The start2.txt file is meant to be used for the Standard scenario (The 1805 start). Using this file should not affect existing games, or any other scenarios that you start.
This file should replace start2.txt in your Data directory, wherever you installed CoG. Back up your existing start2.txt first.
Please note that the name changes apply ONLY to units available at start. This gives you incentive to 'baby' some of these at-start units for the end game, where their experience will distinguish them from generically named units produced later.
Many non-army/corp names had to be abbreviated due to readability issues, so as to not push the unit strength under the icon. I also abbreviated some existing names.
If you wish to redact any of my changes, place a lowercase 'x' in place of the existing name and the game will use the default name instead. If your game won't start after editing, look for any spaces.
1) All ships, heavy ships, and frigates have been named.
Heavy ships are in CAPS, and frigates are prefixed by 'Fr' (Except for 'Sch_Pickle', which is really a frigate but I couldn't resist adding this Trafalgar schooner). All others are regular ships. The Turkish galleys have been renamed as frigates and given proper names(They are treated as frigates in the game code).
The ships are notable ships of the period, or where sources were scarce (Prussia, Austria, etc), likely names or names of ships from other eras. No attention has been paid to geographical locations - for example, almost all the British, French, and Spanish ship names are from Trafalgar.
2) All Fleets have been renamed to include the name of the commander. Thus "Nelson's_Fleet" is now "Adm_Nelson" and the Turkish "1st_Fleet" is now "Adm_Seyit-Ali". The title Admiral was used regardless of actual rank.
3) Most Armies and some Corps have been renamed to reflect national flavor. Thus the Spanish "1st_Army" is now "Ejército_España".
4) Some divisions have been renamed. Since there were not enough unique divisional names of the period, in most cases the names of famous or familiar regiments were used.
The two guard units renamed to "Chasseurs" and "Grenadiers". These are meant to represent the Old Guard. All light cavalry units renamed to "Hussar". Some heavy cavalry units renamed to match Guard Cavalry regiment names.
The two guard units renamed to "Coldstream" and "Foot_Guards". All other units renamed after famous regiments.
All units renamed. The sole artillery unit renamed to the generic Swedish "Kanon" because it looks cool.
All infantry units named after regions as was the custom of the time. The light cavalry units renamed to "Hussar", and the two regular cavalry to "Dragonen". The Heavy Cavalry renamed to "Kürassier". The sole artillery unit now belongs to the King.
Infantry units renamed after famous regiments. Swiss Mercenaries renamed to "El_Suizo". The sole artillery unit renamed to "El_Cañon" for the same reasons as the Swedes.
Russia: Guard unit renamed to "Leib_Guard" (from German 'leib', meaning body).
Turkey: The four Janissary units renamed after elite Janissary regiments from the Sultan's bodyguard corps. The artillery unit named after a famous Ottoman cannon, the "Basilic". The irregular cavalry renamed after various types of low quality cavalry levies. One infantry unit renamed to "Sekhan" to represent other quality infantry troops (the Sekhan unit was also given a slight boost in morale - the only unit so modified in this mod). Egyptian Armies renamed after popular leaders of the era, and their subordinate units renamed to reflect troop type and origin.
Austria: All jaeger units renamed to "Jäger". Some heavy cavalry and infantry units renamed after notable regiments.