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RE: AI for MWiF - Germany - French Conquest

 
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RE: AI for MWiF - Germany - French Conquest - 10/18/2011 7:46:08 PM   
Red Prince


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quote:

ORIGINAL: composer99

Not much, IMO. The Free French usually don't have substantial forces until later on, when they are cooperating with the US anyway. Although I agree the likelihood should be greater when playing with the Defensive Shore Bombardment optional.

That's my thought, too. While the CW isn't lacking in naval units, if the French navy manages to escape France in good shape, those bombardment factors would help a lot in the defense of Egypt, Malta, and Gibraltar.

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(in reply to composer99)
Post #: 361
RE: AI for MWiF - Germany - French Conquest - 1/28/2013 5:11:59 PM   
composer99


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If the Germans manage to break the French army relatively easily, and want to try and reduce the probability of Free France forming (or are not sure whether they want to conquer France or install a Vichy government), one thing they can do (which may have come up in this thread earlier but I browsed the Italian AI thread today & didn't want to do the same with the German thread) is capture all the French ports - or at least all the ones not held by the Commonwealth - before attacking Paris in order to get the die roll modifier reducing the probability that a French colonial administration group will go Free French.

Obviously, this would need to be timed correctly to prevent the French from surrendering if forming Vichy France was the objective. If conquering France is good enough, then, well, even better if France surrenders (less US entry).

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RE: AI for MWiF - Germany - French Conquest - 1/28/2013 6:21:37 PM   
Centuur


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quote:

ORIGINAL: composer99

If the Germans manage to break the French army relatively easily, and want to try and reduce the probability of Free France forming (or are not sure whether they want to conquer France or install a Vichy government), one thing they can do (which may have come up in this thread earlier but I browsed the Italian AI thread today & didn't want to do the same with the German thread) is capture all the French ports - or at least all the ones not held by the Commonwealth - before attacking Paris in order to get the die roll modifier reducing the probability that a French colonial administration group will go Free French.

Obviously, this would need to be timed correctly to prevent the French from surrendering if forming Vichy France was the objective. If conquering France is good enough, then, well, even better if France surrenders (less US entry).

True, however far fetched. Good CW-French play means that if the Germans ignore Paris, there should be a general retreat towards the Bordeaux-Toulouse area, forcing the Germans to install Vichy...

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Peter

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RE: AI for MWiF - Germany - French Conquest - 1/29/2013 1:49:31 PM   
Extraneous

 

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[Quote]13.7.6 Surrender
During any peace step, you can surrender a home country of a major power that controls less than half the printed factory stacks in the home country. You can surrender a home country with no printed factories if there is an enemy land unit there.

Treat the surrender of a home country as a complete conquest (see 13.7.1) of the major power if it doesn’t control any aligned minors. Otherwise it is incompletely conquered.
[/quote]

If France looses 7 factories France can surrender.


Incentives for the Axis to establish the Vichy Government:

French Production (using just the resources in France)
1939: 3 BP
1940: 5 BP
1940 with Axis forces in France: 6 BP
1940 with Axis forces in France and French units are attacked: 8 BP

If France surrenders (there would be no Free French or Vichy France):
1) France would be incompletely conquered not completely conquered.
2) France would retain all units, ships, CP, and tankers outside of metropolitan France.
3) France would retain all her Territories and minor countries.
4) France could immediately give Iraqi oil the CW.
5) Japan can never align French Indo-China or Madagascar.




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Post #: 364
RE: AI for MWiF - Germany - French Conquest - 1/29/2013 2:03:47 PM   
composer99


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Edit: Whether Germany wants to conquer France or install Vichy has been discussed before, if memory serves, though perhaps not in great detail.

The most important consideration is whether Germany intends to attack Spain; to do so, it requires the ability to attack across the entire French-Spanish frontier; therefore Germany must either conquer France or install Vichy and collapse it immediately afterward; given the US entry of collapsing Vichy the former is usually preferable.

In addition, a French surrender has half the US entry effect of conquest/Vichy installation (9 vs 18 - 90% probability of a single chit instead of one guaranteed chit and 80% probability of a second).

There are other benefits to conquering France/a French surrender, such as a lack of CW-French cooperation for the rest of the game (unless the CW liberates France), or the ability of the Axis to freely reinforce/invade French North Africa (which they would very rarely get to do if any of it became Vichy), although these are (in my opinion) insufficient to choose a French conquest over Vichy in the absence of a planned Spanish campaign.

< Message edited by composer99 -- 1/29/2013 2:12:40 PM >


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RE: AI for MWiF - Germany - French Conquest - 2/7/2013 11:29:03 PM   
Extraneous

 

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24.4.7 The Global war: Sep/Oct 1939 ~ Jul/Aug 1945

What are the views on scraping German aircraft?

Aircraft type (air to air rating-air to sea rating-tactical rating-strategic bombardment rating-range)

17x Aircraft

7x FTR 2 (10) ~ 1x Ar-68 (1-x-x-x-2), 2x He-51 (2-x-x-x-2), 1x Bf-109B Berta (3-x-x-x-3), 1x Bf-109C Clara (3-x-x-x-3), 1x Bf-109E1 Emil (4-x-1-x-3), 1x He-112 (3-x-x-x-5), 1x Bf-109E2 Emil (5-x-x-x-3), 1x Bf-109E2 Emil (5-x-2-x-3), 1x Bf-109E4 Emil (5-x-2-x-3)

1x FTR 3 (2) ~ 1x Bf-110C Zerstörer (4-1-3-1-5), 1x Bf-110C Zerstörer (3-1-3-x-5)

4x LND 2 (5) ~ 1x Hs-123 (3-x-2-x-4), 1x Hs-123 (3-1-2-x-4), 1x Ju-87B Stuka (1-1-5-1-3), 1x Ju-87B Stuka (1-x-5-1-3), 1x Ju-87B Stuka (2-1-4-x-3)

4x LND 3 (13) ~ 1x Do-17E Flying Pencil (1-x-2-1-4), 1x He-111B (1-x-2-3-4), 1x He-111B (1-x-2-3-4), 1x Ju-86D (0-x-2-1-2), 1x Do-17M Flying Pencil (2-x-2-2-5), 1x Ju-86G (1-x-2-2-3), 1x Ju-86G (1-1-2-2-3), 1x He-111H (1-1-3-4-5), 1x He-111H3 (1-x-3-3-5), 1x Do-17Z Flying Pencil (2-1-2-2-5), 1x Do-17Z Flying Pencil (3-1-3-2-5), 1x Ju-88A1 Maid of all Work (3-x-4-3-5), 1x Ju-88A1 Maid of all Work (2-x-4-3-5)

1x NAV 3 (2) ~ 2x He-115C (1-2-1-2-9)

1x ATR 3 (3) ~ 2x Ju-52 Eisen Annie ((0)-x-x-x-5), 1x Ju


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Post #: 366
RE: AI for MWiF - Germany - French Conquest - 2/8/2013 12:31:38 AM   
composer99


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There are, I guess, two different sets of scrapping criteria:

The 1939 Campaign (Fascist Tide or World in Flames Global War)
Germany can scrap 2 (3 if the revised MiF kit is in play) FTR2 at the start of the game, before setup. Which I certainly recommend (the FTR have 1-2 air combat factors).

It can also scrap 1 ATR3 at the start of the game; since German ATR3 do not improve appreciably there is little value in scrapping it as far as I am concerned.

During production the Germans should IMO aggressively scrap any 1936 planes in the LND2/LND3 force pools.

1940 or Later Campaigns/Scenarios (setup) & during play
IMO Germany should scrap FTR with 3 or fewer air combat factors; it should scrap any non-Stuka LND2 it can and scrap any LND3 with 3 or fewer bombing factors it can.


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RE: AI for MWiF - Germany - French Conquest - 2/8/2013 1:31:55 PM   
Extraneous

 

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For 24.4.7 The Global war: Sep/Oct 1939 ~ Jul/Aug 1945 what are the views on scraping German aircraft?

You get 17x Aircraft

Aircraft type (air to air rating-air to sea rating-tactical rating-strategic bombardment rating-range)

7x FTR 2 out of (10) ~ 1x Ar-68 (1-x-x-x-2), 2x He-51 (2-x-x-x-2), 1x Bf-109B Berta (3-x-x-x-3), 1x Bf-109C Clara (3-x-x-x-3), 1x Bf-109E1 Emil (4-x-1-x-3), 1x He-112 (3-x-x-x-5), 1x Bf-109E2 Emil (5-x-x-x-3), 1x Bf-109E2 Emil (5-x-2-x-3), 1x Bf-109E4 Emil (5-x-2-x-3)

1x FTR 3 out of (2) ~ 1x Bf-110C Zerstörer (4-1-3-1-5), 1x Bf-110C Zerstörer (3-1-3-x-5)

4x LND 2 out of (5) ~ 1x Hs-123 (3-x-2-x-4), 1x Hs-123 (3-1-2-x-4), 1x Ju-87B Stuka (1-1-5-1-3), 1x Ju-87B Stuka (1-x-5-1-3), 1x Ju-87B Stuka (2-1-4-x-3)

4x LND 3 out of (13) ~ 1x Do-17E Flying Pencil (1-x-2-1-4), 1x He-111B (1-x-2-3-4), 1x He-111B (1-x-2-3-4), 1x Ju-86D (0-x-2-1-2), 1x Do-17M Flying Pencil (2-x-2-2-5), 1x Ju-86G (1-x-2-2-3), 1x Ju-86G (1-1-2-2-3), 1x He-111H (1-1-3-4-5), 1x He-111H3 (1-x-3-3-5), 1x Do-17Z Flying Pencil (2-1-2-2-5), 1x Do-17Z Flying Pencil (3-1-3-2-5), 1x Ju-88A1 Maid of all Work (3-x-4-3-5), 1x Ju-88A1 Maid of all Work (2-x-4-3-5)

1x NAV 3 out of (2) ~ 2x He-115C (1-2-1-2-9)

1x ATR 3 out of (3) ~ 2x Ju-52 Eisen Annie ((0)-x-x-x-5), 1x Ju-52 Eisen Annie (0-x-x-x-5)


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RE: AI for MWiF - Germany - French Conquest - 2/12/2013 3:58:25 PM   
Extraneous

 

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quote:

ORIGINAL: composer99

There are, I guess, two different sets of scrapping criteria:

The 1939 Campaign (Fascist Tide or World in Flames Global War)
Germany can scrap 2 (3 if the revised MiF kit is in play) FTR2 at the start of the game, before setup. Which I certainly recommend (the FTR have 1-2 air combat factors).

It can also scrap 1 ATR3 at the start of the game; since German ATR3 do not improve appreciably there is little value in scrapping it as far as I am concerned.

During production the Germans should IMO aggressively scrap any 1936 planes in the LND2/LND3 force pools.

1940 or Later Campaigns/Scenarios (setup) & during play
IMO Germany should scrap FTR with 3 or fewer air combat factors; it should scrap any non-Stuka LND2 it can and scrap any LND3 with 3 or fewer bombing factors it can.



So you suggest scraping the 1x Ar-68 (1-x-x-x-2), 2x He-51 (2-x-x-x-2), and 1x Ju-52 Eisen Annie (0-x-x-x-5)?




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Post #: 369
RE: AI for MWiF - Germany - French Conquest - 2/13/2013 3:26:43 PM   
Extraneous

 

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24.4.7 The Global war: Sep/Oct 1939 ~ Jul/Aug 1945
First turn: Sep/Oct 1939
Maps used: All
Initiative: Axis +2 box. The Axis starts with the initiative and must take the first impulse.
Last weather modifier: Nil. The die-roll for the first impulse of the game is a ‘4’.
Order of Set up: The USA, the USSR, Italy, France, China, the Common Wealth, and Germany.

War status: All major powers are neutral except China and Japan who are at war with each other.

The USSR and Germany have a neutrality pact made in 1939.

9.3 Compulsory declarations
Germany must declare war on Poland in the first impulse of any game that starts in Sep/Oct 1939.
No major power may make any other declarations of war in that impulse.

France and the Commonwealth must declare war on Germany on their first impulse after Germany has declared war on Poland.
No major power may make any other declarations of war in that impulse.

Entry Markers: The US has 3 entry markers. Place them in either, or both, entry pools.
Reserves: China and Japan have called out their reserves.
Control:
As specified on the map except that:
Japan has conquered China (east of the 1939 start line) and is aligned with Manchuria and Korea.
Germany is aligned with Czechoslovakia.
Italy is aligned with Albania and has conquered Ethiopia.
Communist China controls Lan Chow and Sian.
Intelligence points: The USSR (2), Germany (2), Italy (2), and Japan (1)


Available units

HQ-A von Rundstedt (7 (4) 4)
HQ von Bock (7 (3) 3)
HQ von Leeb (5 (2) 3)

2x ARM (4) ~ XLVIII ARM (7-5), DAK ARM (7-6), XLI ARM (8-5), and XLVII ARM (8-6)
1x MECH (3) ~ LII MECH (6-6), XL MECH (7-5), and VIII MECH (7-6)
2x MOT (4) ~ XXXXVI MOT (5-4), XXXVIII MOT (5-5), XXIII MOT (6-4), V MOT (6-5), and XI MOT (7-4)
10x INF (15) ~ XXXV INF (4-4), LXXIV INF (5-3), LXIII INF (5-4), XLV INF (6-3), XXXVII INF (6-3), XII INF (6-4), XXX INF (5-3), LXXI INF (6-4), XXXIII INF (6-4), LXII INF (7-4), XVII INF (7-3), VI INF (7-3), X INF (7-4), XLIII INF (7-4), VII SS INF (6-3)
3x GAR (3) ~ LXXXVII GAR {3-1), LXXXIII GAR (4-1), and LXXXVI GAR (5-1)
1x MTN (2) ~ Alpine MTN (5-4), XLIX MTN (6-4)

Aircraft type (air to air rating-air to sea rating-tactical rating-strategic bombardment rating-range)

17x Aircraft
7x FTR2 (10) ~ 1x Ar-68 (1-x-x-x-2), 2x He-51 (2-x-x-x-2), 1x Bf-109B Berta (3-x-x-x-3), 1x Bf-109C Clara (3-x-x-x-3), 1x Bf-109E1 Emil (4-x-1-x-3), 1x He-112 (3-x-x-x-5), 1x Bf-109E2 Emil (5-x-x-x-3), 1x Bf-109E2 Emil (5-x-2-x-3), 1x Bf-109E4 Emil (5-x-2-x-3)
1x FTR3 (2) ~ 1x Bf-110C Zerstörer (4-1-3-1-5), 1x Bf-110C Zerstörer (3-1-3-x-5)
3x LND2 (5) ~ 1x Hs-123 Panzerknacker (3-x-2-x-4), 1x Hs-123 Panzerknacker (3-1-2-x-4), 1x Ju-87B Stuka (1-1-5-1-3), 1x Ju-87B Stuka (1-x-5-1-3), 1x Ju-87B Stuka (2-1-4-x-3)
4x LND3 (13) ~ 1x Do-17E Flying Pencil (1-x-2-1-4), 1x He-111B Pedro (1-x-2-3-4), 1x He-111B Pedro (1-x-2-3-4), 1x Ju-86D (0-x-2-1-2), 1x Do-17M Flying Pencil (2-x-2-2-5), 1x Ju-86G (1-x-2-2-3), 1x Ju-86G (1-1-2-2-3), 1x He-111H Pedro (1-1-3-4-5), 1x He-111H3 Pedro (1-x-3-3-5), 1x Do-17Z Flying Pencil (2-1-2-2-5), 1x Do-17Z Flying Pencil (3-1-3-2-5), 1x Ju-88A1 Maid of all Work (3-x-4-3-5), 1x Ju-88A1 Maid of all Work (2-x-4-3-5)
1x NAV3 (2) ~ 2x He-115C (1-2-1-2-9)
1x ATR3 (3) ~ 2x Ju-52 Eisen Annie ((0)-x-x-x-5), 1x Ju-52 Eisen Annie (0-x-x-x-5)

4x Guns (7) ~ 88mm AA (3-3), 105mm ART (3-3), 150mm (4-2), 50mm (2-3), PzJag I (2-6), 88mm AAA (10-1), 100mm AAA (12-1)
1x SS INF (1) ~ 14th SS division INF (1-3)
1x INF (1) ~ 3rd division INF (1-4)
1x ENG (1) ~ 1st division ENG (1-4)

12x Pilots
3x Oil
3x FORT
1x Offensive chit

Note 1:
Battleships/Battlecruisers ~ Gneisenau, Schlesien
Heavy Cruisers ~ Admiral Hipper, Deutschland
Light Cruisers ~ Königsberg, Nürnberg
AMP
TRS
SUB
10 CP

Note 2:
Battleships/Battlecruisers ~ Scharnhorst, Schleswig-Holstein
Heavy Cruisers ~ Blucher, Graf Spee
Light Cruisers ~ Emden, Karlsruhe, Köln, Leipzig
SUB
1 CP

Reserves
XLVI MECH (8-6)
VII MOT (8-4)
I INF (9-4)
XXVI INF (6-3)
LI INF (5-4)
Berlin MIL (7-2)
Kiel MIL (5-2)
Konigsberg MIL (5-2)
LXXXV GAR (5-1)
LXXXI GAR (4-1)

Construction Pool
Carrier ~ Graf Zeppelin
Battleship ~ Tirpitz
Heavy Cruisers ~ Prinz Eugen, Lutzow, Seydlitz
SUB

Repair pool
Heavy Cruisers ~ Admiral Scheer
Auxiliary Cruisers (CX) ~ Atlantis, Hansa, Komet, Kormoran, Michel, Orion, Pinguin, Stier, Thor, and Widder

Reinforcements
November/December 1939
1x SS INF
1x LND 3
1x Pilot
1x Gun
1x ARM division
1x Offensive chit
2x Sub [fd] (to the Construction pool)

March/April 1940
1x II PARA (4-3)

July/August 1940
Battleship ~ Bismarck


< Message edited by Extraneous -- 2/14/2013 2:06:21 PM >


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(in reply to Extraneous)
Post #: 370
RE: AI for MWiF - Germany - French Conquest - 2/15/2013 12:36:20 PM   
Extraneous

 

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24.4.7 The Global war: Sep/Oct 1939 ~ Jul/Aug 1945
First turn: Sep/Oct 1939
Maps used: All
Initiative: Axis +2 box. The Axis starts with the initiative and must take the first impulse.
Last weather modifier: Nil. The die-roll for the first impulse of the game is a ‘4’.
Order of Set up: The USA, the USSR, Italy, France, China, the Common Wealth, and Germany.

War status: All major powers are neutral except China and Japan who are at war with each other.

The USSR and Germany have a neutrality pact made in 1939.

9.3 Compulsory declarations
Germany must declare war on Poland in the first impulse of any game that starts in Sep/Oct 1939.
No major power may make any other declarations of war in that impulse.

France and the Commonwealth must declare war on Germany on their first impulse after Germany has declared war on Poland.
No major power may make any other declarations of war in that impulse.

Entry Markers: The US has 3 entry markers. Place them in either, or both, entry pools.
Reserves: China and Japan have called out their reserves.
Control:
As specified on the map except that:
Japan has conquered China (east of the 1939 start line) and is aligned with Manchuria and Korea.
Germany is aligned with Czechoslovakia.
Italy is aligned with Albania and has conquered Ethiopia.
Communist China controls Lan Chow and Sian.
Intelligence points: The USSR (2), Germany (2), Italy (2), and Japan (1)


Average German forces

Land unit selection criteria (adjusted after each unit is selected):
1) Use the average of the Land units with exactly the same values (example 7-4 INF 20%, 7-3 INF 13%, 6-4 INF 20%, 6-3 INF 20%, 5-4 INF 7%, 5-3 INF 13%, and 4-4 INF 7%) then the unit with the lowest combat and movement factor.
If no Land units start with exactly the same values then use:
2) Use the average number of units of the type within the class (example Guns: ART 43%, AT 29%, and FLACK (AAA) 29%)
If no Land units start with exactly the same values and there are no types within the class then:
3) Use the average combat factor and movement factor (example ARM ~ 8 combat factors 54%, 7 combat factors 54%, 6 movement factors 54%, 5 movement factors 54%) then the Land unit with the lowest combat and movement factor.

HQ-A von Rundstedt (7 (4) 4)
HQ von Bock (7 (3) 3)
HQ von Leeb (5 (2) 3)

XLVII ARM (8-6) and XLVIII ARM (7-5)
VIII MECH (7-6)
V MOT (6-5) and XXXXVI MOT (5-4)
X INF (7-4), XLIII INF (7-4), VI INF (7-3), XII INF (6-4), XXXIII INF (6-4), VII SS INF (6-3), XXXVII INF (6-3), XXX INF (5-3), LXXIV INF (5-3), and XXXV INF (4-4)
LXXXVII GAR {3-1), LXXXIII GAR (4-1), and LXXXVI GAR (5-1)
XLIX MTN 6-4
1x 88mm ART AA (3-3), 1x 105mm ART (3-3), 1x 50mm AT (2-3), and 1x 88mm FLACK (AAA) (10-1)
14th SS division INF (1-3)
3rd division INF (1-4)
1st division ENG (1-4)

Air unit selection criteria (adjusted after each unit is selected):
1) The average number of aircraft by type, model number, and lowest sum of Air-to-Air factor, Air-to-Sea factor, Tactical factor, Strategic bombardment factor, and Range (example Do-17 33% (Do-17E 25%, Do-17M 25%, Do-17Z 50%), Ju-86 25%, Ju-88 17%, He-111 25%)

Aircraft type (Air-to-Air factor, Air-to-Sea factor, Tactical factor, Strategic bombardment factor, and Range)

17x Aircraft
7x FTR2 ~ 1x Bf-109B Berta (3-x-x-x-3), 1x Bf-109C Clara (3-x-x-x-3), 1x Bf-109E1 Emil (4-x-1-x-3), 1x He-112 (3-x-x-x-5), 1x Bf-109E2 Emil (5-x-x-x-3), 1x Bf-109E2 Emil (5-x-2-x-3), 1x Bf-109E4 Emil (5-x-2-x-3)
1x FTR3 ~ 1x Bf-110C Zerstörer (3-1-3-0-5)
3x LND2 ~ 1x Hs-123 Panzerknacker (3-x-2-x-4), 1x Ju-87B Stuka (1-x-5-1-3), 1x Ju-87B Stuka (1-1-5-1-3)
4x LND3 ~ 1x Do-17E Flying Pencil 1-x-2-1-4, 1x Do-17Z Flying Pencil 2-1-2-2-5, 1x Ju-86G 1-x-2-2-3, 1x He-111H Pedro 1-1-3-4-5
1x NAV3 ~ 1x He-115C NAV (1-2-1-2-9)
1x ATR3 ~ 1x Ju-52 Eisen Annie ATR ((0)-x-x-x-5)

12x Pilots
3x Oil
3x FORT
1x Offensive chit

Note 1:
Battleships/Battlecruisers ~ Gneisenau, Schlesien
Heavy Cruisers ~ Admiral Hipper, Deutschland
Light Cruisers ~ Königsberg, Nürnberg
AMP
TRS
SUB
10 CP

Note 2:
Battleships/Battlecruisers ~ Scharnhorst, Schleswig-Holstein
Heavy Cruisers ~ Blucher, Graf Spee
Light Cruisers ~ Emden, Karlsruhe, Köln, Leipzig
SUB
1 CP

Reserves
XLVI MECH (8-6)
VII MOT (8-4)
I INF (9-4)
XXVI INF (6-3)
LI INF (5-4)
Berlin MIL (7-2)
Kiel MIL (5-2)
Konigsberg MIL (5-2)
LXXXV GAR (5-1)
LXXXI GAR (4-1)



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University of Science Music and Culture (USMC) class of 71 and 72 ~ Extraneous (AKA Mziln)

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Post #: 371
RE: AI for MWiF - Germany - French Conquest - 2/16/2013 1:36:52 PM   
Extraneous

 

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The First Turn

quote:

17x Aircraft
7x FTR2 ~ 1x Bf-109B Berta (3-x-x-x-3), 1x Bf-109C Clara (3-x-x-x-3), 1x Bf-109E1 Emil (4-x-1-x-3), 1x He-112 (3-x-x-x-5), 1x Bf-109E2 Emil (5-x-x-x-3), 1x Bf-109E2 Emil (5-x-2-x-3), 1x Bf-109E4 Emil (5-x-2-x-3)
1x FTR3 ~ 1x Bf-110C Zerstörer (3-1-3-0-5)
3x LND2 ~ 1x Hs-123 Panzerknacker (3-x-2-x-4), 1x Ju-87B Stuka (1-x-5-1-3), 1x Ju-87B Stuka (1-1-5-1-3)
4x LND3 ~ 1x Do-17E Flying Pencil 1-x-2-1-4, 1x Do-17Z Flying Pencil 2-1-2-2-5, 1x Ju-86G 1-x-2-2-3, 1x He-111H Pedro 1-1-3-4-5
1x NAV3 ~ 1x He-115C NAV (1-2-1-2-9)
1x ATR3 ~ 1x Ju-52 Eisen Annie ATR ((0)-x-x-x-5)

12x Pilots



Germany has 17 aircraft and only 12 pilots.

Poland's air force is small and not much of a threat.

For the most part doesn't have to worry about having to face the CW, France, or the USSR in the air until 1940.

There is a threat that the CW will launch a surprise port attack against the German fleet during the first turn second impulse. But during that impulse nothing can really be done about that other than taking the initiative, going first, choosing a combined action, and moving the fleet to the Baltic Sea. During that impulse if Germany takes a Combined action then they would only be allowed to move six Land units.


Therefore it is suggested Germany pilot:
2x FTR2 ~ 1x Bf-109E2 Emil (5-x-2-x-3) and 1x Bf-109E4 Emil (5-x-2-x-3)
1x FTR3 ~ 1x Bf-110C Zerstörer (3-1-3-0-5)
3x LND2 ~ 1x Hs-123 Panzerknacker (3-x-2-x-4), 1x Ju-87B Stuka (1-x-5-1-3), and 1x Ju-87B Stuka (1-1-5-1-3)
4x LND3 ~ 1x Do-17E Flying Pencil 1-x-2-1-4, 1x Do-17Z Flying Pencil 2-1-2-2-5, 1x Ju-86G 1-x-2-2-3, 1x He-111H Pedro 1-1-3-4-5
1x NAV3 ~ 1x He-115C NAV (1-2-1-2-9)
1x ATR3 ~ 1x Ju-52 Eisen Annie ATR ((0)-x-x-x-5)

At end of the turn during the production step Germany can build pilots for the fighters that remain in the aircraft pool.


The First Impulse
The CW should align Poland. Time is not on Germany's side and any delay is to the advantage of the Allies.

The USSR should implement:
13.3.3 US entry actions: 26. The USSR controls Eastern Poland (There is a 70% chance a USA entry chit will be removed from the USA (Ge/It) entry pool)
The USSR can exercise its Nazi-Soviet Pact rights to occupy eastern Poland during any Allied land movement step. However, it can only exercise those rights if Poland has not been conquered (see 19.5.1 Eastern Poland).


The Second Impulse
The CW and France should not enter Germany during this impulse unless they can take at least 6 German factories out of production. That is the difference between having a 0.75 production multiplier and the added 0.25 production multiplier for having units in Germany.

If possible the CW should launch a surprise port attack against the German fleet.

If possible France should strategically bomb any German factory in range.



< Message edited by Extraneous -- 2/16/2013 1:46:47 PM >


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University of Science Music and Culture (USMC) class of 71 and 72 ~ Extraneous (AKA Mziln)

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Post #: 372
RE: AI for MWiF - Germany - French Conquest - 2/17/2013 8:51:26 AM   
paulderynck


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quote:

ORIGINAL: Extraneous

Therefore it is suggested Germany pilot:
2x FTR2 ~ 1x Bf-109E2 Emil (5-x-2-x-3) and 1x Bf-109E4 Emil (5-x-2-x-3)
1x FTR3 ~ 1x Bf-110C Zerstörer (3-1-3-0-5)
3x LND2 ~ 1x Hs-123 Panzerknacker (3-x-2-x-4), 1x Ju-87B Stuka (1-x-5-1-3), and 1x Ju-87B Stuka (1-1-5-1-3)
4x LND3 ~ 1x Do-17E Flying Pencil 1-x-2-1-4, 1x Do-17Z Flying Pencil 2-1-2-2-5, 1x Ju-86G 1-x-2-2-3, 1x He-111H Pedro 1-1-3-4-5
1x NAV3 ~ 1x He-115C NAV (1-2-1-2-9)
1x ATR3 ~ 1x Ju-52 Eisen Annie ATR ((0)-x-x-x-5)



You have to set up the quantities of planes in the set-up chart under the WiF Aircraft columns and put the quantities under the PiF aircraft columns in the reserve pool. Since the first turn includes a reinforcement phase you could take planes off to the reserve pool and put a pilot on the pilot track, but then the plane you prefer won't be on the map until the ND39 reinforcement phase.

The WiF columns dictate that if you have 12 planes on the map for SO39, they must be:
4 x FTR2
1 x FTR3
2 x LND2
3 x LND3
1 x NAV3
1 x ATR3

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Paul

(in reply to Extraneous)
Post #: 373
RE: AI for MWiF - Germany - French Conquest - 2/17/2013 8:58:41 AM   
paulderynck


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quote:

ORIGINAL: Extraneous
The First Impulse
The CW should align Poland. Time is not on Germany's side and any delay is to the advantage of the Allies.

There is no "should" involved. Germany must DoW Poland on the first impulse and the CW is the only power it can align with. If it does not align with anyone, it is immediately conquered without a fight.

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Paul

(in reply to Extraneous)
Post #: 374
RE: AI for MWiF - Germany - French Conquest - 2/17/2013 9:04:37 AM   
paulderynck


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quote:

ORIGINAL: Extraneous
The USSR should implement:
13.3.3 US entry actions: 26. The USSR controls Eastern Poland (There is a 70% chance a USA entry chit will be removed from the USA (Ge/It) entry pool)
The USSR can exercise its Nazi-Soviet Pact rights to occupy eastern Poland during any Allied land movement step. However, it can only exercise those rights if Poland has not been conquered (see 19.5.1 Eastern Poland).

Not if you want to save the Polish pilots for the CW. Their safest set-up locations are in East Poland, but if Russia goes in, they die or are interned for years. If Russia waits one impulse (as they should, and can afford to do) the Polish planes can fly to some neutral minor country in the first Allied impulse and the CW will get the two pilots.

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Paul

(in reply to Extraneous)
Post #: 375
RE: AI for MWiF - Germany - French Conquest - 2/17/2013 2:28:40 PM   
Extraneous

 

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quote:

ORIGINAL: paulderynck
quote:

ORIGINAL: Extraneous

Therefore it is suggested Germany pilot:
2x FTR2 ~ 1x Bf-109E2 Emil (5-x-2-x-3) and 1x Bf-109E4 Emil (5-x-2-x-3)
1x FTR3 ~ 1x Bf-110C Zerstörer (3-1-3-0-5)
3x LND2 ~ 1x Hs-123 Panzerknacker (3-x-2-x-4), 1x Ju-87B Stuka (1-x-5-1-3), and 1x Ju-87B Stuka (1-1-5-1-3)
4x LND3 ~ 1x Do-17E Flying Pencil 1-x-2-1-4, 1x Do-17Z Flying Pencil 2-1-2-2-5, 1x Ju-86G 1-x-2-2-3, 1x He-111H Pedro 1-1-3-4-5
1x NAV3 ~ 1x He-115C NAV (1-2-1-2-9)
1x ATR3 ~ 1x Ju-52 Eisen Annie ATR ((0)-x-x-x-5)



You have to set up the quantities of planes in the set-up chart under the WiF Aircraft columns and put the quantities under the PiF aircraft columns in the reserve pool. Since the first turn includes a reinforcement phase you could take planes off to the reserve pool and put a pilot on the pilot track, but then the plane you prefer won't be on the map until the ND39 reinforcement phase.

The WiF columns dictate that if you have 12 planes on the map for SO39, they must be:
4 x FTR2
1 x FTR3
2 x LND2
3 x LND3
1 x NAV3
1 x ATR3


I believe you are referring to this rule.

quote:

RAW7scenario.pdf
PiF: If you are playing with Planes in Flames, for each location and type of aircraft draw aircraft from your force pool equal to the totals listed in both the WiF column and the PiF column. Go through those and select enough (i.e. you can choose which) to set up just those listed in the WiF column. Put the rest back into your force pools. If you are also playing with pilots (PiF option 28), you use up a pilot for each aircraft you set up and put any spare aircraft into the reserve pool instead.

Set up reinforcing aircraft listed in both the PiFand the WiF columns on the production circle. Set up reinforcing pilots from the PiFcolumn. If you are also playing SiF option 56, there may be further reinforcing pilots to set up.



From ~ 7x FTR2, 1x FTR3, 3x LND2, 4x LND3, 1x NAV3, and 1x ATR3

Set up ~ 4x FTR2, 1x FTR3, 2x LND2, 3x LND3, 1x NAV3, and 1x ATR3
Place in the Aircraft Reserve pool ~ 3x FTR2, 1x LND2, and 1x LND3

quote:

ORIGINAL: paulderynck
quote:

ORIGINAL: Extraneous
The First Impulse
The CW should align Poland. Time is not on Germany's side and any delay is to the advantage of the Allies.

There is no "should" involved. Germany must DoW Poland on the first impulse and the CW is the only power it can align with. If it does not align with anyone, it is immediately conquered without a fight.


"Should" because it is an option.


quote:

ORIGINAL: paulderynck
quote:

ORIGINAL: Extraneous
The USSR should implement:
13.3.3 US entry actions: 26. The USSR controls Eastern Poland (There is a 70% chance a USA entry chit will be removed from the USA (Ge/It) entry pool)
The USSR can exercise its Nazi-Soviet Pact rights to occupy eastern Poland during any Allied land movement step. However, it can only exercise those rights if Poland has not been conquered (see 19.5.1 Eastern Poland).

Not if you want to save the Polish pilots for the CW. Their safest set-up locations are in East Poland, but if Russia goes in, they die or are interned for years. If Russia waits one impulse (as they should, and can afford to do) the Polish planes can fly to some neutral minor country in the first Allied impulse and the CW will get the two pilots.


quote:

19.5.1 Eastern Poland
The USSR can exercise its Nazi-Soviet Pact rights to occupy eastern Poland during any Allied land movement step. However, it can only exercise those rights if Poland has not been conquered. You exercise those rights by moving a land unit into any hex of eastern Poland.

Once you exercise those rights, the part of Poland to the east of the partition line becomes conquered by the Soviets. Move any Axis units there to the nearest Axis controlled hex they can stack in. Any Allied (except Soviet) units there are destroyed. They are removed from the game (internment) until Germany and the USSR are at war, at which point they may be added to the Commonwealth force pool if the Commonwealth player so desires.

Axis units may not cross the partition line after the USSR exercises its rights unless Germany and the USSR are at war.

Anytime after 1941, the Commonwealth can add a randomly chosen Polish MOT and MECH to its force pools if, at that time:
• The USSR has exercised its rights under the pact; and
• Poland has been conquered by the Axis; and
• The USSR and Germany are at war.

All the Polish units covered by this rule are treated as British for all purposes.



When the CW aligns Poland then Polish pilots become CW pilots (as per the administrative markers).

What paulderynck is referring to is on the first impulse the Poland air force should rebase to the neutral minor countries of Latvia or Lithuania. To be interned and thus not have to wait until Germany and the USSR go to war.

Option 58: (Internment) is covered in rules 14.6.4 Pilot deaths and 19.1 Neutral minor countries and are basically the same.


quote:

Option 58: (Internment) A minor country aircraft unit can move or rebase into a neutral minor country. A unit that does that is destroyed (PiF option 28: but the pilot survives).

If an aircraft is destroyed but the pilot survives, increase your total on the available pilots track by 1.



Thank goodness I was wondering if anyone was reading this.



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(in reply to paulderynck)
Post #: 376
RE: AI for MWiF - Germany - French Conquest - 2/17/2013 4:57:06 PM   
michaelbaldur


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quote:

The Second Impulse
The CW and France should not enter Germany during this impulse unless they can take at least 6 German factories out of production. That is the difference between having a 0.75 production multiplier and the added 0.25 production multiplier for having units in Germany.


that is just stupid ..if you can take any German factories and destroy it, then it is a major victory for the allies

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(in reply to Extraneous)
Post #: 377
RE: AI for MWiF - Germany - French Conquest - 2/17/2013 6:34:39 PM   
Extraneous

 

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quote:

ORIGINAL: michaelbaldur

quote:

The Second Impulse
The CW and France should not enter Germany during this impulse unless they can take at least 6 German factories out of production. That is the difference between having a 0.75 production multiplier and the added 0.25 production multiplier for having units in Germany.


that is just stupid ..if you can take any German factories and destroy it, then it is a major victory for the allies



1939 German production:

23 factories available, 1 factory unused, production multiplier 0.75, creates 15 BP

Destroy 1 factory

22 factories available, 0 factory unused, production multiplier 1.0, creates 21 BP

If you also attack a German unit that turn

22 factories available, 0 factory unused, production multiplier 1.25, creates 27 BP


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Post #: 378
RE: AI for MWiF - Germany - French Conquest - 2/17/2013 7:13:56 PM   
Centuur


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What are the possibilities of the Germans being able to fill all their factories with resources? It takes the Germans 19 resources to fill all his factories, and that doesn't include the ones he will capture or align during play. And there are Italian ones to fill also... So as the Germans, I will be delighted by a French invasion of the motherland and will freely give him a factory to capture and destroy.

All those nice extra build points... Nice. I won't even attack that french unit. I let it live as long as possible in the motherland. Of course, a French player should never move into Germany at all...

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Post #: 379
RE: AI for MWiF - Germany - French Conquest - 2/17/2013 7:28:52 PM   
michaelbaldur


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quote:

ORIGINAL: Extraneous


quote:

ORIGINAL: michaelbaldur

quote:

The Second Impulse
The CW and France should not enter Germany during this impulse unless they can take at least 6 German factories out of production. That is the difference between having a 0.75 production multiplier and the added 0.25 production multiplier for having units in Germany.


that is just stupid ..if you can take any German factories and destroy it, then it is a major victory for the allies



1939 German production:

23 factories available, 1 factory unused, production multiplier 0.75, creates 15 BP

Destroy 1 factory

22 factories available, 0 factory unused, production multiplier 1.0, creates 21 BP

If you also attack a German unit that turn

22 factories available, 0 factory unused, production multiplier 1.25, creates 27 BP



yes but it cost 4 BP to repair that factory ...and you loss the production in 3 turns ..

so Germany looses 7 BP ...

and if you destroy 2 factories, Germany would not have engineers to repair both at the same time (only 1 engineer)

so 2 factories cost Germany 15 BP...

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(in reply to Extraneous)
Post #: 380
RE: AI for MWiF - Germany - French Conquest - 2/17/2013 7:32:15 PM   
michaelbaldur


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quote:

ORIGINAL: michaelbaldur


quote:

ORIGINAL: Extraneous


quote:

ORIGINAL: michaelbaldur

quote:

The Second Impulse
The CW and France should not enter Germany during this impulse unless they can take at least 6 German factories out of production. That is the difference between having a 0.75 production multiplier and the added 0.25 production multiplier for having units in Germany.


that is just stupid ..if you can take any German factories and destroy it, then it is a major victory for the allies



1939 German production:

23 factories available, 1 factory unused, production multiplier 0.75, creates 15 BP

Destroy 1 factory

22 factories available, 0 factory unused, production multiplier 1.0, creates 21 BP

If you also attack a German unit that turn

22 factories available, 0 factory unused, production multiplier 1.25, creates 27 BP



yes but it cost 4 BP to repair that factory ...and you loss the production in 3 turns ..

so Germany looses 7 BP ...

and if you destroy 2 factories, Germany would not have engineers to repair both at the same time (only 1 engineer)

so 2 factories cost Germany 15 BP...


so you really dont need 6 factories.. 2 factory stacks are more then enough

and Germany also loss production from the red factories, (you can only destroy blue)

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(in reply to michaelbaldur)
Post #: 381
RE: AI for MWiF - Germany - French Conquest - 2/17/2013 7:39:04 PM   
Centuur


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You are looking at this from only the German perspective. You are missing the Italians factories, who needs to be filled with resources as soon as possible. So you are not looking at 19 German (and I've forgotten the three Czech), but you are also looking at 11 Italian factories, screaming for resoures. Thats a staggering total of 33 resources. You haven't got this total at start at all...

So the German/Italian loses 1 PP in reality, if Italy goes to war in the first turn. And believe me, if the French take a German factory, the Italians will go to war the next impulse... Repair of that factory? Why, as long as there are still Italian or captured ones who needs resources...

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Post #: 382
RE: AI for MWiF - Germany - French Conquest - 2/17/2013 7:47:54 PM   
michaelbaldur


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there are two points to that.

you force italy to declare war, before they are ready .. (for an assault on Gibraltar or worse)

and then you get alot of resource lending. which is very ineffective... as new resources are delayed a turn..



< Message edited by michaelbaldur -- 2/17/2013 7:50:21 PM >


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(in reply to Centuur)
Post #: 383
RE: AI for MWiF - Germany - French Conquest - 2/17/2013 8:29:44 PM   
paulderynck


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quote:

ORIGINAL: Extraneous
quote:


There is no "should" involved. Germany must DoW Poland on the first impulse and the CW is the only power it can align with. If it does not align with anyone, it is immediately conquered without a fight.


"Should" because it is an option.

Presumably this thread has to do with making an A.I., wherein 'I' stands for intelligence. Exercise the option to let Poland be conquered and you are creating an A.S., wherein you can guess what the 'S' stand for.

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Post #: 384
RE: AI for MWiF - Germany - French Conquest - 2/17/2013 11:16:32 PM   
Extraneous

 

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quote:

ORIGINAL: paulderynck
Presumably this thread has to do with making an A.I., wherein 'I' stands for intelligence. Exercise the option to let Poland be conquered and you are creating an A.S., wherein you can guess what the 'S' stand for.


A.S. = Alternate Scenario? How many of you would you be grousing if I had said "must" instead of "should"?

It is an option and must be considered as such.



quote:

ORIGINAL: michaelbaldur

so you really dont need 6 factories.. 2 factory stacks are more then enough

and Germany also loss production from the red factories, (you can only destroy blue)


Which 2 factories do you propose to take Cologne, Essen, or Hamburg?

Austria, Vienna Red
Czechoslovakia, Bratislava Red
Czechoslovakia, Prague Red #1
Czechoslovakia, Prague Blue #2
Germany, Berlin Red #1
Germany, Berlin Red #2
Germany, Berlin Red #3
Germany, Breslau Blue
Germany, Cologne Red #1
Germany, Cologne Blue #2
Germany, Dresden Blue
Germany, Dusseldorf Red #1
Germany, Dusseldorf Blue #2
Germany, Essen Red #1
Germany, Essen Blue #2
Germany, Hamburg Red #1
Germany, Hamburg Blue #2
Germany, Hannover Blue
Germany, Leipzig Blue
Germany, Munich Blue
Germany, Nuremburg Blue
Germany, Settin Blue
Germany, Stuttgart Red

Germany has 9 Resources.

The Hungary has a trade agreement to give Germany 1x Resource.
The Rumania has a trade agreement to give Germany 2x Oil.
The Spain has a trade agreement to give Germany 1x Resource.
The Sweden has a trade agreement to give Germany 3x Resources.
The Turkey has a trade agreement to give Germany 1x Resource.
The USSR has a trade agreement to give Germany 2x Oil and 5 Resources.

German Total: 2x Oil and 20 Resources.

Germany has a trade agreement to give the USSR 2x BP, which has already been subtracted, from the total BP available.


Poland, Lodz Red #1
Poland, Lodz Blue #2
Poland, Warsaw Blue

Poland has 2x Resources.



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(in reply to paulderynck)
Post #: 385
RE: AI for MWiF - Germany - French Conquest - 2/19/2013 10:53:06 PM   
Extraneous

 

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quote:

17x Aircraft
7x FTR2 ~ 1x Bf-109B Berta (3-x-x-x-3), 1x Bf-109C Clara (3-x-x-x-3), 1x Bf-109E1 Emil (4-x-1-x-3), 1x He-112 (3-x-x-x-5), 1x Bf-109E2 Emil (5-x-x-x-3), 1x Bf-109E2 Emil (5-x-2-x-3), 1x Bf-109E4 Emil (5-x-2-x-3)
1x FTR3 ~ 1x Bf-110C Zerstörer (3-1-3-0-5)
3x LND2 ~ 1x Hs-123 Panzerknacker (3-x-2-x-4), 1x Ju-87B Stuka (1-x-5-1-3), 1x Ju-87B Stuka (1-1-5-1-3)
4x LND3 ~ 1x Do-17E Flying Pencil 1-x-2-1-4, 1x Do-17Z Flying Pencil 2-1-2-2-5, 1x Ju-86G 1-x-2-2-3, 1x He-111H Pedro 1-1-3-4-5
1x NAV3 ~ 1x He-115C NAV (1-2-1-2-9)
1x ATR3 ~ 1x Ju-52 Eisen Annie ATR ((0)-x-x-x-5)

12x Pilots



From ~ 7x FTR2, 1x FTR3, 3x LND2, 4x LND3, 1x NAV3, and 1x ATR3

Set up
4x FTR2 ~ 1x Bf-109E1 Emil (4-x-1-x-3), 1x Bf-109E2 Emil (5-x-x-x-3), 1x Bf-109E2 Emil (5-x-2-x-3), and 1x Bf-109E4 Emil (5-x-2-x-3)
1x FTR3 ~ 1x Bf-110C Zerstörer (3-1-3-0-5)
2x LND2 ~ 1x Ju-87B Stuka (1-x-5-1-3) and 1x Ju-87B Stuka (1-1-5-1-3)
3x LND3 ~ 1x Do-17Z Flying Pencil 2-1-2-2-5, 1x Ju-86G 1-x-2-2-3, and 1x He-111H Pedro 1-1-3-4-5
1x NAV3 ~ 1x He-115C NAV (1-2-1-2-9)
1x ATR3 ~ 1x Ju-52 Eisen Annie ATR ((0)-x-x-x-5)



Place in the Aircraft Reserve pool
3x FTR2 ~ 1x Bf-109B Berta (3-x-x-x-3), 1x Bf-109C Clara (3-x-x-x-3), and 1x He-112 (3-x-x-x-5)
1x LND2 ~ 1x Hs-123 Panzerknacker (3-x-2-x-4)
1x LND3 ~ 1x Do-17E Flying Pencil 1-x-2-1-4


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(in reply to Extraneous)
Post #: 386
RE: AI for MWiF - Germany - French Conquest - 4/30/2013 5:46:22 PM   
Extraneous

 

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Since Centuur wants to DoW Denmark on the 3rd Axis impulse Sept/Oct 1939.

Denmark OOB
Copenhagen MIL (2-2)

Heavy cruiser Peder Skram (1,7,1,0,3-1)
Heavy cruiser Niels Iuel (1,7,0,0,3-2)
6x CP
2x Tankers

I would place the Copenhagen MIL (2-2) in the hex just west of Copenhagen.
German land units attacking across a strait are halved.
Die roll modifications
+1 Surprise Impulse


If Germany chooses to use a combined action and amphibiously invades:
1 for the notational
+1 if it is not stacked with a land unit, but is in the ZOC of a friendly corps or army
This gives the notational in Copenhagen a value of 2

Die roll modifications
+1 Face-down defending unit
-1 City hex
+1 Surprise Impulse

(It takes 5 movement points to get from the German border and enter Fredrikshavn)
Fredrikshavn to the North Sea
Heavy cruiser Peder Skram (1,7,1,0,3-1)
Heavy cruiser Niels Iuel (1,7,0,0,3-2)
1x CP
2x Tankers

Copenhagen to the North Sea
5x CP




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University of Science Music and Culture (USMC) class of 71 and 72 ~ Extraneous (AKA Mziln)

(in reply to Extraneous)
Post #: 387
RE: AI for MWiF - Germany - French Conquest - 4/30/2013 5:58:44 PM   
paulderynck


Posts: 4038
Joined: 3/24/2007
From: Canada
Status: offline
Copenhagen Mil is placed for you - on the production track to arrive in ND39. From there, it normally goes back in the box. That's why it always looks so fresh and clean and unused. It's a walkover for Germany as long as the weather is not Rain or Storm.

Put as many CPs as possible in Greenland or Iceland. Put all other ships in a port bordering the North Sea because they won't be overrun until after the Germans control Copenhagen and then if not bordering the North Sea, they can't get out of the Baltic and will surely die if not already captured.

_____________________________

Paul

(in reply to Extraneous)
Post #: 388
RE: AI for MWiF - Germany - French Conquest - 4/30/2013 7:58:33 PM   
Centuur


Posts: 2939
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline
Denmark needs to be conquered, to close the Baltic for allied raids on the German convoys transporting the Swedisch iron to Germany.

Therefore, it is very important to conquer Copenhagen as soon as possible. In my opinion (and I'm not alone in this) Denmark is a must do for Germany in the third impulse of the game...

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Peter

(in reply to paulderynck)
Post #: 389
RE: AI for MWiF - Germany - French Conquest - 4/30/2013 8:24:01 PM   
Froonp


Posts: 7895
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

ORIGINAL: Centuur

Denmark needs to be conquered, to close the Baltic for allied raids on the German convoys transporting the Swedisch iron to Germany.

Therefore, it is very important to conquer Copenhagen as soon as possible. In my opinion (and I'm not alone in this) Denmark is a must do for Germany in the third impulse of the game...

If it rains, it gets harder, so Germany should setup units able to take Denmark even if it rains.

(in reply to Centuur)
Post #: 390
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