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RE: AI for MWiF - Germany - French Conquest

 
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RE: AI for MWiF - Germany - French Conquest - 5/1/2013 3:23:29 AM   
brian brian

 

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I set up fast moving units on the Danish border to take all the coastal hexes on the North Sea as the Germans. Perhaps via breaking down a unit to get a motorised division or two. Perhaps even some panzers.

Sending the tank-destroyer by itself to Frederikshavn without taking the adjacent coastal hexes will just whet the appetite of a smart, aggressive CW player.

If France is not seriously threatened in the fall of 1939, and the Germans are slack about taking the Danish coast, I send in the BEF. The Defensive Shore Bombardment optional is a great help for that idea. I hope the CW AI will do the same.



The Danes can also set up some of their Convoy points in Iceland or Greenland.

(in reply to Froonp)
Post #: 391
RE: AI for MWiF - Germany - French Conquest - 5/1/2013 7:00:13 PM   
Centuur

 

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But what is seriously threatened? It is only the third impulse of the game. That's too early to see how that turn will develop. Are the Poles lucky, or have they been destroyed already? Where are the German reserves and did Germany take out the Netherlands too in the third impulse of the game, thus theathening Belgium?

Those choices are very difficult to make. Personally, I tend to put the BEF into France to strengthen its defenses if the Netherlands have been taken by Germany (even if the Rotterdam hex is still Dutch controlled at that moment...).

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Peter

(in reply to brian brian)
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RE: AI for MWiF - Germany - French Conquest - 5/1/2013 7:19:16 PM   
Shannon V. OKeets

 

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quote:

ORIGINAL: Centuur

But what is seriously threatened? It is only the third impulse of the game. That's too early to see how that turn will develop. Are the Poles lucky, or have they been destroyed already? Where are the German reserves and did Germany take out the Netherlands too in the third impulse of the game, thus theathening Belgium?

Those choices are very difficult to make. Personally, I tend to put the BEF into France to strengthen its defenses if the Netherlands have been taken by Germany (even if the Rotterdam hex is still Dutch controlled at that moment...).

I agree.

The BEF by itself as an attacking force in Denmark is impotent. Put two weak German corps in their way and the BEF just sits there drinking tea and talking about their great exploits in the last war.

Holding France for as long as possible is crucial. What about Gibraltar, Malta, and Suez? Is anyone at home in England? The Commonwealth doesn't have dozens of land units to spread around the world. But the German do - they go where they want to go, do what they want to do.

Occupying the Danish coast accomplishes nothing. The Germans would use two corps to protect Kiel and Hamburg if the Brits weren't in Denmark.

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Steve

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RE: AI for MWiF - Germany - French Conquest - 5/2/2013 3:52:38 AM   
brian brian

 

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no, the BEF can't attack anything. they merely hold Frederikshavn while the Royal Navy converts the Baltic into a British lake for a while. bye, bye Swedish Iron Ore. not to mention some good beginnings of attrition on the Kriegsmarine, and German action limits are used up dealing with this.

some German players will use the tank destroyer piece, with 6 movement, to take Frederikshavn but not the adjacent coastal hex. an expensive piece for Gort to land next to and take out pretty easily.

like I said, I do this as the Brits IF the Germans don't attack on the western front in 1939. not all German players do that. the Germans can bottle this up easily....but they can't retake Frederikshavn all that easily, especially with Defensive Shore Bombardment in play. if the Brits draw the Anti-Tank gun in the UK, they can stay for quite a while if they want.

if you've never seen it done, just leave the tip of Denmark open to the British every time until you play a smart Churchill. and the BEF isn't forced to stay there until the Panzers arrive (wrecking their marching orders to the Low Countries) to blitz them back off the Continent. the Royal Navy commands the seas, not the Axis.

(in reply to Shannon V. OKeets)
Post #: 394
RE: AI for MWiF - Germany - French Conquest - 5/2/2013 4:04:13 AM   
brian brian

 

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oh and one last CW comment. the CW doesn't start with a lot of troops....but they sure have a lot of cheap infantry they can build. keep building it and throwing it in front of the Axis, wherever they go. only the Axis can pick where to go, but the CW holding Frederikshavn is the first place they can force the Germans to deal with their decisions. and yes, the old BBs might take some hits in the process. but if the CW has more than 5 BBs left in 1945, they played it wrong.


but this is the German AI thread. send fast divisions to northern Denmark and keep Lord Gort out for 100% sure. it doesn't use up much of your forces to do this and you can continue on with any strategy you want on the first two turns. Royal Navy battlewagons in the Baltic tend to disrupt what you might want to be doing.

there is a lot to be said for getting into France via the brute force method - leaving the Netherlands neutral until Japan enters the war. This keeps the CW Convoys stretched tight all the way through the first year of Barbarossa. you will need to exploit everything on the 2d10 table to do it, risking the combat engineers repeatedly and using HQ support a lot too. if you roll low, you might have to use an Offensive Chit to stay on schedule for your post-France strategy, whatever it may be. but a DOW on the Netherlands is a large BP swing to the Allies via all the Convoy Points they get.

(in reply to brian brian)
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RE: AI for MWiF - Germany - French Conquest - 5/2/2013 4:13:17 AM   
brian brian

 

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keep forgetting a tiny point - you'll want some extra motorised divisions in the summer of 1940 to take losses in blitz combat. so generating a couple at set-up to send to north Denmark will get you a few units you will need later anyway.

(in reply to brian brian)
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