If you have bothered to go back through this thread to cut and paste hoped-for release dates of MWiF, then you might also have read the various explanations as to why the development programme implemented by Matrix is appropriate for this game (among other reasons, its niche-market status). If you disagree, perhaps you can explain to us how WiF can appeal to a large enough market to justify the expense of a team of developers and support personnel and the recruitment of dozens/hundreds of testers to get it out the door more quickly?
Since you are the one making the claim that the rights to WiF need to be "turned around and shopped to companies actually interested in completing and releasing the game" it is up to you to demonstrate that such companies exist. You are also the one claiming that "CWiF [...] is being held hostage by Matrix" so it is your responsibility to provide evidence that this is true. The thousands of forum posts here show that Steve and the various contributing volunteers have been working steadily at bringing the game to completion, so I am not certain how you can justify the 'hostage' comment.
With regards to your comment: "After seven years, the current product is functionally indistinguishable from the old beta I play every week - limited scenarios and no AI." Once again, this is your claim. It is up to you to prove you are right. It is not up to current beta testers to prove you wrong.
It is all well and good to complain about delays in the release of the game, but unless the people doing so are able to articulate superior alternatives to the current manner in which MWiF is being developed, then the developers and us 'fanboys' have no reason to do anything but dismiss it as bellyaching. Personally speaking, I don't have anything against bellyaching, but unless there is more than just 'this game is taking too long to come out!' behind it then why should I, or anyone else, take it seriously?
And finally, CrusssDaddy, you appear to be mis-applying the ad hominem fallacy. Since you do not appear to have come forward with any "content" to discuss, it is hard to see how anyone who has disparaged you is distracting the rest of us from your arguments via their insults.
My evidence is this thread, and a development process that has dragged on for seven years, with multiple missed deadlines and unmet release expectations, and the latest project update showing no light at the end of the tunnel. That speaks to me of a broken and failed process. Matrix has devoted completely insufficient resources to this product, Shannon is incapable of doing this by himself, and a gang of ad hoc volunteers is no substitute for a genuine development team.
With the abject failure of HOI3, and legions of pissed off Paradox customers looking for a strategic WWII fix, there is a unique opportunity for WiF to flourish. But that's not going to happen with it in the hands of a disinterested publisher and an overwhelmed developer.
I am not sure where you get your information about HoI3 but I can attest that it is a)either very outdated or b) you have not played it yourself. I have owned HoI3 since it came out and can personally attest that
1. it is NOT a failure
2. There are NOT Legions of pissed off Paradox customers
3. The game is successful, playable, and fun (at least for me).
You seem to have a tendency to state facts without any resonable effort to back them up. As far as I am concerned, WiF could take another two years to be completed if it would make the game better on release. I actually applaud Matrix games for pulling back and delaying the game as much as they have as they (unlike you) realize what an important release this is for them as a company. If this release is messed up it will be a huge blow to them (and to AiG) so there is a lot riding on it.
Could someone like BioWare or EA do the development faster? Of course, if they were interested in this market. Of course we would more than likely ended up with the POC that was Empire:TW which I have played twice and have not touched since (unlike HoI3 I might add).
Unfortunately, Matrix, Paradox, etc. are all very small companies, with extreamely limited resources. Unless you happen to be a mulitimillionaire and want to spend a couple of millions on producing WiF (or any game in this market) with a possible return of of only 25% of your investment (so you would net $500K on a $2M investment) you really have no business to say Matrix or AiG should pull the plug. As far as I am concerned, if you REALLY wanted to speed up the development of WiF, you would make a DONATION to Matrix to help them fund more resources to get the dev work done faster. If you are not willing to put your own personal monies at risk, you have no business telling Matrix to close the project down.