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Directory for MWIF forum - 9/10/2005 6:17:37 AM   
Shannon V. OKeets

 

Posts: 18240
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
Directory for Matrix Games’ World in Flames Forum

I decided it would be a good idea to give new members to the forum an overview of the forum’s recent past by providing a directory. As a general opening statement, this forum is open to everyone to join, create posts, and even create new threads. It is not officially monitored by Matrix Games but I visit multiple times every day and respond to posts when it seems appropriate.

I became the developer for MWIF in early July of 2005. As of today, (July 26, 2006), I have made over 2000 posts to this forum in the past 13 months. You can learn more about me in the thread “A New Start Please Welcome Steven Hokanson”, post #2.

Usually a new member’s first question is “When the game is going to be released?” That does not have a simple answer, but I provide monthly reports to the forum on what I have done and plan to do. See “When”, posts #4, #8, #14, #39, #47, #62, #93, #107, #115, and #132.

Greyshaft is managing play testers for MWIF and has a thread on that topic in this forum.

I would like to know what hardware and operating systems players are likely to use to play MWIF and I started a thread to gather that information. See “What hardware and operating system do you expect to use to play MWIF?”, post #1.

The first couple of threads I started were on the map, units, scenarios, options. See “Maps for MWIF”, post #1, and “Units, Scenarios, Options, and Add-ons” posts #1 and #114.

With the help of many forum members I have developed a sequence of play for Play by Email for MWIF. It is a long and gory story but you can read all about it in “Play by Email (PBEM) for MWIF” and “PBEM Standing Orders”. If you are just interested in the conclusions, I have the final design documents in the form of PDF files, that I send to anyone who asks (SHokanson@HawaiianTel.net).

I also started threads on “MWIF Game Interface Design” (#1, #21, #85, #94, #108, and #114), “Artificial Intelligence for World in Flames” (#1, #7, And #11), and “Historical Details, Animation, and Sound” (#1, #47, and #58). The posts in parentheses are suggested readings if you would like a quick overview. I am always looking for more people to help on the AI Opponent, so if you would like to help on the AIO send me a personal message or simply post a message in the AI thread. There is a PDF available from me on Historical Details et al.

I have written a long document about the game record log entries the program will create to maintain a detail record of every action taken by players and the the program itself. If you would like a copy (40+ pages) simply ask me via email or post a request for same.

The discussion on the map using a single unified scale generated a separate thread on “Play Balance in China”. See the posts to that thread #10, #28, #33, #44, and #46 if the topic is of interest to you.

I am always interested in what players have to say about how this game should be developed. Indeed, I am quite aggressive about soliciting opinions, especially those that are different from mine. I have added, modified, and eliminated more design details based on posts by members to this forum than I care to bother counting. I fully expect that to be true for the next several months as the rest of the design documents: are created, are written into code, and play tested.




< Message edited by Shannon V. OKeets -- 1/15/2011 5:44:33 PM >


_____________________________

Steve

Perfection is an elusive goal.
Post #: 1
RE: Directory for MWIF forum - 10/2/2005 4:07:53 AM   
Jeff Gilbert

 

Posts: 67
Joined: 10/2/2005
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Just a quick note.
I have been reading and watching this with interest for quite some time and, being a very long time player of WiF, I am very pleased to see this moving forward so well now.

I guess the best tribute I can give is, "Sir, my credit card stands at the ready!"


_____________________________

Jeff Gilbert
US Army [Ret]
Palm Harbor, Florida, USA
Post #: 2
RE: Directory for MWIF forum - 10/2/2005 5:11:23 AM   
Shannon V. OKeets

 

Posts: 18240
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
quote:

ORIGINAL: Jeff Gilbert
Just a quick note.
I have been reading and watching this with interest for quite some time and, being a very long time player of WiF, I am very pleased to see this moving forward so well now.

I guess the best tribute I can give is, "Sir, my credit card stands at the ready!"


Thanks. But you don't need a credit card to put in your 2 cents worth on the development of this game. Anytime a thought pops into your head, please post it on the forum (somewhere). All the little tidbits I gather from the forum members help me avoid making mistakes.


_____________________________

Steve

Perfection is an elusive goal.

(in reply to Jeff Gilbert)
Post #: 3
RE: Directory for MWIF forum - 10/31/2005 11:54:01 PM   
buckyzoom

 

Posts: 69
Joined: 10/31/2005
Status: offline
OK. I think I can help you with MWIF. (Actually, more accurately, I'd LOVE to help with MWIF.) I'm a programmer and WIF player so I'm pretty comfortable with the subject matter and don't mind getting technical.

I haven't done any game programming, just end user stuff. Lately, it's been a lot of R & D, strategic initiative/business intelligence work. If there's a particular area where you need help and no-one seems interested in pitching in let me know. I'll help wherever you need. You should be aware though, I'm not so interested in the pretty as I am in the functional.

My tech experience (lately) has been around web delivery of business apps (primarily J2EE). I've also been working in the BI arena evaluating data persistence models (2NF vs 3NF, Oracle vs open-source) and also helping architect the decision support direction for my division (e.g. - what tools). I spend a fair amount of time working as a kind of semantic layer between business and IT so I'm OK at communicating technical information to non-technical folks.

Anyway, shoot me an e-mail and I'll work on the stuff nobody else wants too.

Regards,

b5


(in reply to Shannon V. OKeets)
Post #: 4
AI Propellor heads - 11/1/2005 10:26:44 AM   
Greyshaft


Posts: 2234
Joined: 10/27/2003
From: Sydney, Australia
Status: offline
hmmm... my resume is pretty similar but I didn't think I was up to snuff on AI work. There's plenty of work to do bucky but don't take it amiss if you don't cut it for the AI team. Those guys are serious propellor heads.

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/Greyshaft

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Post #: 5
RE: AI Propellor heads - 11/1/2005 2:50:50 PM   
Froonp


Posts: 7898
Joined: 10/21/2003
From: Marseilles, France
Status: offline
I have a friend who would love to contribute to the MWiF Matrix games forum, but can't actually set up an account there (It won't accept hotmail or gmail accounts as emails, and he have no other email address).

Can someone help him to find a way to register ? He's Andrew at ae.vance@gmail.com.

Is there a way for a Moderator to register him manualy ?

Thanks

Patrice

(in reply to Greyshaft)
Post #: 6
RE: AI Propellor heads - 11/1/2005 5:28:42 PM   
buckyzoom

 

Posts: 69
Joined: 10/31/2005
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It doesn't have to be AI, but it would be cool if it were. I think that's pretty interesting subject matter. And hey it never hurts to ask...

(in reply to Greyshaft)
Post #: 7
RE: AI Propellor heads - 11/1/2005 6:52:46 PM   
Shannon V. OKeets

 

Posts: 18240
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
quote:

ORIGINAL: Froonp
I have a friend who would love to contribute to the MWiF Matrix games forum, but can't actually set up an account there (It won't accept hotmail or gmail accounts as emails, and he have no other email address).

Can someone help him to find a way to register ? He's Andrew at ae.vance@gmail.com.

Is there a way for a Moderator to register him manualy ?

Thanks

Patrice


I forwarded your post to Erik Rutkins at Matrix Games (ErikR@MatrixGames.com). Hoepfully he can solve this problem for Andrew.


_____________________________

Steve

Perfection is an elusive goal.

(in reply to Froonp)
Post #: 8
RE: Directory for MWIF forum - 11/8/2005 10:46:53 PM   
mlees


Posts: 2261
Joined: 9/20/2003
From: San Diego
Status: offline
You can say "bump". It's OK, you have more "juice" around here than us regular working class slobs...
Post #: 9
RE: Directory for MWIF forum - 12/24/2005 8:28:58 PM   
Shannon V. OKeets

 

Posts: 18240
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
Here is another non-informative post whose purpose is to put this thread near the top of the list. Like a cork bobbing in the waves.


_____________________________

Steve

Perfection is an elusive goal.
Post #: 10
RE: Directory for MWIF forum - 12/24/2005 9:16:10 PM   
Greyshaft


Posts: 2234
Joined: 10/27/2003
From: Sydney, Australia
Status: offline
Can I suggest adding the Beta Test post to your list for those who want to know how to get in on the action?

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/Greyshaft

(in reply to Shannon V. OKeets)
Post #: 11
RE: Directory for MWIF forum - 12/25/2005 1:40:58 AM   
JanSorensen

 

Posts: 3677
Joined: 5/2/2005
From: Aalborg, Denmark
Status: offline
Steve,

Ask one of the Matrix people (Erik Rutins for example) to make you a moderator for the WiF forums. Then you can mark the threads you want to stay at the top of the forum (as well as some other things). Thats quite a bit more convinient than having to bump it over and over. Heck, you can even mark the thread as a FAQ rather than just a stick if you think thats more appropriate.

I moderate the forums for another game here - so the Matrix people are happy to let relevant people be moderators I would say.

(in reply to Greyshaft)
Post #: 12
RE: Directory for MWIF forum - 12/25/2005 1:48:33 AM   
Shannon V. OKeets

 

Posts: 18240
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: JanSorensen

Steve,

Ask one of the Matrix people (Erik Rutins for example) to make you a moderator for the WiF forums. Then you can mark the threads you want to stay at the top of the forum (as well as some other things). Thats quite a bit more convinient than having to bump it over and over. Heck, you can even mark the thread as a FAQ rather than just a stick if you think thats more appropriate.

I moderate the forums for another game here - so the Matrix people are happy to let relevant people be moderators I would say.

Thanks for the tip. I'll ask Erik when they get back from the holidays.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to JanSorensen)
Post #: 13
RE: Directory for MWIF forum - 1/12/2006 10:20:17 PM   
Shannon V. OKeets

 

Posts: 18240
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
I have updated the opening post for this thread.

I recommend it to people who have recently joined this forum, since it provides a quick overview of the different threads herein.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Shannon V. OKeets)
Post #: 14
RE: Directory for MWIF forum - 7/27/2006 1:47:05 AM   
Shannon V. OKeets

 

Posts: 18240
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
I made some very minor edits to the opening post for this thread today.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Shannon V. OKeets)
Post #: 15
RE: Directory for MWIF forum - 11/8/2006 7:03:41 PM   
MilRevKo

 

Posts: 288
Joined: 11/8/2006
From: Main Line, PA
Status: offline
Is there a form for CWif Beta "Opponents Wanted"?

(in reply to Shannon V. OKeets)
Post #: 16
RE: Directory for MWIF forum - 11/8/2006 8:58:09 PM   
Shannon V. OKeets

 

Posts: 18240
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: MilRevKo

Is there a form for CWif Beta "Opponents Wanted"?

Do you mean 'forum' (or thread within this forum)?

_____________________________

Steve

Perfection is an elusive goal.

(in reply to MilRevKo)
Post #: 17
RE: Directory for MWIF forum - 11/10/2006 3:43:24 PM   
MilRevKo

 

Posts: 288
Joined: 11/8/2006
From: Main Line, PA
Status: offline
Sorry, is there an "Opponents Wanted" forum.  I looked thought the threads but, was not able to find any possible CWif opponents.  I found lots of other interesting info thought.

(in reply to Shannon V. OKeets)
Post #: 18
RE: Directory for MWIF forum - 11/10/2006 7:21:06 PM   
Shannon V. OKeets

 

Posts: 18240
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: MilRevKo

Sorry, is there an "Opponents Wanted" forum.  I looked thought the threads but, was not able to find any possible CWif opponents.  I found lots of other interesting info thought.

To the best of my knowledge - no. But you are welcome to start one.

One caveat is that CWIF is no longer supported and may not be distributed (legally).

_____________________________

Steve

Perfection is an elusive goal.

(in reply to MilRevKo)
Post #: 19
RE: Directory for MWIF forum - 6/8/2008 7:42:02 PM   
loricas

 

Posts: 217
Joined: 3/29/2008
From: Scandiano(RE), Italy
Status: offline
actually the ADG sell the old CWIF-beta

(in reply to Shannon V. OKeets)
Post #: 20
RE: Directory for MWIF forum - 6/9/2008 1:53:02 AM   
Shannon V. OKeets

 

Posts: 18240
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: loricas

actually the ADG sell the old CWIF-beta

Yes.

Someday I should revise the text in this directory.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to loricas)
Post #: 21
RE: Directory for MWIF forum - 8/17/2008 7:47:57 PM   
Shannon V. OKeets

 

Posts: 18240
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
Revising the first post for this thread is way overdue. However, I really don't have the time myself.

Despite that, the first post does still point to most of the important threads in the forum, though in almost every case there are dozens (or hundreds) of additional posts have been made in each of those threads since I wrote which posts (#s) to read. The posts I listed by number are still important, though I suspect some of the ones that followed the last one I have listed are also very important - and might even supercede some of the ones I have listed.

Be sure to look at the 3 "Links to ..." threads, which are essentially an index into 3 frequently viewed topics: Map Screenshots, Tutorials, and AI Opponent.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Shannon V. OKeets)
Post #: 22
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