don’t do any Naval builds. The chances are quite high that France will collapse before anything can be commissioned so why waste the points? The French Fleet moves to the Med and waits for a chance to swap battleships with the Italians.

In Sep/Oct ’39 I build a HQ. The rest of production is split between INF and FTR units. Its d@mn near impossible to launch a successful counterattack on the Germans so what I’m looking for is the best defensive bang for the buck. INF stack to the East of Paris with FTR and HQ (stacked separately) to the West. I also try to maintain some tactical air factors free to throw in when Germany finally gets adjacent to Paris.

There’s not much to this strategy, but that’s because France doesn’t really have many options. I do consider the all-out attack on Italy idea but that relies on Italy screwing up its deployments and leaving itself open to an Allied invasion. Doesn’t happen often.


< Message edited by Greyshaft -- 11/5/2005 8:33:12 AM >


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RE: AI for MWiF - France - 11/7/2005 3:26:26 AM   
Shannon V. OKeets

 

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quote:

ORIGINAL: Greyshaft
When playing France I tend to use the uses the “speed hump” strategy. I know that Germany will get to Paris – the only question is ‘When?’ – so I just want to put as many units in their way as possible. Since I don’t expect France to survive till 1941 so I don’t do any Naval builds. The chances are quite high that France will collapse before anything can be commissioned so why waste the points? The French Fleet moves to the Med and waits for a chance to swap battleships with the Italians.

In Sep/Oct ’39 I build a HQ. The rest of production is split between INF and FTR units. Its d@mn near impossible to launch a successful counterattack on the Germans so what I’m looking for is the best defensive bang for the buck. INF stack to the East of Paris with FTR and HQ (stacked separately) to the West. I also try to maintain some tactical air factors free to throw in when Germany finally gets adjacent to Paris.

There’s not much to this strategy, but that’s because France doesn’t really have many options. I do consider the all-out attack on Italy idea but that relies on Italy screwing up its deployments and leaving itself open to an Allied invasion. Doesn’t happen often.


You have not idea how happy it makes me that at least some of the strategic planning is easy.

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Perfection is an elusive goal.

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Post #: 2
RE: AI for MWiF - France - 11/7/2005 9:10:48 AM   
Greyshaft


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quote:

ORIGINAL: Shannon V. OKeets
You have not idea how happy it makes me that at least some of the strategic planning is easy.


Mind you, I did play in more than one game where France never fell:
1. As the Axis I followed up a one turn Conquest of Poland with a Nov/Dec '39 DOW on Russia since Josef had done a Sep/Oct 39 DOW on Japan and was fully engaged in the east. I was hoping for a knockout blow but didn't quite get there. I managed to take Smolensk and actually got a Panzer adjacent to Paris at one point, but by mid 1940 the writing was on the wall...
2. One game as the CW when my French ally saw the Germans roll absolutely abysmal dice three impulses in a row and impale the flower of the Wermacht on French bayonets. By Sep/Oct 1940 the Germans had rebuilt somewhat but Italy was still neutral and the French were running out of land units to build. When France laid down a new battleship the Axis resigned.
Doubtless there are other Axis horror stories.

_____________________________

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Post #: 3
RE: AI for MWiF - France - 11/7/2005 4:38:53 PM   
c92nichj


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It is not as easy as it seems to take out france in 1940 especially if playing with the 1D10 table but even with it it is not a given.
As I see it france ahve two different startegies.
1) Delay Germany as long as possibly and inflict as much damage on him as possible.
2) Get as big Free France as possible (this is mostly for playing LocVichy; but even without you can transfer your TRS, and lighter ships to the countries most likely to get FF.

Focussing on 1).

1939.
First impulse send a small fleet of fast ships to the Baltic to sink the german convoys if he have left them unprotected. The ship will die but then they atleast will not turn against you later.

If Germany have left nothing in the west, you might want to put four corps over the border to germany and align Yugoslavia. If he has the garrision units and a corp or two there don't bother.

You might want to declare war on Italy together with CW if there is some really good Italian targets. Like one transport in east africa and the other in reach for a portstrike.

Also prepare for a france first strategy and groundstrike any german HQ's that are setup to phase you. Place fast units around Lille that can rech the Dyle even if the weather turns rainy. You have to stop germany at the dyle if he attacks belgium in 1939.

1940 Defend at all cost.
Insist on a big BEF, atleast Gort and two corps but preferably two british HQ's. Britain shall cover atleast two hexes.
Always always leave a unit in Paris if the axis is on the border to france, I have seen Paris fall in one german impulse, when Paris have been left unguarded. (An offensive chit on Rundstedt, a doubled para drops on paris, blitz on a clear hex, and doubled units overrun the second line of defenders. The para will be in supply and vichy declared.)
Don't leave the italian front too soon, rather use the maginot line troops. Only when certain of losing the battle over france allow the italians to walk throughthe mountains.
Setup a second line of defence after france have fallen. this includes units in toulouse and lyon. Don't make it to easy to conquer you.

1941
Same as 1940 if you survived this long you played good and Germany needs to finish you off before US or USSR enters the war.

1942
If you're still alive you might start planning an offensive together with the rest of the wallies.

In case of a barbarossa 1940.
YOu might want to spend 1940 and 41 on a stratbombcampaign in germany and doing maximum lendlease to russia. Also an italian campaign can be considered.

Free france should really try to coordinate with US and CW and can be considered a minor under their control



(in reply to Greyshaft)
Post #: 4
RE: AI for MWiF - France - 11/7/2005 6:49:04 PM   
Shannon V. OKeets

 

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All excellent advice and very useful for the AIO. Thanks.

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RE: AI for MWiF - France - 11/7/2005 8:18:11 PM   
mlees


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Actually, I was thinking that programming an AI for France may not be as easy as it seems. Preparing France for the transition to Vichy status may be a tricky thing to pull off.

When "the writing is on the wall", evacuating as much Land/Air/Naval units to areas that have a good chance of becoming Free French is a strategy I try. (Admittedly, I am not a WiF guru, but I like to base French subs and cruisers as far east as possible during the setup. Then they rebase to New Caledonia and Fiji (? whichever French Island in the Pacific has the Major port...) to become Free French. Everything else stays ETO until it is time to flee, then rebase to Martinique or Central Africa and hope for good rolls...

Again, my strategy may not be acceptable to folks who are more experienced at this. But I think the AI might need to have some kind of programming for this transition turn.

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Post #: 6
RE: AI for MWiF - France - 11/7/2005 8:21:59 PM   
Froonp


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quote:

In Sep/Oct ’39 I build a HQ. The rest of production is split between INF and FTR units. Its d@mn near impossible to launch a successful counterattack on the Germans so what I’m looking for is the best defensive bang for the buck. INF stack to the East of Paris with FTR and HQ (stacked separately) to the West. I also try to maintain some tactical air factors free to throw in when Germany finally gets adjacent to Paris.

Building some armor is good too to help defend against the devastating german blitzes. A MECH is enough. Otherwise I agree on the rest.

I'd add that counterattacking must always be checked for because whennever the Germans fail and disrupt there possibly might be some extra damage to deal. I also seen incautious Germans advancing too deep within the French, and the French managing to cut the main spearhead from the rest by counterattacking the rear units.

Also, I think that the French should bring back to France most of the troops that are in Northern Africa with his lone TRS. IMO, the only unit he should leave behind is the weakest INF to defend Algiers, in case the Euro Axis are after a Gibraltar strategy, to prevent them to conquer Tunisia & Algeria too easily.

(in reply to Greyshaft)
Post #: 7
RE: AI for MWiF - France - 11/7/2005 8:24:30 PM   
Froonp


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quote:

1939.
First impulse send a small fleet of fast ships to the Baltic to sink the german convoys if he have left them unprotected. The ship will die but then they atleast will not turn against you later.

I hate suicide things like that.
More than that, France is able to try decide which ships will go to Free France by sending them to Central Africa when the time comes. So why waste them instead of using them for useful CP escort in the whole West Africa Coast ?

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Post #: 8
RE: AI for MWiF - France - 11/7/2005 8:30:02 PM   
Froonp


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quote:

Setup a second line of defence after france have fallen. this includes units in toulouse and lyon. Don't make it to easy to conquer you.

I wish to insist on this because it is particulary true, and often overlooked by French players.
Especially regarding the areas in south western France to block the Germans on the possible road to Gibraltar.
If it can oblige them to Vichyfy & Collapse immediately, this is a welcomed double US Entry check.
If the German wish to conquer France instead, France must make them pay in time and units, especialy time.
I'd end saying that time is the most precious thing for Germany in 1939-1941, so the Alliez need to make Germany waste Time. Time is impulses.

Cheers !!

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Post #: 9
RE: AI for MWiF - France - 6/9/2006 11:11:52 AM   
Neilster


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Bump. I didn't want this to fall off the end of the thread list and it might be handy to make it more visible for newcomers to read.

Cheers, Neilster

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Post #: 10
RE: AI for MWiF - France - 6/9/2006 8:07:23 PM   
trees trees

 

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you'll need completely different AI routines for good play using 1d10 vs 2d10. you could save a lot of time by writing AI for only one combat table. the cutting edge of WiF is 2d10.

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RE: AI for MWiF - France - 6/9/2006 9:09:07 PM   
Shannon V. OKeets

 

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quote:

ORIGINAL: trees trees

you'll need completely different AI routines for good play using 1d10 vs 2d10. you could save a lot of time by writing AI for only one combat table. the cutting edge of WiF is 2d10.

I see no difference between the two CRTs from the AI's point of view. They both translate into probabilities of different outcomes. It is the probabilities of outcomes that the AI uses to decide whether to attack or if a defensive position needs strengthening, etc..

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RE: AI for MWiF - France - 6/9/2006 9:22:41 PM   
trees trees

 

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large effect on build strategies though. and tactical deployments. (Blitz bonuses are an optional with 1d10) Air support is more important with 2d10.

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RE: AI for MWiF - France - 11/22/2006 7:43:09 AM   
Neilster


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Falling off the end of the list. Time to bump it for the new people.

Cheers, Neilster

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Post #: 14
RE: AI for MWiF - France - 11/22/2006 3:17:59 PM   
Graf Zeppelin


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I always build the Arm and Mech to kill one kill stack with its flank exposed. The killing of one or more, mech or Arm, is my goal in this attack, and the killing of these units will cost the German player dearly. Also i move Richelieu and other surviving 5 movers to the Pacific as soon as possible to become FF.

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RE: AI for MWiF - France - 11/22/2006 4:26:13 PM   
Froonp


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quote:

ORIGINAL: Graf Zeppelin

I always build the Arm and Mech to kill one kill stack with its flank exposed. The killing of one or more, mech or Arm, is my goal in this attack, and the killing of these units will cost the German player dearly. Also i move Richelieu and other surviving 5 movers to the Pacific as soon as possible to become FF.

Not having all the BB in France at Vichy creation can be a big problem : possibly no Free France.

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Post #: 16
RE: AI for MWiF - France - 11/22/2006 5:21:22 PM   
Graf Zeppelin


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yes but France have some 4 move BB, so no problem there, Richelieu is just so good to have for the Allied in the pacific...

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Post #: 17
RE: AI for MWiF - France - 11/22/2006 5:29:50 PM   
Froonp


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quote:

ORIGINAL: Graf Zeppelin

yes but France have some 4 move BB, so no problem there, Richelieu is just so good to have for the Allied in the pacific...

Not having Free France is a big problem for me.
I think you missunderstood what I meant.
It's not the loss of a combat ship that is bothering. I refer to the asterisked remark and the last line of :

Quote rom the rules :
******************************************
17.2 Determine control
(...)
Free-French Chart*
Administration group Die
Morocco, Algeria & Tunisia 10
French West Africa 9-10
Syria 9-10
Indo-China 9-10
Madagascar 8-10
All Asian map minors & territories 7-10
French Equatorial Africa 3-10
All Pacific map minors & territories 2-10
All other territories & minors 9-10
* ~ Subtract 2 from each die roll if any on-map French CVs or BBs are not currently in a Metropolitan French port.

(...)

Free France must now choose one of its remaining minor countries as its new home nation. If Free France controls no minor countries, she suffers the effect of complete conquest (see 13.7.1) immediately.
******************************************

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RE: AI for MWiF - France - 11/22/2006 7:25:22 PM   
trees

 

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As the Germans what I want to see most in France is for the French to pick up the attack dice. I might even leave an ARM all by itself to tempt them. With the 2d10 it's not very easy for the French to take one out...if it looks dangerous for the panzers, the Germans can probably call the blitz table and lower their risk.

But I do 'borrow' from the CW to build the French MECH and extra anti-tank assets for defensive purposes.

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RE: AI for MWiF - France - 11/22/2006 9:55:02 PM   
Graf Zeppelin


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Yes but you still get the pacific on 4+ and Africa on 5+, so in my opinion its worth it.

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RE: AI for MWiF - France - 11/22/2006 11:29:15 PM   
Froonp


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quote:

ORIGINAL: Graf Zeppelin

Yes but you still get the pacific on 4+ and Africa on 5+, so in my opinion its worth it.

The threat of having no Free French is too high for me, just to get a couple of not bad BB.
I'd prefer to save the cruiser fleet, especially the Algeria, but I suppose that is a matter of taste.

Anyway, that little discussions shows us that the level of risk / reward acceptance is variable from people to people, and it would be good if the AI had that kind of variable feature.

You could play a reckless AI, or a conservative AI. Opinions ?

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RE: AI for MWiF - France - 11/23/2006 7:58:34 AM   
bredsjomagnus

 

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Yes that would be nice. It´s quite boring when you after a while can predict what the AI is going to do next. Maybe therefore it could be a reckless or conservative (or other different "personalities") AI by random?

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RE: AI for MWiF - France - 11/23/2006 9:54:25 AM   
Norden


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quote:

ORIGINAL: bredsjomagnus

Yes that would be nice. It´s quite boring when you after a while can predict what the AI is going to do next. Maybe therefore it could be a reckless or conservative (or other different "personalities") AI by random?


Agreed.
Even more appealing the chance to actually change personality (certain circumstances?) during the game. That way, predictablility is low. Of course, and thats probably the crux, the whole thing shouldnt look like a madman, so there would have to be restrictions here too.Ex.switching to recklessness when the "writing is on the wall". Perhaps the navy could even have "a life of her own", giving her a different pattern compared to the groundforces, as the navy is much more free to go out and play.



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RE: AI for MWiF - France - 11/27/2006 7:53:19 PM   
Shannon V. OKeets

 

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I have made my first pass at the strategic plan for France. There are some holes and, as always, I solicit your comments.

These are strategic decisions and I expect operational and tactical decisions to be determined separately. For example, since the defense of Metropolitan France is a strategic objective (as determined by the choice of vicotry cities and important hexes), then operationally, all the useful units in remote locations will be brought back to France (the lone exception is Algiers). Likewise, attacking a weak German defensive line along the Rhine (or in Italy) will depend upon many local factors, but be within the guiding principle of strategic defense.

Let me know what you think.

=============
Strategic Plan for France
(as of November 27, 2006)

Grand Strategist (GS) Decision Making

1.1 Develop and implement long-term strategic plan; (4 St)
(1) Which victory cities, and other important hexes, should be taken and/or defended?
Defense
Victory Cities: Paris, Marseilles, Antwerp (when Belgium becomes Allied), Amsterdam (when The Netherlands becomes Allied)
Important Hexes: Maginot line hexes, Metropolitan France factory and resource hexes, Metropolitan France cities and ports, Alpine passes to Italy. Algiers. Pyrenees passes to Spain (when war exists with Spain). Belgian and Dutch factory and resource hexes (when they become Allied).
Offense
Victory Cities: Milan and Rome (when war exists with Italy), Munich, Kiel, Berlin, Prague, and Vienna (when war exists with Germany). Madrid (when war exists with Spain).
Important Hexes: Enemy factory and resource hexes, enemy cities and ports, Alpine passes in Italy (when war exists with Italy). Pyrenees passes in Spain (when war exists with Spain).

(2) On which major powers should France declare war, when, and any associated conditions concerning same?
Italy: When CW declares war on Italy.

(3) On which minor countries should France declare war, when, and any associated conditions concerning same?
None

(4) Which minor countries should France align, when, and any associated conditions concerning same?
None

(5) Where are the expected areas of conflict, with whom, and what type of combat (land, naval, air, and/or convoys)?
Defense
French border with Germany and Belgium - German land attacks
French border with Italy - Italian land attacks (when war exists with Italy).
French border with Spain - Spanish land attacks (when war exists with Spain).
French factories - German strategic bombing, Italian strategic bombing (when war exists with Italy).
Mediterranean coastline - Italian invasion
North Sea coastline - German invasion
North Sea - naval surface fleet combat with Germany
Bay of Biscay coastline - German and/or Italian invasion
Western Med, Italian Coast, and Eastern Med. - naval surface fleet combat with Italy, defend French/CW convoys.
Offense
German factories and oil resource(s) - land attacks and strategic bombing
Italian factories - land attacks and strategic bombing
Spain - land
Western Med, Italian Coast, and Eastern Med. - naval surface fleet combat with Italy, attack Italian convoys.
North Sea and Baltic Sea - naval surface fleet combat with Germany

(6) What is the master production plan by unit type and gearing limits?
Overall, France is strategically on the defensive (i.e., it has a strong bias towards defensive builds). Each build cycle calculates the turn (bi-month) when German land attack pressure will be greatest. What to build will depend on: (1) what units are available, (2) available build points versus unit costs, (3) timing arrivals to be present during the crisis turn, and (4) accommodating gearing limits so future builds can satisfy the first 3 criteria.
Land -
Naval - None
Air - By priority, fighters, tactical bombers, air transports, naval air, and strategic bombers.
Special - None

(7) What are the strategic plan’s milestones and what is the time line for those milestones?
Within a strategic plan set there are options available. Some are major alternatives and some are separate side decisions. It is important that the GS make a firm commitment to one major alternative and only change when: (1) forced to do so by failure, or (2) overwhelmingly attractive opportunities appear.
1939 Sep/Oct
Nov/Dec
1940 Jan/Feb
Mar/Apr
May/Jun
Jul/Aug
Sep/Oct
Nov/Dec
1941 Jan/Feb
Mar/Apr
May/Jun
Jul/Aug
Sep/Oct
Nov/Dec
1942 Jan/Feb
Mar/Apr
May/Jun
Jul/Aug
Sep/Oct
Nov/Dec

1.2 Make all decisions regarding US entry actions and choices; s. 9.4, 13.3 (3 Re)
Only the USA player needs to decide about US entry choices. US entry actions that could be taken by France are:

#21 Support an attacked minor (7) - Yes, when possible

#22 Declare war on Italy (-12) - (conditions?)

#24 Declare war on Japan (-26) - Never.

#30 Align a minor (-5) - Never

#32 Declare war on a minor (e.g., Spain, Belgium, Netherlands, Switzerland) (-17, -12, -5) - Never.

1.3 Make initiative choices (going first, rerolling); s.6 (2 Re)

There are several items involved here. First the subordinates to the JCS need to determine the likely cost in CVs of going first versus going second in the current turn. In most cases, when given the opportunity to go first, France should take it. The decision about going first or second lies in the hands of the GS because of the importance of getting the initiative at certain times. The decision to reroll is identical in this regard.

1.4 Place US entry markers in pools (1 Re)
Not applicable to France.

1.5 Place offensive and defensive markers (1 Re)
Not applicable to France.

1.6 Choose between offense/defense markers and USSR reserve build points (2 Re)
Not applicable to France.

1.7 Make intelligence decisions (Re & In)
?

1.8 Decide whether to destroy factories; s. 22.2 (1 In)
Destroy all blue enemy factories whenever possible. Orders are passed along to Field Marshals to move land units into blue factory hexes and destroy them.

1.9 Choose new home country (1 Re)
This is a hard coded decision, since there are few choices.
=============================

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Norden)
Post #: 24
RE: AI for MWiF - France - 11/27/2006 8:48:06 PM   
lomyrin


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If Germany sets up with insufficient forces against France an incursion into Germany with 4 units could allow alignment of Yugoslavia.

I have also seen a game where Germany went for Poland and immediately thereafter Russia, leaving France only lightly screened. In such a situation it could be to France's advantage to DoW Belgium sometime late 40 or early 41.

Lars

(in reply to Shannon V. OKeets)
Post #: 25
RE: AI for MWiF - France - 11/27/2006 8:50:19 PM   
wfzimmerman


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how about helping the British take out southern Norway in 39-40? I realize from what I read that this is rarely done by WIF players but just looking at the map it seems like a reasonable alternative.


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Post #: 26
RE: AI for MWiF - France - 11/27/2006 9:32:59 PM   
Shannon V. OKeets

 

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quote:

ORIGINAL: lomyrin

If Germany sets up with insufficient forces against France an incursion into Germany with 4 units could allow alignment of Yugoslavia.

I have also seen a game where Germany went for Poland and immediately thereafter Russia, leaving France only lightly screened. In such a situation it could be to France's advantage to DoW Belgium sometime late 40 or early 41.

Lars

As always, I like to broaden an idea.

So, if Germany poses no threat to France, then the strategic defensive posture could be changed to something a bit more agressive. As part of that change in strategic thinking, declaring war on Belgium (to extend the frontline against Germany) could be made possible. I see this as a major change in the strategic plan due to 'circumstances'. Are there others? Spain?

The AIO is continuously monitoring the relative strengths of each frontline. If the USSR is in serious trouble, should France launch an all out offensive?

_____________________________

Steve

Perfection is an elusive goal.

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Post #: 27
RE: AI for MWiF - France - 11/27/2006 9:33:55 PM   
Froonp


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quote:


(5) Where are the expected areas of conflict, with whom, and what type of combat (land, naval, air, and/or convoys)?
(...)
Offense
German factories and oil resource(s) - land attacks and strategic bombing
Italian factories - land attacks and strategic bombing
Spain - land
Western Med, Italian Coast, and Eastern Med. - naval surface fleet combat with Italy, attack Italian convoys.
North Sea and Baltic Sea - naval surface fleet combat with Germany

Maybe this is covered by the "Tactical AI", but one of the targets in Offense, should be the enemy HQs.
This is true for any army at land war. Targeting enemy HQs is a very important thing to do.

quote:


(6) What is the master production plan by unit type and gearing limits?
(...)
Land -

This depends on players.
Of note, building 1 or 2 armor capable units (ARM or MECH) is good to create an anti blitz stack. 1 may be enough, as there is already one on the spiral.

quote:

1.3 Make initiative choices (going first, rerolling); s.6 (2 Re)
There are several items involved here. First the subordinates to the JCS need to determine the likely cost in CVs of going first versus going second in the current turn. In most cases, when given the opportunity to go first, France should take it. The decision about going first or second lies in the hands of the GS because of the importance of getting the initiative at certain times. The decision to reroll is identical in this regard.

France should not try to go first at every opportunity (The CW has more chances to ask for this, because of convoy defending). France should try to make the Intiative go toward the +2 Allied section as soon as possible.
The only turns when France should advocate to go first if possible are the turn when Germany will DoW, and the couple of turns thereafter.

quote:

1.7 Make intelligence decisions (Re & In)
?

France should aim at gaining intell points, so France should most of the time choose to have multipliers, and not dices.
But France should also not forget about using the Intell before Germany Vichyfies it.
The CW should be choosing dices, as the CW has 2 dices for every Intell Point.
This said, France should never spend a BP on Intell Operations, France has to scarse BPs.
It France has a spare BP during a production phase, France should store it for next turn, and not buy an Intell point.

quote:

1.8 Decide whether to destroy factories; s. 22.2 (1 In)
Destroy all blue enemy factories whenever possible. Orders are passed along to Field Marshals to move land units into blue factory hexes and destroy them.

Why ???
France should not destroy its own blue factories. The enemy can't use them, but France will be able to use them when France is liberated, so destroying them goes against France interests.

quote:

1.9 Choose new home country (1 Re)
This is a hard coded decision, since there are few choices.

Should not be hardcoded.
Should be a choice amongst the available Free France countries. The one that will be chosen should be one with the most cities and the most ports and eventualy RPs. The one chosen should not be too far away from the UK and the USA, for future lend lease, and should be reasonably close to the future European field of battle.

(in reply to Shannon V. OKeets)
Post #: 28
RE: AI for MWiF - France - 11/27/2006 9:35:58 PM   
Shannon V. OKeets

 

Posts: 19317
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: wfzimmerman

how about helping the British take out southern Norway in 39-40? I realize from what I read that this is rarely done by WIF players but just looking at the map it seems like a reasonable alternative.


Sort of implied herein is a willingness to cooperate with the Allies. Invading Norway wouldn't be part of France's strategic plan. However, assisting CW in their attack falls within the domain of helping friends (Foreign Liaison Decision Maker). The best examples of that would be asking for the BEF and helping to defend CW convoys.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to wfzimmerman)
Post #: 29
RE: AI for MWiF - France - 11/27/2006 9:37:45 PM   
bredsjomagnus

 

Posts: 141
Joined: 10/22/2006
From: Sweden
Status: offline
I think there should always exist a chance for the different action alternetives that is at hand. For example to declare war against Belgium or what ever there is, even if that chance is very small. To implement "never", makes a nation all to predictable.

A "stiff" nation, might in my opinion, become an easier opponent than one that always keeps its alternatives open. But of course France should give priority to her defences and only in rare cases attack Belgium and so on.



(in reply to Shannon V. OKeets)
Post #: 30
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