From: New Haven, CT
Crabe, the scenario looks great-really nice looking in the way you formatted it, as well. Will try tonight for my first full play.
Edit: Played it with my semi-screwy version of what I have down so far with the system(I'm embarrased to say I'm still fuzzy on activation-sorry Crabe!), and I must say...really cool. The game is really tight, and the Events really made it intense.
The Germans had a hard time making a concentrated effort, breaking like waves on that .50 Cal set up in the Norman farm house. It was too much to get around the house from the South the way the German troops had deployed upon entering the quadrant. The bulk went to the cover of the Northern hedgerows, while a few squads split to the South(where cover was sparser)
The AB troops were holed up in the brush and woods just West of the obj., and took a beating as soon as the Germans began popping up from the hedgerow wall. All SMC(one hero created) were WIA, but the squads held tight (with a few instances of light panic-before being kicked back in place by Sgt. Fury, his leg bandaged and bleeding). The Germans bunched up behind the hedgerow, cycling their wounded back towrds the rear. Their kameraden pounded the shadowy Yanks in the trees and brush with mortar fire and constant MG fire-but crossing the slightly raised roadway proved too much for the burnt out troops. The one attempt by Sgt Baumann and his two squads of men(the last in particularly good order) to sprint across and put the bayonet to their unseen tormenters ended in a hail of bullets. Baumann and his confused, addled soldiers melted back into the hederow from where they started. Wild.
< Message edited by benpark -- 9/26/2005 9:22:17 AM >
"Fear is a darkroom where the devil develops his negatives" Gary Busey