Matrix Games Forums

Command Ops gets a Massive Update!Lost Battles AAR: Smolensk 41War in the East: Lost Battles is here!Conflict of Heroes: Awakening the Bear! Let's Play videoLost Battles Scenario Manual excerpts available!A sneak peek from Allied Corps!Harpoon 3 ANWs Free Ultimate Update!All good Deals always come in threesDistant Worlds: Shadows Approaches!Lost Battles AAR: Moscow 41
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: AI for MWiF - Commonwealth

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Coming Soon and In Development] >> World in Flames >> RE: AI for MWiF - Commonwealth Page: <<   < prev  14 15 16 17 [18]
Login
Message << Older Topic   Newer Topic >>
RE: AI for MWiF - Commonwealth - 1/10/2013 3:26:23 PM   
composer99


Posts: 1360
Joined: 6/6/2005
Status: offline
One manoeuvre the CW can indulge in, if the Italians do not leave front-line defences or reactionary reserves in place, is a surprise-impulse invasion of Sardinia. With the right moves, the CW can invade from the Italian Coast sea area and nab both ports on the surprise impulse, especially if it Sardinia can be put out of supply.

When not playing with AMPH rules this is even easier as the CW can invade with 1-2 corps depending on its setup.

_____________________________

~ Composer99

(in reply to composer99)
Post #: 511
RE: AI for MWiF - Commonwealth - 1/11/2013 12:39:16 AM   
brian brian

 

Posts: 1169
Joined: 11/16/2005
Status: offline
keep the 2 air-to-air Nimrod with 4 range and put it on the Eagle to defend the East Med from Italian NAV, simple

keep both of the Gladiators....on a CV, or at least in the Reserve Pool for use after an early CW port strike. the CW is on the defensive and needs those Fighter planes.

(in reply to composer99)
Post #: 512
RE: AI for MWiF - Commonwealth - 1/11/2013 2:57:30 AM   
Shannon V. OKeets

 

Posts: 15432
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: Centuur


quote:

ORIGINAL: Extraneous


quote:

ORIGINAL: paulderynck

...about N/D 40

How would you build an Amph face-up without having one in the Construction Pool?



Using the 24.4.7 The Global war: Sep/Oct 1939 ~ Jul/Aug 1945 scenario he could have started an AMPH early in the war.


But before I could sign off on this plan I would have to know how the CW is doing at sea, what is the Axis doing, and what is the Axis OOB is in Occupied France.

Due to its small army and air force early in the war the CW is not usually prone to an aggressive stance and chooses to build up its forces.

More or less the CW chooses to react to aggression rather than act aggressively.


If the invasion of Brest is successful do you plan to try and hold it or is this just a raid (an in and out)?

You need to know what the Axis OOB is in Occupied France if you plan the Invasion of Europe.

If this is just a raid is it just to keep the Axis off balance or what?


(brian brian you've got our attention you are now in the hot seat continue with your plan.)



A threath towards something is usually a good idea to make sure the Euroaxis keeps more forces to guard ports in France. To actually execute an invasion into Europe by the CW alone is something totally different. If it succeeds, the question is: how do the Euroaxis respond here. If they are capable of sending a large force against you, I would suggest to leave.
If you got time as the CW (because of Axis units being transported by rail and not able to attack this turn), I would try to replace those expensive units with MIL and INF and see what happens next.


The Axis usually uses an HQ to keep the Normandy Peninsula in supply. That means they could rail units into position and then use the HQ to reorganize at least some of them. Throw in some of the nearby garrison units as cannon fodder and the intrusion could be annihilated the same turn they arrive.

_____________________________

Steve

(in reply to Centuur)
Post #: 513
RE: AI for MWiF - Commonwealth - 1/30/2013 3:12:17 AM   
brian brian

 

Posts: 1169
Joined: 11/16/2005
Status: offline
So I have been thinking about Steve's idea that my idea of a raid on Brest might not appeal to the AI because the Germans can generally squash the CW on the Continent in 41 and probably 42 as well.

When you are playing World in Flames as the Allies, I think you have to command the pieces quite a bit differently than the real western Allies did, and more like the Russians were more willing to do. Military commanders have to order people to most likely die. I am sure it is a very difficult thing to do in real life. But this is a game.

So I know the AI will look at combat value of units together with BP concerns and a way to value any given hex. But the AI will also have to place a value on time itself, perhaps more specifically by a value on enemy action limits. Sure, the Germans can reinforce western France and crush whatever the British Army lands there. But what does this cost them? How valuable is that to the Russians? Perhaps quite a bit more than the cost of a few MIL and INF. German rail moves into France, possibly an HQ returning there, possibly units that would otherwise be going east, maybe even tanks....all this is more than 5 or 10 BP expense for the CW. Maybe von Leeb, a Mech division, and a fast MOT are already hanging around the mouth of the Loire river for just this possibility, and those BP might be better spent on the convoy line to Murmansk. But if those German units aren't there...

(in reply to Shannon V. OKeets)
Post #: 514
RE: AI for MWiF - Commonwealth - 1/30/2013 7:10:20 PM   
Centuur

 

Posts: 874
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline

quote:

ORIGINAL: brian brian

So I have been thinking about Steve's idea that my idea of a raid on Brest might not appeal to the AI because the Germans can generally squash the CW on the Continent in 41 and probably 42 as well.

When you are playing World in Flames as the Allies, I think you have to command the pieces quite a bit differently than the real western Allies did, and more like the Russians were more willing to do. Military commanders have to order people to most likely die. I am sure it is a very difficult thing to do in real life. But this is a game.

So I know the AI will look at combat value of units together with BP concerns and a way to value any given hex. But the AI will also have to place a value on time itself, perhaps more specifically by a value on enemy action limits. Sure, the Germans can reinforce western France and crush whatever the British Army lands there. But what does this cost them? How valuable is that to the Russians? Perhaps quite a bit more than the cost of a few MIL and INF. German rail moves into France, possibly an HQ returning there, possibly units that would otherwise be going east, maybe even tanks....all this is more than 5 or 10 BP expense for the CW. Maybe von Leeb, a Mech division, and a fast MOT are already hanging around the mouth of the Loire river for just this possibility, and those BP might be better spent on the convoy line to Murmansk. But if those German units aren't there...

Exactly. Withdrawing units from the Russian front by Germany towards France means respite for the Soviets. If the CW can get this to happen, than a quick get in and get out of places like Brest might make some difference. I would love to see a German ARM and MECH getting out of Russia to counter such a thing and than see the CW leaving that port. It uses expensive rail moves and oil for reorganisation on the German part... Every unit not arriving in or leaving Russia is a unit which can't kill Russian troops for a couple of impulses...

_____________________________

Peter

(in reply to brian brian)
Post #: 515
RE: AI for MWiF - Commonwealth - 1/30/2013 7:29:58 PM   
composer99


Posts: 1360
Joined: 6/6/2005
Status: offline
The advice in the 2000 WiF annual, in the article on how to beat Germany, suggested for the Allies something to the effect of "Germany doesn't care about its losses in theatres where it is playing defence, and neither should you [care about yours]".

In 1941-1943 the Allies - the CW/US in a Barb game - have to disrupt German & Axis plans by:
- making them call impulses they don't want to
- causing attrition, particularly of land & air units
- make them send units to places they don't want to send units to contain Allied beachheads (so they don't turn into breakouts)

It's harder for the USSR to do the same thing to draw German attention away from the CW in a Med/Sealion '41 campaign on account of the pact - except for sucking up German units to maintain garrison, so they will usually have to resort to beating up on Japan and let Uncle Sam ride to the rescue.

_____________________________

~ Composer99

(in reply to Centuur)
Post #: 516
Page:   <<   < prev  14 15 16 17 [18]
All Forums >> [Coming Soon and In Development] >> World in Flames >> RE: AI for MWiF - Commonwealth Page: <<   < prev  14 15 16 17 [18]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.534